Open Source Tomb Raider Engine
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Thomas Buck 21d2478397 Added basic view frustum culling 9 年前
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commands Fixed StaticModel rotation 9 年前
deps Tweak CMakeLists so sources appear in IDEs [skip ci] 9 年前
loader Added basic view frustum culling 9 年前
system Render StaticModels 9 年前
utils Render StaticModels 9 年前
CMakeLists.txt Removed WindowGLUT, added WindowGLFW 9 年前
Camera.cpp Added basic view frustum culling 9 年前
Console.cpp Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
Entity.cpp Added basic view frustum culling 9 年前
Exception.cpp LoaderTR2 tries to load external SFX file 9 年前
Game.cpp Added basic view frustum culling 9 年前
Log.cpp Implemented get command 9 年前
Menu.cpp Fixed StaticModel rotation 9 年前
MenuFolder.cpp Render StaticModels 9 年前
Mesh.cpp Render StaticModels 9 年前
Render.cpp Added basic view frustum culling 9 年前
Room.cpp Added basic view frustum culling 9 年前
RoomData.cpp Added basic view frustum culling 9 年前
RoomMesh.cpp Fixed StaticModel rotation 9 年前
RunTime.cpp Added FPS histogram 9 年前
Script.cpp Added binary file format template for Script 9 年前
SkeletalModel.cpp Fixed StaticModel rotation 9 年前
SoundManager.cpp Camera movement, first Mesh drawing 9 年前
Sprite.cpp Fix glm includes for Travis 9 年前
StaticMesh.cpp Render StaticModels 9 年前
TextureManager.cpp Render StaticModels 9 年前
UI.cpp Added basic view frustum culling 9 年前
World.cpp Added basic view frustum culling 9 年前
config.cpp.in make install should work properly on Mac and Linux 9 年前
main.cpp Removed WindowGLUT, added WindowGLFW 9 年前