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- /*!
- * \file include/Menu.h
- * \brief Menu 'overlay' interface
- *
- * \author xythobuz
- */
-
- #ifndef _MENU_H_
- #define _MENU_H_
-
- #include <functional>
-
- class Menu {
- public:
-
- virtual ~Menu() { }
-
- virtual int initialize() = 0;
-
- virtual void display() = 0;
-
- virtual void handleKeyboard(KeyboardButton key, bool pressed) = 0;
-
- virtual void handleMouseClick(unsigned int x, unsigned int y,
- KeyboardButton button, bool released) = 0;
-
- virtual void handleMouseScroll(int xrel, int yrel) = 0;
-
- bool isVisible() { return visible; }
-
- void setVisible(bool v) { visible = v; }
-
- protected:
-
- virtual void showDialog(std::string msg, std::string btn1, std::string btn2,
- std::function<int (bool state)> callback = std::function<int (bool)>());
-
- virtual void ackDialog();
-
- virtual bool handleKeyboardDialog(KeyboardButton key, bool pressed);
-
- virtual bool handleMouseClickDialog(unsigned int x, unsigned int y,
- KeyboardButton button, bool released);
-
- virtual bool handleMouseScrollDialog(int xrel, int yrel);
-
- virtual void displayDialog();
-
- bool dialogState;
- std::string dialogText;
- std::string dialogButton1;
- std::string dialogButton2;
- std::function<int (bool state)> dialogFunction;
-
- bool visible;
- };
-
- Menu &getMenu();
-
- #endif
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