Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140124 ]
  6. * Fixed some TombRaider.cpp warnings
  7. [ 20140120 ]
  8. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  9. * Converted all tabs to spaces (4 spaces per tab)
  10. * Auto indented all cpp files
  11. [ 20140119 ]
  12. * Enabled linear texture filtering for fonts, resulting in nicer
  13. looking down scaling
  14. * Removed unused TGA font parts of GLString with slight API changes
  15. * Modified GLString Unit Test to work with new GLString
  16. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  17. from SDLSystem
  18. * Silenced many more warnings
  19. [ 20140118 ]
  20. * Removed unused (and pretty empty) Entity class
  21. [ 20140117 ]
  22. * Reenabled room hopping on launch
  23. * Now using C++11 standard.
  24. * Turned on many more warnings and silenced some of them.
  25. * Removed empty Quaternion Unit Test
  26. [ 20140111 ]
  27. * Rewrote GLString Unit Test, now using TTF Font
  28. * Removed included TGA font and loading code
  29. * Rewrote Matrix Unit Test now using greatest
  30. * Documented MatMath, fixed bug in helRandomNum(),
  31. added better Unit Test
  32. * Only one way of conversion between Deg and Rad in MatMath
  33. * Use the same style of include guards in all headers
  34. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  35. a segfault on launch
  36. [ 20140110 ]
  37. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  38. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  39. * Removed empty Light.cpp
  40. * All Unit Tests build without warning
  41. * Converted many FIXME comments to be in the doxygen documentation
  42. * Removed hel & mstl folders, moved into parent directory
  43. * mtk_tga Unit Test uses greatest
  44. * Moved remaining Unit Tests (Network & TombRaider)
  45. * memory_test Unit Test no longer produces warnings
  46. * Building a memory test build no longer produces warnings
  47. [ 20140109 ]
  48. * Added greatest Test Framework, rewrote Sound Test
  49. * Renamed all memeory references to memory
  50. * Moved headers into include/
  51. * Put Unit Tests into test/
  52. [ 20140107 ]
  53. * Removed hel/Mass. There was an object of this class in World,
  54. but it was never used!
  55. * Removed even more unused files (mstl/Vector.cpp,
  56. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  57. mstl/Stack.h)
  58. * Completely removed hel/Simulation, as it depends on missing
  59. files (hel/CollisionObject)
  60. * Improved Makefile portability
  61. [ 20140106 ]
  62. * Hel Simulation Test builds, but doesn't work!
  63. [ 20140105 ]
  64. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  65. * Fixed strange Mouse Y-Axis Overflow bug
  66. * Cleanup of Makefile
  67. [ 20140104 ]
  68. * Hel Unit Test build & passes
  69. * Spring & Simulation Tests unbuildable, missing files?
  70. * GLString Unit Test builds, works not every time?
  71. * TombRaider Unit & Regression Test working
  72. [ 20140103 ]
  73. * Removed more (unused?) code, PSKModel & UTPackage
  74. * Removed unused MD3, mtk3d, MtkImage stuff!
  75. [ 20140102 ]
  76. * Improved the Mac build steps...
  77. Freealut now in /usr/local so we don't need to call
  78. install_name_tool on the built binary
  79. * Removed the old & unused GLUTSystem
  80. * Replaced the (unknown) included sample sound file
  81. * Removed some redundant build config defines
  82. [ 20140101 ]
  83. * Fixed Wavebuffer loading of Sound subsystem, as well as
  84. making the Sound Unit Test buildable on Mac.
  85. Added new argument to loadWav, length of buffer.
  86. * Changed (unknown) included Font to Droid Sans Mono
  87. * Fixed Render bug, now console is visible again
  88. * Implemented CMD + Q shortcut on Mac to quit
  89. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  90. the first received mouse event, because its faulty, thanks
  91. to an SDL bug:
  92. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  93. * Fixed incredibly slow mouse/camera movements
  94. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  95. invisible and grab it in windowed mode
  96. [ 20131231 ]
  97. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  98. mode on Mac, still not working correctly, but better :)
  99. [ 20131227 ]
  100. * Moved included documents into GitHub Repo wiki
  101. (https://github.com/xythobuz/OpenRaider/wiki)
  102. * Reduced start up time by increasing animation speed
  103. [ 20131221 ]
  104. * Reimplemented deprecated gluLookAt()
  105. * Reimplemented deprecated gluPerspective()
  106. * Reimplemented deprecated gluBuild2DMipmaps()
  107. * Reimplemented alutLoadWAVFile(), seems not to be working
  108. * Moved mac distribution logic from makefile into scripts
  109. [ 20131219 ]
  110. * Bundle now contains dynamic libraries not included with Mac OS X
  111. * Bundle now runs setup if needed
  112. * Fixed memory test builds not running on OS X
  113. [ 20131218 ]
  114. * Enabled ALUT on Mac OS X
  115. * Silenced many warnings regarding non-writable string constants
  116. * Fixed issues with linked libraries on Mac OS X
  117. * Implemented support for bundling OpenRaider as Mac App
  118. * Removed Microsoft Visual Studio Project files
  119. * Removed Screenshot Script
  120. [ 20131217 ]
  121. * No longer segfaults on launch in Mac OS X
  122. [ 20131215 ]
  123. * Wrote new README file
  124. * Added stub for missing hel/CollisionObject
  125. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  126. [ 20030713 ]
  127. * UTPackage class forked from PSKModel class
  128. * System class gets download, dir backports
  129. * libferit usage in public CVS
  130. * mtk_tga gets filename parm save and drops color swaping
  131. [ 20030704 ]
  132. * Tested PSKModel with models from:
  133. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  134. * On the fly resolution change like in unit tests
  135. * GLString obsoleted, undefining HAVE_SDL_TTF
  136. will cause OR to use font.tga texture fallback
  137. * Merged GLString and SDL_TTF utils Texture usage
  138. * TTF renderer replaces texture font system
  139. * Font system using new ortho projection
  140. * Requirements file now in cvs
  141. * Fixed all known level loading issues from new codebase
  142. * Loadlevel command using mapname string
  143. * Maps are validated on rc load
  144. * Experimental TTF support in OpenRaider, Look in RC file
  145. * Removed Console, MtkImage classes from private tree
  146. [ 20030701 ]
  147. * Removing OpenRaider Map use for level/music string storage
  148. ( This means if you set a map to a certain number in rc, then
  149. you can no longer call it by 'load #' )
  150. * Fixed PSKModel unit test build
  151. * Fixed Hel Simulation, Spring unit test builds
  152. [ 20030630 ]
  153. * EXPERIMENTAL on the fly colored -> textured polygon code
  154. ( It's not even funny how bad the colors match currently )
  155. * API changes in Texture class to make it easier to upgrade
  156. * Screeshots stored in ~/.OpenRaider/sshots/
  157. * Fixed broke new multitexture support in Texture class
  158. * Texture class gets color texture generator
  159. * Texture class gets SDL_TTF support from SDLSystem
  160. * Update to OR Texture class ( backports from UnRaider )
  161. * Fixed matrix multiplcation issues with fixed code generator
  162. * Reworking broken Matrix changes into rollback fix
  163. * Fixes for Matrix based math breakage ( just rolled it rollback )
  164. [ 20030618 ]
  165. * Redone a lot of hel and it's use, broke a lot of things
  166. * UTF-8 and TTF font texture generation support
  167. * Camera broken, Matrix broken, Quaternion broken?
  168. * About finished mtk3d and hel converging
  169. * Phyiscs system base work done
  170. [ 20030604 ]
  171. * Console/command rollover not finished, but working
  172. * BUG portals/walk block too often with current collision
  173. * BUG room sprites have wrong texture ID?
  174. * Unicode key support?
  175. * Some more user definable keys using 'bind' command
  176. * System gets old resource system, new resource system
  177. based on it with dynamic modes and command parsing
  178. [ 20030602 ]
  179. * Mouse grab command
  180. * New key input design, currently using ASCII to
  181. be compatible with old code
  182. * SDL mouse grab toggle back in SDLSystem
  183. * SDL_TTF support starts in SDLSystem
  184. * Made printf string buffering part of System
  185. * Simulation fixes, GL unit test
  186. * Removed main.* from CVS
  187. * Removed Raider.*, gl_util.* from local tree
  188. * Added Mass, ParticleMass, Simulation to CVS
  189. * More stat commands for debugging
  190. * Fix for console command marker strip
  191. * Updates to Hel, mass simulator, more vector operators
  192. [ 20030528 ]
  193. * RC file now allows imports of another RC file
  194. ( If you want to be a jackass you *can make it loop )
  195. * RC file now interprets spaces ( User request )
  196. * RC file allows trailing comments now
  197. * Room hopping disabled by default now
  198. ( command hop to enable )
  199. * Swimming movement added to stop-gap movement system
  200. [ 20030526 ]
  201. * Removed some test code from TombRaider
  202. * Fix for TR4 loading using TRC loader
  203. * Fix for solid mode rendering debug ( solid, r_light 1 )
  204. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  205. * Finished up element API, some TRC support for faces
  206. * Stopping work on array renderer until the element
  207. system is back up ( possible backport for 0.1.0? )
  208. * Cleaning up OpenGLMesh prototype API
  209. [ 20030524 ]
  210. * New OpenGLMesh array renderer
  211. * Fix for Vector collection empty handling
  212. * Fix for the 20030519 segfault/lock on exit bug
  213. * More API unification coding, and OpenRaider usage
  214. for room loading
  215. * Watch for a lot of new bugs, this is a lot of
  216. coding changing around
  217. [ 20030522 ]
  218. * More unification, including TRC room translation
  219. support starts ( convert from TRC to OR )
  220. * Handle TRC loading in OpenRaider CVS builds
  221. * TR5 loading tweaking to work for demo paks as well
  222. * Room sprite processing factored out
  223. [ 20030521 ]
  224. * TR5/TRC Sound ripping/in game loading finished
  225. * More TombRaider format unification
  226. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  227. * TR5/TRC loader finished - loads only nondemo map I have
  228. [ 20030519 ]
  229. * More work on TR5/TRC support now using doc std
  230. * Refactored skeletal class structure
  231. * BUG seems to be leak fix related world clear lock
  232. * Fix: Skeletal animation memory leak
  233. * New rendering routine for new temp mesh type
  234. ( Buggy and expensive, but it's a stop gap )
  235. ( Colored polygons aren't really rendered as such )
  236. * Fix: OpenRaider new mesh API stop-gap handling
  237. * Fix: TombRaider new mesh loader API
  238. [ 20030517 ]
  239. * BUG found in new mesh loader API
  240. ( Quad tess is broken in TombRaider for meshes )
  241. ( Vertex array translation from TombRaider broken )
  242. * Event system partially in place, needs glue as well
  243. * Console commands from RC hack/fix
  244. [ 20030516 ]
  245. * Mesh rendering temp disabled until mesh renderer
  246. is fully redone
  247. * Finally getting a lot of the more complex mesh
  248. building routines pushed behind clean API from
  249. the OpenRaider to the TombRaider class
  250. ( Could cause a lot of new bugs? )
  251. * Event system test structures introduced to World
  252. * Some major work on model_mesh rendering, also
  253. abstracting interface for their construction
  254. * Some minor work on OpenGLMesh renderer, with code
  255. in place to increase performance
  256. [ 20030513 ]
  257. * TombRaider engine abstraction for room
  258. vertex and color loading and parsing
  259. [ 20030512 ]
  260. * New external SFX use for TR2/TR3 paks -- now
  261. all versions load sound files into the game engine
  262. See README for help using external paks.
  263. * New external SFX pak loading support for TR2 and TR3
  264. * Documentation updates and user usability package tests
  265. ( thanks Josh )
  266. * Apt source in place ( see README )
  267. * Automated debian packaging in Makefile ( make debian )
  268. * Animation half ass restored in non lara models agian
  269. * BUG found in SkeletalModel::setFrame - quick disable to
  270. remove crash bug CLOSES 20030101 tmp filing
  271. [ 20030510 ]
  272. * Old TR4 sound support moved behind new interface
  273. * Sound support for TR1 using new interface - have to wait
  274. for external sound pak support for TR2 and TR3
  275. * New sound sample management/interface in TombRaider class
  276. [ 20030509 ]
  277. * Manually patched with JML's UNICODE support
  278. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  279. [ 20030101 ]
  280. * Seriously broken animation! =)
  281. * I wonder how much this breaks - hacks shoved in to
  282. keep it runnable until the new event system is started
  283. * Skeletal model refactoring
  284. * Seperating entity and animation states and it's ugly
  285. * Finer animation control starts
  286. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  287. [ 20021228 ]
  288. * Md3 refactoring
  289. * Many Md3 fixes and features out of unit test work
  290. * Huge Md3 unit, testing ground for future TR unit test
  291. [ 20021227 ]
  292. * Md3 easter egg in cvs
  293. * State system work and testing
  294. [ 20021224 ]
  295. * Wireframe color code doc in README
  296. * Minor compile fixes for gcc 3.x
  297. * Default portal display in wireframe mode now
  298. * New hop command to disable room hopping movement
  299. * New r_animate command to enable entity animation test
  300. * Fixed showfps fault on load screen
  301. * Review of System timer
  302. * Replaced FPS estimation with pure frame rate counter
  303. * SDLSystem uses SDL timer now
  304. * Removed some dupilcate console commands out documented
  305. * Depth sorted particles
  306. * Lots of minor depth sorting and vising work
  307. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  308. * Entity vis no longer considers rooms agian
  309. * New Vector replaces List as renderable container
  310. for a great deal of memory savings
  311. * Room mesh/sprites rendering in nontexture modes agian
  312. * Documentation updates
  313. * Fix entity out of room fix
  314. * New OGL mesh can render with multitexture
  315. * New all bumpmaps are now loaded into texture memory
  316. * New [Network.Server] RC support
  317. * Run console commands from RC file
  318. * Neat new multitexture logo effect
  319. * Hel only build from now on
  320. * "Shooting" test in cvs
  321. * Fixes for depth rendering
  322. * New wireframe mode color codes for renderable type
  323. * Entity sprites back
  324. * Time to move to beta versioning
  325. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  326. * New sshot upload script for my conv ;)
  327. * New entity rendering vising starts, primative depth sort
  328. * Static ( room models ) using sphere bounding volumes now
  329. * New enumeration coding style project wide starts
  330. * New room depth sorting code starts
  331. * Fix for version stamp in corner
  332. * New update room render list per frame command
  333. * Misc minor sound/animation updates
  334. * Hel vising fix in ViewVolume, hel enabled by default
  335. * Look for bugs caused by huge refactoring of codebase
  336. * Hel objects in all builds
  337. * World class temp keeps Light and OpenGLMesh deps for now
  338. * Refactoring: OpenRaider, Render, TombRaider classes
  339. * World class emerges in cvs ( Big refactoring job )
  340. * Texture use moved into Render class
  341. * Emitter use moved into Render class
  342. * Seperation of physical and rendered world starts
  343. * Hel clean up, unit testing fixes
  344. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  345. * New Camera API, clean up starting
  346. * Quaternion ( class ) in cvs
  347. * Toggle for hel use
  348. * Fix port reporting is expected host order agian
  349. * libHel starts creeping into cvs build starting with some vising
  350. * Netcode fix
  351. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  352. * Inactive text no longer rendered
  353. * More libhel work
  354. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  355. * Little manual route chaining test for the fun of it
  356. * Trace tests
  357. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  358. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  359. * Fix for console use before level load crash
  360. * TR4 hack to play footsteps when running
  361. * TR4 pak sounds loaded and playable - just not sourced yet
  362. * New play command
  363. * Improved sound support
  364. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  365. * TR4 pak sound reading and dumping
  366. ( I couldn't find any paks using compression - however
  367. my algorithm can handle those that may )
  368. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  369. * TR4 ponytail type guessing algorithm works with TR4 paks
  370. ( May not apply to all custom lara models )
  371. * TR4 pigtails rendering algorithm now too
  372. * In TR4 ponytail works great with default settings
  373. * Up key now gets last command entered
  374. * r_ponytail console command
  375. * All builds use same texture binds as former EXPERMENTAL builds
  376. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  377. in list and handling
  378. * TR4 GL light support ( pretty )
  379. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  380. * One room render command and changes for other old commands
  381. * Fix for crash using new room ->adJRoom vector
  382. * Fixed room vertex lighting
  383. * Documentation updates
  384. * New scripts for installing
  385. * New client/server kills
  386. * Thanks dan for tesing multiplayer - lots of bugs found
  387. * Started moving room struct into more of a class type of
  388. collections and what not
  389. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  390. * Hack to handle camera out of world - moves to like a FPS
  391. viewpoint -- needs quats and 'dragging' to make it smoother
  392. * Entities drawn in different order to handle large alpha
  393. polygon in rooms ( Hack until sorting algorithm is in place )
  394. * Little hack to force exit of threads w/o calling back
  395. * Lowered network traffic rate and disabled debugging to stdout
  396. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  397. * Code to handle bad texture ids, like in Nasa.tr2
  398. * Network multiplayer test Client/Server can now connect
  399. and pass data and generate clients on each end of game
  400. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  401. * Network code starts
  402. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  403. * Speed boost for entity room clipping
  404. * Fixed color lighting - still some polygons can go all white
  405. * Console commands for clipping and new fly mode
  406. * Getting ready to seperate world clipping and storage from Render
  407. * Cheap wall clipping hack ( works great however )
  408. Doesn't take into account adjoint rooms ( there is a reason )
  409. * EXPERIMENTAL Better GL light support for font/world interaction
  410. * EXPERIMENTAL new level texture loading
  411. * Switching maps in game should never cause crashs anymore
  412. * Found then fixed several memory leaks
  413. * Makefile rule just for memory profiling build ( make memory )
  414. * Vectors replacing Lists for most collection implementations in Render
  415. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  416. * Turn animation for fun
  417. * Room vertex lighting back in
  418. * Vertex color/normal support changes for model meshes
  419. * Skeletal model/mesh model collision _support_
  420. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  421. * Hop up/down to rooms when in void
  422. * Primative 3rd person camera
  423. * GL light support for TR1-TR3
  424. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  425. * Removed room mesh rendering from Render
  426. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  427. * OpenGLMesh and Light classes start
  428. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  429. * Ah, a little free time -- cleaning up Render class a little
  430. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  431. * Auto depends generation for certian people =p
  432. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  433. * Time based animation tracer
  434. * Rounded out mtk3d a little more with common func from
  435. other projects
  436. * New pathing subsystem
  437. * Relocatable data dir ( thanks joshua for idea )
  438. Set by using init var 'HomeDir'
  439. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  440. * Fixed room mesh cache tris texcoors
  441. * Changed room tracking code
  442. * Replaced old room cache mesh texcoor system for tris
  443. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  444. * New menu state for keys
  445. * Major OpenRaider class clean up, reducing, reformatting for
  446. use with picky compilers, etc
  447. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  448. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  449. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  450. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  451. * Wall detection ( no clipping yet )
  452. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  453. values b/c assigned to wrong structure )
  454. * More debugging for bad cache room mesh crash
  455. * New animation fix by making getNumAnimsForMoveable use signed
  456. values ( seems to make TR4 and other levels loadable agian )
  457. * Stopped flickering idle lara by only drawing 1 frame of idle
  458. * Better bad cache quad handling?
  459. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  460. * Fix for room quad's texture bug
  461. * Console print system prototype
  462. * Misc clean ups
  463. * Level load menu prototype active by default
  464. * New debug info in game room/sector/pos
  465. * Floor player clipping by sector ( yay )
  466. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  467. * Floor player clipping by box ( hhmmm... )
  468. * Backport of Camera
  469. * Backport of SDLSystem prototype to replace SDL wrapper
  470. * Backport of mtk3d with GL style matrices and etc
  471. * Hacky fix for texture ids for room polygons
  472. ( Caused by new fast cache room polygon builder )
  473. * Backport of UnRaider Texture handler
  474. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  475. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  476. * Bug found Texture ids broken on new room mesh translation
  477. * Texcoord fix for quads
  478. * Removed damned vertex arrays
  479. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  480. * Partially fixed new renderer/translator
  481. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  482. * New Makefile optional memeory_test.cpp OBJ injection
  483. * "Commit of Doom" to break cvs source, yay!
  484. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  485. * Render cleaned up a little more
  486. * New room mesh system using arrays
  487. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  488. * Fixed TR4 bone layering
  489. * Worked on finiding/rendering ponytail some more
  490. * Moved angle clac for tags back into TombRaider class
  491. * Screenshot TGA file fix
  492. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  493. * Ponytail hack
  494. * Better UV generation
  495. * Broke TR2 with the new animation framing
  496. * Animation frame 'safety valve' to prevent overflows
  497. until it can be fixed correctly
  498. * Animation translation fixes
  499. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  500. * More TR format notes
  501. * TR4 object header
  502. * Minor changes to OpenRaider for speed/calarity
  503. * Idle aframe test code in
  504. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  505. * Fix for Lara model picking in TR4
  506. * Fix for TR4 loading ( tr4_light )
  507. * Fix for TR4 loading ( tr4_ai_data )
  508. * Fog support
  509. * Fix for world geo ( room bbox adjust )
  510. * Fix for bad mem usage reporting for overhead
  511. * Fix for HUGE memory leaks in TombRaider class
  512. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  513. * Fix for memfile size reporting
  514. * Fix for GLString truncation
  515. * New audio dir support back in
  516. * Fix for insert of tree_insert for memeory
  517. * Iterative version of tree_insert for memeory togglable
  518. at compile time
  519. * Fix for m-string max accounting
  520. * RBTree fix for memeory ( must stop coding after 0200 )
  521. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  522. * Stability has degraded with aggressive feature prototyping
  523. * More information for zero allocs
  524. * Fix for some 0 byte allocatations found in project
  525. * Check for 0 byte allocatations
  526. * Old List back in for now - slower, smaller
  527. * Removed many unnessacary sleeps from older builds
  528. * New feature tracks memory usage by file
  529. * Print to screen while loading back
  530. * New GLString now has helper functions for speedy string
  531. updates to replace hacks
  532. * Fixed damn 'memeory' rbtree
  533. * More verbose fatal error reporting
  534. * Reworked memeory prototype into better code
  535. * Removed working list tracker from memeory
  536. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  537. * Memeory memory overhead reduction for filename storage
  538. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  539. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  540. * Back to dynamic C-strings to save 'memeory memory'
  541. * Wrote a RBTree implementation directly into Memeory util
  542. * TGA debug fix
  543. * Looking at writing RBTree directly into Memeory util
  544. * Fixed driver string memory leak in main found with Memeory
  545. * Fixed GLString memory leak just found with Memeory
  546. * Fixes for release build to avoid memeory debugger
  547. * Memeory changes to avoid new/delete calls internally
  548. affecting MEMEORY_ERROR reports ( much much slower list based )
  549. * New iostreams and memeory header guards
  550. * Doh, corerction on pointer 0 padding
  551. * New delete accounting hack
  552. * New Memeory unit test features/fixes
  553. * Printing addr with hexadecimal for obvious reasons
  554. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  555. * Fixed overlapped vars/data members
  556. * Dumps memeory report filename fix
  557. * Dumps memeory report for unfreed on exit now?
  558. * Console commands to debug 'memeory'
  559. * New c func printing option in Tree
  560. * Memeory profiling system starting
  561. * Font data fixes
  562. * Fixed sourceforge cvs tree
  563. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  564. * Fixed bug where ent draw didn't account for viewmodel
  565. in same room
  566. * New texture binding method for strict checking and
  567. to avoid prechecks on unsorted polygons
  568. * More rendering toggles for more testing
  569. * Draw room bbox with r_portal
  570. * Moved more commands to console only ( See README )
  571. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  572. * Fix rendering bug with r_portal
  573. * RC uses pakdir for strict path enforcement now
  574. * New RC commands for Map/Music that represent backend correctly
  575. ( It's a FIFO, not a sorter )
  576. * RC parser now uses console command parser helper too
  577. * Improvements to console command parser
  578. ( less memory, faster normal case, easier to add new commands )
  579. * Hack to try to unload level shows it's time to start a
  580. rewrite =)
  581. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  582. * Screenshot console command
  583. * View model render toggle console command
  584. * View model index fix for entity use
  585. * Console command naming clean up starting
  586. * Console fix for backspacing over prompt
  587. * Load command to load levels by index
  588. * Many more console commands, replacing some key commands
  589. * Sprites render after players now for more accurate scene
  590. * Collapsed some rendering gobals into temp LARA entity gobal
  591. * Portal visual debugging
  592. * Console fix for prompt display after command given
  593. * Fix for bad cvs sync
  594. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  595. * Portal (precompiled) use starts
  596. * Very basic console prototype in place
  597. * Render control flags ( Not same as mode flags )
  598. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  599. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  600. * Fix for RC loader
  601. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  602. * Temp resource redundency pruning solution
  603. * More string safety auditing and fixes
  604. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  605. * Hack to fix texture dumping
  606. * More string clean up
  607. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  608. * Minor TR support work
  609. * Texture dumping fix for new mtk_tga
  610. * New tristrip rendering sprites
  611. * Changed to snprint in all objects now
  612. * Clean up in texture use
  613. * Clean up in screenshot code
  614. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  615. * Animation frame testing hack back keys '[' and ']'
  616. * Reduction of room rendering top levels ( consistent speed? )
  617. * Improvments to texture handling and loading
  618. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  619. * Updated mtk_tga from my current mtk_image source
  620. fixes tga save bug and more stuff
  621. * New more correct FPS counter for alpha testers amusement
  622. DisplayFPS=true in init and key command 'f'
  623. * Refactoring and clean up in OpenRaider
  624. * TombRaider getting ready for testing new class based system
  625. * Got new specs for TR4 and TR5
  626. * Readying class based system for new physics and rendering
  627. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  628. * Fixes for fast texture cache for older tombraider data
  629. * Fixes for TombRaider unit test
  630. * Makefile changes for gcc 3.0
  631. * GLString use fix, forgot to disable culling - thanks dan
  632. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  633. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  634. * Tune up of Sound
  635. * Disable cusor show on switch to fullscreen also
  636. * GLString scaling
  637. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  638. * New Sound flags ( allows for easier expansion )
  639. * Start loadscreen before caching sound now
  640. * NOTE audio support is fine - just low memory condition kill
  641. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  642. * Broke audio support by switching around
  643. OpenRaider, LoadLevel/SetupAudio
  644. * README update
  645. * Texture caching while reading from diskfile in callback
  646. * New load screen percentage feedback via callback
  647. * Fix for Tombraider multiple Clear() bug
  648. * New load ordering, might break some things
  649. * More work on GLString use in OR
  650. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  651. * Speed set on Camera
  652. * Played with some refactoring in OpenRaider class
  653. and thread hacks for external texture use
  654. * New texture loading to make external textures
  655. id independent of TR texture id at load time
  656. * Changed 'load screen' layout and particle setup
  657. * Removed dependence of Emitter on Texture agent - calls
  658. GL texture bind directly now
  659. * Particle partial resync with freyja_particle tree
  660. * Emitter partial resync with freyja_particle tree
  661. * Render minor reduction/refactoring, breaking up some code
  662. * New GL font system for OpenRaider ( GLString )
  663. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  664. * GlGetString use 'correct' fix
  665. * Music list reimplemented for CVS
  666. * Emitter commited to CVS ( oopsie )
  667. * Changlog reformated
  668. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  669. * New Changlog format
  670. * Minor GL string use 'temp fix' in Render
  671. * ModelDebug option to RC to disable model load debugging
  672. * TODO update
  673. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  674. * Minor rendering changes
  675. * Particle test fix
  676. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  677. * Particle testing ( Using one of my freyja prototypes )
  678. * Fullscreen toggle - '9' key
  679. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  680. * Timer prototype starts, just using a time delay for now
  681. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  682. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  683. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  684. * Set up new box just for windows TR compatibility tests
  685. ( got old ppro out, bought a hdd for it - weee )
  686. * Testing exported meshes with Freyja
  687. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  688. * Mesh export test for TombRaider
  689. * Texel adjustment method rolled back into TombRaider
  690. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  691. * TR4 sky mesh?
  692. * Texture changes
  693. * Freyja work with ponytail graphing
  694. * New FPS counter uses larger frame samples and reset
  695. ( readings still off by a little )
  696. * Splash screen for threaded loads (shakes for fullscreen feedback)
  697. * Particle engine research ( no code )
  698. * Threading testing
  699. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  700. * Might wait to install X 4.0.1 to work on bump map rendering
  701. * Render check for multitexture
  702. * Fixed OpenRaider to use new TombRaider::Texture API
  703. * Bump map use with new TombRaider backend API
  704. * "TR3 objtexture alpha clip" back in for 32bit textiles
  705. * More testing features like texture dumping for all versions
  706. * Special texture loading default use in TR4/TR5
  707. * Zero padding on dumped textures - yes, it is about time
  708. * Fixed special texture loading/dumping
  709. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  710. * 32bit texture default use in TR4/TR5
  711. * 32bit texture testing in TR5
  712. * Make rule regression testing in cvs tree
  713. `make tombraider.test`
  714. * Better make rules for tombraider.test
  715. * TombRaider fixes for compression use and dellocation
  716. * New TombRaider::LoadTR5
  717. * Worked on TombRaider agent
  718. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  719. * Added *some of the TR5 spec to regression test build
  720. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  721. * Some minor checks for bad allocation of meshes?
  722. * Changed moveable code to assume nonanimated entity
  723. * Entity drawing tied to room drawing
  724. (For vising, later use an entity cache per room to avoid full cycle)
  725. * Screenshot name now based on VERSION string (better bugs reports)
  726. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  727. * Fixed Freyja tree's colored polygons
  728. * More debug output on animation building
  729. * Fixed Freyja's tree too
  730. * Fixed TR4 decompress bug
  731. ( silly me, it only worked because of opt, didn't clear a var )
  732. * Animation grouping prototype
  733. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  734. * Fixes for mesh rendering ambient light level
  735. * Fixes for animtion rendering
  736. * Fixes for animation loading
  737. (TR2+ lara has some animation problems still, with junk frames)
  738. (TR1 lara works because all the right indices = 0)
  739. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  740. * Fixed animations using steping fix I wrote for libfreyja_egg
  741. this breaks the old TR aniamtion hacks though =)
  742. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  743. * Back porting to Freyja to help figure out TR animation problems
  744. * Worked on TR5 and TR4 texture alpha flags
  745. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  746. * Fixed skeletal/moveable loading and animation
  747. * Starting entity mapping tracer
  748. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  749. * NOTE make enities list so dup models won't draw to same position
  750. * Caching caused segfault - so now emulate dumb smart pointers
  751. * Removed Free TR data, it caused to many segfaults,
  752. for some reason it frees twice even with Clear()
  753. * Caching for duplicate models ( saves tons of memory )
  754. * Fixed loading and animation for all models in level
  755. * Broke animation with new loader?! (caused by new moveable loading)
  756. * Free TR data after load ( May cause segfault on exit )
  757. * Simple vising for items back in
  758. * Oops, removed mesh draw from viewmodel renderer
  759. ( was debuging item meshes )
  760. * Fixed tr4 (2 layer tags) flag set on non lara models
  761. * Fixed moveable loading
  762. * Looking for moveable object drawing problems ( werid )
  763. * Fixed item positioning set on load
  764. * Fixed sprite/room amb lighting back to white ( heh, oops )
  765. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  766. * Void color only when outside world
  767. * Various minor renderer changes
  768. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  769. * Fixed lara's colored polygons index bug for TR1
  770. * Autoload lara as view model
  771. * Tr4 two mesh system use
  772. * Basic skeletal model animation (frame rate based)
  773. * Skeletal model rendering
  774. * Skeletal model loader finished
  775. * No quaterions generated in current skeletal loader
  776. It'll be easy to add bone lerping later, but first I want
  777. correct behavior ( ie animation and placement )
  778. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  779. * Planning rendering engine #3
  780. * Once skeletal models are in rendering engine #2
  781. physics code can start
  782. * EXPERIMENTAL moveable code starts
  783. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  784. * Moveable code finaling coming back in ( now with quats )
  785. * Bug fix to ignore bad meshes in some TR4 levels?
  786. * TombRaider class test
  787. * Some TR5 specs fell in my lap today =)
  788. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  789. * Mouse motion control fixes
  790. * Item sprite rendering ( TR1, TR2, and should work for others )
  791. * Item sprite loading ( TR1, TR2, and should work for others )
  792. * Fixed room sprite loading
  793. * Hack temp fixes for camera ( broke it bad last night )
  794. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  795. * Baisc strafing and better forward/backward movement on camera
  796. * More user documentation and bug tracking
  797. * Portal toggle
  798. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  799. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  800. * Mouse look code
  801. * The portal code is hindered by the old XZ vis check =(
  802. once it's replaced it should be 100% correct
  803. * Added portal code, and is almost fully working now
  804. * Worked on portal code (testing)
  805. * Since adding quaternion camera, segfault on exit... hhmmm...
  806. * Finished quaternion based camera and rendering
  807. * Planning to break mtk3d into base type classes and expand it as
  808. a library with learping functions for use in animation also =)
  809. * Started on quaternion camera and quaternion support in mtk3d
  810. * TR4 sound fx postioning loader starts
  811. * GL driver string from resource
  812. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  813. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  814. * SDL key code fixes
  815. * More SDL fixes for rendering
  816. * More SDL work, fixes
  817. * FPS counter prints to console every 100 frames
  818. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  819. * SDL is very slow atm ( drag ass )
  820. You can edit Makefile to set it to use it if you want
  821. * Finished basic test SDL interface
  822. * Started on item sprite loading (likes a little more, but not priority)
  823. * Aren't you all gald I ditched render engine #1 now? ;)
  824. * New sprite rendering code
  825. * Fixed bug that drew static room meshes twice
  826. * Fixed bug that drew alpha sorted tris 3 times
  827. (Fixes all known alpha rendering bugs)
  828. * Room sprite loading code
  829. * Cleaned code, fixed some documentation
  830. * Started work on Resource agent, not ready to replace old code yet
  831. * No longer dump textures, unless explictly set in rc file
  832. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  833. * Fixed XEmacs modes should have been 'Mode: C++'
  834. * Looked at portal design guide, was useless
  835. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  836. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  837. * SDL support starts back
  838. * Added my old linux joystick code
  839. * Basic sorted alpha poly render second pass with very small penalty
  840. ( An all new rendering feature never in engine before )
  841. * Figured out best way to sort alpha polys exp with rooms only for now
  842. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  843. * Static mesh rendering back ( doesn't use room lighting
  844. intensity for now )
  845. * Texel alignment
  846. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  847. * Static meshes
  848. * Model meshes
  849. * Mipmaps in Texture as option
  850. * Code clean up
  851. * Item sprite and room sprite loader code about finished
  852. * Finished adding my screenshot code from Freyja, and
  853. made it produce TGAs instead of PPMs ( cmd 'S' )
  854. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  855. * POublic CVS Release
  856. * Vertex lighting now functional and stable in new engine
  857. * Fix for TR4 water alpha via textile generator, but
  858. some light shards are still black - might be other
  859. alpha flags that are unknown
  860. * New level loader using _map_list
  861. * New Map list RC rule
  862. * Start of item sprite code in new engine
  863. * Leaving old Texture calls for compaiblity with obsolete
  864. * New textile loading by moving new code into Freyja's
  865. TombRaider module to handle *all pixmap generation
  866. * User documentation
  867. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  868. * Testing
  869. * Resource system back in
  870. * AL init threaded off
  871. * Switched order of AL and GL inits
  872. ( so you can have in game progess loader for loading )
  873. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  874. * Should have all the best of the engines merged by Monday!
  875. * Started model rendering code for engine #2
  876. * New mode control for WIREFRAME, SOLID, TEXTURE
  877. * Fixed texel index bug for rooms
  878. * New Camera methods for visibility and more accessors
  879. * Render engine #2 feature upgrade by merging with engine #1
  880. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  881. * Rendering engine #2 fixes
  882. * New Camera method for positioning
  883. * Rendering engine #2 update
  884. * Added documentation to Sound agent
  885. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  886. * Texture manager fixes
  887. * Tesselated quads
  888. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  889. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  890. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  891. * Render fixes
  892. * OpenAL fixes for /dev/dsp in use and _init guard
  893. * Added Sound manager, OpenAL support for groovy 3d audio =)
  894. * Dropped all OSS code
  895. * Fixed segfault by freeing _texture and _tombraider twice
  896. * TR4 texture fixes ported from gegg
  897. * Fixed segfault on texture handling
  898. * Removed splash screen code completely
  899. ( Will later use loader screens just like TR )
  900. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  901. * Splash screen as compile time support
  902. * PThread support as compile time option
  903. * TR4 texel loading fixes
  904. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  905. * OpenRaider request for sourceforge hosting
  906. * New Render class is now the new renderer
  907. * GLUT use abstracted and placed into openraider.cpp
  908. * Mtk Image manager
  909. * Mtk texture manager
  910. * Thread for Freyja loader
  911. * Freyja camera
  912. * OpenRaider RC system design
  913. * Freyja loader replaces yuri loader in test build
  914. * Splash screen
  915. * New engine starts
  916. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  917. * Removed drawing another lara as an error marker for movables
  918. * Removed level dumping and saving
  919. * Split up mesh rendering
  920. * New 3rd person lara camera rendering
  921. * New animation control
  922. * This project is based on trueview by yuri and some patches
  923. and porting to linux by Mongoose along with code from
  924. GooseEgg by Mongoose
  925. * Log started