Open Source Tomb Raider Engine
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Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
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commands Fixed StaticModel rotation 9 years ago
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 9 years ago
loader Added basic view frustum culling 9 years ago
system Render StaticModels 9 years ago
utils Render StaticModels 9 years ago
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 9 years ago
Camera.cpp Added basic view frustum culling 9 years ago
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
Entity.cpp Added basic view frustum culling 9 years ago
Exception.cpp LoaderTR2 tries to load external SFX file 9 years ago
Game.cpp Added basic view frustum culling 9 years ago
Log.cpp Implemented get command 9 years ago
Menu.cpp Fixed StaticModel rotation 9 years ago
MenuFolder.cpp Render StaticModels 9 years ago
Mesh.cpp Render StaticModels 9 years ago
Render.cpp Added basic view frustum culling 9 years ago
Room.cpp Added basic view frustum culling 9 years ago
RoomData.cpp Added basic view frustum culling 9 years ago
RoomMesh.cpp Fixed StaticModel rotation 9 years ago
RunTime.cpp Added FPS histogram 9 years ago
Script.cpp Added binary file format template for Script 9 years ago
SkeletalModel.cpp Fixed StaticModel rotation 9 years ago
SoundManager.cpp Camera movement, first Mesh drawing 9 years ago
Sprite.cpp Fix glm includes for Travis 9 years ago
StaticMesh.cpp Render StaticModels 9 years ago
TextureManager.cpp Render StaticModels 9 years ago
UI.cpp Added basic view frustum culling 9 years ago
World.cpp Added basic view frustum culling 9 years ago
config.cpp.in make install should work properly on Mac and Linux 9 years ago
main.cpp Removed WindowGLUT, added WindowGLFW 9 years ago