Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

FontImGui.cpp 1.9KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. /*!
  2. * \file src/FontImGui.cpp
  3. * \brief Default Font implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include "global.h"
  8. #include "UI.h"
  9. #include "system/FontImGui.h"
  10. #define SCALE_CALC 1.0f
  11. #define SCALE_DRAW 20.0f
  12. unsigned int FontImGui::widthText(float scale, std::string s) {
  13. ImGuiIO& io = ImGui::GetIO();
  14. ImVec2 size = io.Font->CalcTextSizeA(scale * SCALE_CALC, FLT_MAX, io.DisplaySize.y, s.c_str(),
  15. s.c_str() + s.length());
  16. return size.y;
  17. }
  18. void FontImGui::drawText(unsigned int x, unsigned int y, float scale,
  19. const unsigned char color[4], std::string s) {
  20. ImGuiIO& io = ImGui::GetIO();
  21. ImVec2 pos = ImVec2(x, y);
  22. ImU32 col = color[0] | (color[1] << 8) | (color[2] << 16) | (color[3] << 24);
  23. ImDrawList dl;
  24. dl.PushClipRect(ImVec4(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y));
  25. dl.AddText(io.Font, scale * SCALE_DRAW, pos, col, s.c_str(), s.c_str() + s.length());
  26. ImDrawList* dlp = &dl;
  27. UI::renderImGui(&dlp, 1);
  28. }
  29. unsigned int FontImGui::heightText(float scale, unsigned int maxWidth, std::string s) {
  30. ImGuiIO& io = ImGui::GetIO();
  31. ImVec2 size = io.Font->CalcTextSizeA(scale * SCALE_CALC, FLT_MAX, maxWidth, s.c_str(),
  32. s.c_str() + s.length());
  33. return size.x;
  34. }
  35. void FontImGui::drawTextWrapped(unsigned int x, unsigned int y, float scale,
  36. const unsigned char color[4], unsigned int maxWidth, std::string s) {
  37. ImGuiIO& io = ImGui::GetIO();
  38. ImVec2 pos = ImVec2(x, y);
  39. ImU32 col = color[0] | (color[1] << 8) | (color[2] << 16) | (color[3] << 24);
  40. ImDrawList dl;
  41. dl.PushClipRect(ImVec4(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y));
  42. dl.AddText(io.Font, scale * SCALE_DRAW, pos, col, s.c_str(), s.c_str() + s.length(), maxWidth);
  43. ImDrawList* dlp = &dl;
  44. UI::renderImGui(&dlp, 1);
  45. }