.. |
commands
|
Started work on Entity system
|
9 år sedan |
games
|
Auto code indentation [skip ci]
|
10 år sedan |
loader
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 år sedan |
system
|
Support for imgui/SDL text input IME
|
9 år sedan |
utils
|
Format code [skip ci]
|
10 år sedan |
Camera.h
|
Controller menu navigation & limit camera rotation
|
9 år sedan |
Console.h
|
Imgui update, controller & camera movement improvements.
|
9 år sedan |
Entity.h
|
Imgui update, controller & camera movement improvements.
|
9 år sedan |
Game.h
|
Controller menu navigation & limit camera rotation
|
9 år sedan |
Log.h
|
Support for Room Sprites
|
9 år sedan |
Menu.h
|
Auto code indentation [skip ci]
|
10 år sedan |
MenuFolder.h
|
Auto code indentation [skip ci]
|
10 år sedan |
Mesh.h
|
Wrong assert was used when including glm
|
10 år sedan |
Render.h
|
Debug info now displayed as imgui overlay
|
10 år sedan |
Room.h
|
Started work on Entity system
|
9 år sedan |
RoomData.h
|
Support for Room Sprites
|
9 år sedan |
RoomMesh.h
|
Wrong assert was used when including glm
|
10 år sedan |
RunTime.h
|
Fixed StaticMesh Y offset
|
10 år sedan |
Script.h
|
Auto code indentation [skip ci]
|
10 år sedan |
SkeletalModel.h
|
Started work on Entity system
|
9 år sedan |
SoundManager.h
|
RunTime now static. StaticMesh displays bounding boxes.
|
10 år sedan |
Sprite.h
|
Return of (animated) textile and sprite viewer
|
9 år sedan |
StaticMesh.h
|
Individual toggles for bounding box visualisation.
|
10 år sedan |
TextureManager.h
|
Return of (animated) textile and sprite viewer
|
9 år sedan |
UI.h
|
Updated imgui, added consoleAction.
|
10 år sedan |
World.h
|
Support for Room Sprites
|
9 år sedan |
config.h.in
|
Now using stb_truetype instead of SDL2-TTF.
|
10 år sedan |
global.h
|
Format code [skip ci]
|
10 år sedan |