Open Source Tomb Raider Engine
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Thomas Buck 0ac5aa293a GLUT windowing working more or less 9 jaren geleden
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commands Removed OpenRaider class, added RunTime class 9 jaren geleden
games Added TombRaider1.h 10 jaren geleden
loader Slight improvements in new Loader 9 jaren geleden
math Removed vec_t typedefs 10 jaren geleden
utils Using C++11 std::chrono for utils/time 9 jaren geleden
Camera.h Removed vec_t typedefs 10 jaren geleden
Console.h Console input keeps keyboard focus 9 jaren geleden
Entity.h Sorting vectors now working 10 jaren geleden
Exception.h Menu using Folder API. WIP, does not work well! [ci skip] 9 jaren geleden
Font.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 jaren geleden
FontManager.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 jaren geleden
FontSDL.h Wrapped Text Rendering. Menu dialogs. 9 jaren geleden
FontTRLE.h Removed C-Style string handling code. This resolves #4 as bufferString() no longer exists! 9 jaren geleden
Game.h Console now made with imgui 9 jaren geleden
Log.h Split Log class from Console 9 jaren geleden
Menu.h Console now made with imgui 9 jaren geleden
MenuFolder.h Console now made with imgui 9 jaren geleden
Mesh.h Started implementing new level file loader 9 jaren geleden
Render.h Screenshot command and other small improvements 9 jaren geleden
Room.h Fixed many 64 to 32 bit warnings 10 jaren geleden
RoomData.h Sorting vectors now working 10 jaren geleden
RunTime.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 jaren geleden
Script.h Started implementing new level file loader 9 jaren geleden
SkeletalModel.h Fixed many 64 to 32 bit warnings 10 jaren geleden
Sound.h Fixed many 64 to 32 bit warnings 10 jaren geleden
SoundAL.h Fixed many 64 to 32 bit warnings 10 jaren geleden
SoundNull.h Some small changes. Using namespace for file-scope declarations. SoundNull now pretends to have even more functionality. Mousegrab state can be queried. Should now grab more reliably. 9 jaren geleden
Sprite.h Fixed many 64 to 32 bit warnings 10 jaren geleden
StaticMesh.h Removed vec_t typedefs 10 jaren geleden
TextureManager.h Fixed imgui rendering 9 jaren geleden
TombRaider.h Screenshot command and other small improvements 9 jaren geleden
TombRaiderData.h Fixed Lara no longer rotating with camera 10 jaren geleden
UI.h imgui Console in own class 9 jaren geleden
ViewVolume.h Removed vec_t typedefs 10 jaren geleden
Window.h GLUT windowing working more or less 9 jaren geleden
WindowGLUT.h GLUT windowing working more or less 9 jaren geleden
WindowSDL.h GLUT windowing working more or less 9 jaren geleden
World.h Multiple changes World uses smart pointers, UI got calculate and shutdown, Removed atexit handler 9 jaren geleden
config.h.in Using C++11 std::chrono for utils/time 9 jaren geleden
global.h Console now made with imgui 9 jaren geleden