Open Source Tomb Raider Engine
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Thomas Buck 21d2478397 Added basic view frustum culling 10 vuotta sitten
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commands Fixed StaticModel rotation 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system Render StaticModels 10 vuotta sitten
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Camera.h Added basic view frustum culling 10 vuotta sitten
Console.h Improved Console, added auto-completion 10 vuotta sitten
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Exception.h LoaderTR2 tries to load external SFX file 10 vuotta sitten
Game.h Camera movement, first Mesh drawing 10 vuotta sitten
Log.h Implemented get command 10 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Render StaticModels 10 vuotta sitten
Render.h Added basic view frustum culling 10 vuotta sitten
Room.h Fixed StaticModel rotation 10 vuotta sitten
RoomData.h Added basic view frustum culling 10 vuotta sitten
RoomMesh.h Render StaticModels 10 vuotta sitten
RunTime.h Added FPS histogram 10 vuotta sitten
Script.h Auto code indentation [skip ci] 10 vuotta sitten
SkeletalModel.h Fixed StaticModel rotation 10 vuotta sitten
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 vuotta sitten
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
StaticMesh.h Render StaticModels 10 vuotta sitten
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
UI.h Auto code indentation [skip ci] 10 vuotta sitten
World.h Added basic view frustum culling 10 vuotta sitten
config.h.in Removed WindowGLUT, added WindowGLFW 10 vuotta sitten
global.h Removed WindowGLUT, added WindowGLFW 10 vuotta sitten