Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Room.h 2.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. /*!
  2. * \file include/Room.h
  3. * \brief World Room Mesh
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _ROOM_H_
  8. #define _ROOM_H_
  9. #include <vector>
  10. #include "math/math.h"
  11. #include "Mesh.h"
  12. #include "Sprite.h"
  13. #include "TombRaider.h"
  14. #include "RoomData.h"
  15. typedef enum {
  16. RoomFlagUnderWater = (1 << 0)
  17. } RoomFlags;
  18. class Room {
  19. public:
  20. Room(TombRaider &tr, unsigned int index);
  21. ~Room();
  22. BoundingBox &getBoundingBox();
  23. Mesh &getMesh();
  24. void display(bool alpha);
  25. bool isWall(unsigned int sector);
  26. int getSector(float x, float z, float *floor, float *ceiling);
  27. int getSector(float x, float z);
  28. void getHeightAtPosition(float x, float *y, float z);
  29. int getAdjoiningRoom(float x, float y, float z,
  30. float x2, float y2, float z2);
  31. unsigned int getNumXSectors();
  32. unsigned int getNumZSectors();
  33. void getPos(vec3_t p);
  34. void setFlags(unsigned int f);
  35. unsigned int getFlags();
  36. unsigned int sizeAdjacentRooms();
  37. int getAdjacentRoom(unsigned int index);
  38. unsigned int sizePortals();
  39. Portal &getPortal(unsigned int index);
  40. unsigned int sizeSectors();
  41. Sector &getSector(unsigned int index);
  42. unsigned int sizeBox();
  43. Box &getBox(unsigned int index);
  44. unsigned int sizeModels();
  45. StaticModel &getModel(unsigned int index);
  46. unsigned int sizeLights();
  47. Light &getLight(unsigned int index);
  48. unsigned int sizeSprites();
  49. Sprite &getSprite(unsigned int index);
  50. private:
  51. void sortModels();
  52. unsigned int flags;
  53. unsigned int numXSectors;
  54. unsigned int numZSectors;
  55. vec3_t pos;
  56. BoundingBox bbox;
  57. Mesh mesh;
  58. std::vector<int> adjacentRooms;
  59. std::vector<Sprite *> sprites;
  60. std::vector<StaticModel *> models;
  61. std::vector<Portal *> portals;
  62. std::vector<Box *> boxes;
  63. std::vector<Sector *> sectors;
  64. std::vector<Light *> lights;
  65. // Was used for "depth sorting" render list, but never assigned...?!
  66. //vec_t dist; // Distance to near plane, move to room?
  67. };
  68. #endif