Open Source Tomb Raider Engine
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Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 anni fa
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commands Fixed StaticModel rotation 9 anni fa
games Auto code indentation [skip ci] 9 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
system Windowing classes now static. Tried to clamp camera rotation. 9 anni fa
utils Using stb_image, stb_image_write. New imgui version. 9 anni fa
Camera.h Windowing classes now static. Tried to clamp camera rotation. 9 anni fa
Console.h Improved Console, added auto-completion 9 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
Exception.h LoaderTR2 tries to load external SFX file 9 anni fa
Game.h Controller support, Camera Quaternion 9 anni fa
Log.h Windowing classes now static. Tried to clamp camera rotation. 9 anni fa
Menu.h Auto code indentation [skip ci] 9 anni fa
MenuFolder.h Auto code indentation [skip ci] 9 anni fa
Mesh.h Render StaticModels 9 anni fa
Render.h Using stb_image, stb_image_write. New imgui version. 9 anni fa
Room.h Draw room bounding boxes in wireframe mode 9 anni fa
RoomData.h RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
RoomMesh.h Render StaticModels 9 anni fa
RunTime.h RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
Script.h Auto code indentation [skip ci] 9 anni fa
SkeletalModel.h Fixed StaticModel rotation 9 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
StaticMesh.h RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
TextureManager.h Using stb_image, stb_image_write. New imgui version. 9 anni fa
UI.h Using stb_image, stb_image_write. New imgui version. 9 anni fa
World.h Added basic view frustum culling 9 anni fa
config.h.in Using stb_image, stb_image_write. New imgui version. 9 anni fa
global.h Controller support, Camera Quaternion 9 anni fa