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- /*!
- * \file include/Camera.h
- * \brief Camera class
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _CAMERA_H_
- #define _CAMERA_H_
-
- #include "math/math.h"
- #include "math/Quaternion.h"
-
- /*!
- * \brief Commands for interactive camera control
- */
- enum camera_command {
- CAMERA_ROTATE_RIGHT,
- CAMERA_ROTATE_LEFT,
- CAMERA_ROTATE_UP,
- CAMERA_ROTATE_DOWN
- };
-
- /*!
- * \brief Camera class
- */
- class Camera {
- public:
- /*!
- * \brief Constructs an object of Camera
- */
- Camera();
-
- /*!
- * \brief Get the target currently looked at
- * \param target where the target will be stored
- */
- void getTarget(vec3_t target);
-
- /*!
- * \brief Get angle/yaw of camera
- * \returns theta angle/yaw of camera
- */
- vec_t getRadianYaw();
-
- /*!
- * \brief Get angle/pitch of camera
- * \returns phi angle/pitch of camera
- */
- vec_t getRadianPitch();
-
- /*!
- * \brief Set current position
- * \param pos new position
- */
- void setPosition(vec3_t pos);
-
- void setSensitivityX(vec_t sens);
-
- void setSensitivityY(vec_t sens);
-
- /*!
- * \brief Updates view target
- */
- void update();
-
- /*!
- * \brief Sends interactive command to camera
- * \param cmd valid camera command
- */
- void command(enum camera_command cmd);
-
- private:
-
- void rotate(vec_t angle, vec_t x, vec_t y, vec_t z);
-
- Quaternion mQ; //!< Quaternion for rotation
- vec4_t mPos; //!< Location in 3 space (aka eye)
- vec4_t mTarget; //!< Postition we're looking at
- vec_t mViewDistance; //!< Distance from target
- vec_t mTheta; //!< View angle Y
- vec_t mTheta2; //!< View angle Z
- vec_t mRotationDeltaX; //!< Horizontal mouse sensitivity
- vec_t mRotationDeltaY; //!< Vertical mouse sensitivity
- };
-
- Camera &getCamera();
-
- #endif
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