Open Source Tomb Raider Engine
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Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. пре 10 година
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commands Fixed StaticModel rotation пре 10 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
system Wrong assert was used when including glm пре 10 година
utils Now using stb_truetype instead of SDL2-TTF. пре 10 година
Camera.h Individual toggles for bounding box visualisation. пре 10 година
Console.h Updated imgui, added consoleAction. пре 10 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
Game.h Debug info now displayed as imgui overlay пре 10 година
Log.h Debug info now displayed as imgui overlay пре 10 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Wrong assert was used when including glm пре 10 година
Render.h Debug info now displayed as imgui overlay пре 10 година
Room.h Individual toggles for bounding box visualisation. пре 10 година
RoomData.h Wrong assert was used when including glm пре 10 година
RoomMesh.h Wrong assert was used when including glm пре 10 година
RunTime.h Fixed StaticMesh Y offset пре 10 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Fixed StaticModel rotation пре 10 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 10 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
StaticMesh.h Individual toggles for bounding box visualisation. пре 10 година
TextureManager.h Wrong assert was used when including glm пре 10 година
UI.h Updated imgui, added consoleAction. пре 10 година
World.h Added basic view frustum culling пре 10 година
config.h.in Now using stb_truetype instead of SDL2-TTF. пре 10 година
global.h Debug info now displayed as imgui overlay пре 10 година