Open Source Tomb Raider Engine
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Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 10 jaren geleden
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commands Started work on Entity system 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Support for imgui/SDL text input IME 10 jaren geleden
utils Format code [skip ci] 10 jaren geleden
Camera.h Individual toggles for bounding box visualisation. 10 jaren geleden
Console.h Updated imgui, added consoleAction. 10 jaren geleden
Entity.h Started work on Entity system 10 jaren geleden
Game.h Back face culling, log levels, clipboard support. 10 jaren geleden
Log.h Support for Room Sprites 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 10 jaren geleden
Render.h Debug info now displayed as imgui overlay 10 jaren geleden
Room.h Started work on Entity system 10 jaren geleden
RoomData.h Support for Room Sprites 10 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Started work on Entity system 10 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
Sprite.h Return of (animated) textile and sprite viewer 10 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 10 jaren geleden
TextureManager.h Return of (animated) textile and sprite viewer 10 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Support for Room Sprites 10 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Format code [skip ci] 10 jaren geleden