Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck 164ba94597 Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
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commands Imgui update, debugging 9年前
deps Updated ImGui 8年前
loader Imgui update, debugging 9年前
system Fixed indentation [skip ci] 8年前
utils Imgui update, debugging 9年前
BoundingBox.cpp Clicking on Room Models will now highlight their bounding sphere 8年前
BoundingSphere.cpp Fixed formatting [skip ci] 8年前
CMakeLists.txt Clicking on Room Models will now highlight their bounding sphere 8年前
Camera.cpp Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
Console.cpp Updated ImGui 8年前
Entity.cpp Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
Game.cpp Keep Camera in Room. Travis glbinding changes. 9年前
Log.cpp No longer including gl.h globally, renamed own assert. 9年前
Menu.cpp Removed custom Font support 9年前
Mesh.cpp Clicking on Room Models will now highlight their bounding sphere 8年前
Render.cpp Improved Selector, fixed depth sorting issue 8年前
Room.cpp Can also click on Room Sprites 8年前
RoomData.cpp Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
RoomMesh.cpp Optimized Mesh rendering 9年前
RunTime.cpp More debug output and support for windows compiling. 9年前
Script.cpp No longer including gl.h globally, renamed own assert. 9年前
Selector.cpp Fixed formatting [skip ci] 8年前
SkeletalModel.cpp Fixed new 2D portal visibility checks. 9年前
SoundManager.cpp Updated ImGui 8年前
Sprite.cpp Can also click on Room Sprites 8年前
StaticMesh.cpp Clicking on Room Models will now highlight their bounding sphere 8年前
TextureManager.cpp Fixed indentation [skip ci] 8年前
UI.cpp Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
World.cpp Fixed Sprite rotation, Sound upside-down, Entity UI 8年前
config.cpp.in make install should work properly on Mac and Linux 9年前
main.cpp Fixed indentation [skip ci] 8年前