Open Source Tomb Raider Engine
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Thomas Buck 21d2478397 Added basic view frustum culling 10 年之前
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commands Fixed StaticModel rotation 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Render StaticModels 10 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Camera.h Added basic view frustum culling 10 年之前
Console.h Improved Console, added auto-completion 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Exception.h LoaderTR2 tries to load external SFX file 10 年之前
Game.h Camera movement, first Mesh drawing 10 年之前
Log.h Implemented get command 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Render StaticModels 10 年之前
Render.h Added basic view frustum culling 10 年之前
Room.h Fixed StaticModel rotation 10 年之前
RoomData.h Added basic view frustum culling 10 年之前
RoomMesh.h Render StaticModels 10 年之前
RunTime.h Added FPS histogram 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 10 年之前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Render StaticModels 10 年之前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
UI.h Auto code indentation [skip ci] 10 年之前
World.h Added basic view frustum culling 10 年之前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年之前
global.h Removed WindowGLUT, added WindowGLFW 10 年之前