Open Source Tomb Raider Engine
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Thomas Buck 54741ed7bd Added World, WorldData, using std list and vector. 10 years ago
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games Added TombRaider1.h 10 years ago
math Slimmed down math/math.h 10 years ago
utils Added mouse scrolling support. Used in Console to scroll the history. 10 years ago
Camera.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Config.h.in Started implementing command system. 10 years ago
Console.h Added mouse scrolling support. Used in Console to scroll the history. 10 years ago
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Game.h Added TombRaider level loader 10 years ago
Menu.h Can now also bind mouse actions 10 years ago
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
OpenRaider.h Added Game class. Moved typedefs into global header. 10 years ago
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
SkeletalModel.h Added SkeletalModel, now using std::vector 10 years ago
Sound.h Added Sound initialization 10 years ago
Texture.h Added Texture 10 years ago
TombRaider.h Validating pak before putting it in menu list 10 years ago
TombRaiderData.h Validating pak before putting it in menu list 10 years ago
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
Window.h Added Game class. Moved typedefs into global header. 10 years ago
WindowSDL.h Moved drawText into WindowSDL. Added Console. 10 years ago
World.h Added World, WorldData, using std list and vector. 10 years ago
WorldData.h Added World, WorldData, using std list and vector. 10 years ago
global.h Added Game class. Moved typedefs into global header. 10 years ago
main.h Added Menu 10 years ago