Open Source Tomb Raider Engine
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global.h 3.4KB

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  1. /*!
  2. * \file include/global.h
  3. * \brief Global typedefs
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _GLOBAL_H_
  8. #define _GLOBAL_H_
  9. #include "config.h"
  10. // Defaults
  11. #define DEFAULT_CONFIG_PATH "~/.OpenRaider"
  12. #define DEFAULT_CONFIG_FILE "OpenRaider.ini"
  13. #define DEFAULT_WIDTH 640
  14. #define DEFAULT_HEIGHT 480
  15. // Visual C++ does not understand __attribute__
  16. #ifdef _MSC_VER
  17. #define __attribute__(x)
  18. #endif
  19. //! \todo Replace NULL usage with nullptr
  20. #ifndef NULL
  21. #define NULL nullptr
  22. #endif
  23. // Globally include OpenGL header
  24. #ifdef __APPLE__
  25. #include <OpenGL/gl.h>
  26. #else
  27. #ifdef HAVE_WINDOWS_H
  28. #include <windows.h>
  29. #endif
  30. #include <GL/gl.h>
  31. #endif
  32. // If available, use our own assert that prints the call stack
  33. #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
  34. #ifndef NDEBUG
  35. [[noreturn]] void assertImplementation(const char *exp, const char *file, int line);
  36. #define assert(x) (void)((x) || (assertImplementation(#x, __FILE__, __LINE__),0))
  37. #else
  38. #define assert(x)
  39. #endif
  40. #else
  41. // Fall back to the default C assert
  42. #include <cassert>
  43. #endif
  44. // Colors used for Rendering
  45. const float BLACK[] = { 0.0f, 0.0f, 0.0f, 1.0f };
  46. const float DIM_WHITE[] = { 0.5f, 0.5f, 0.5f, 1.0f };
  47. const float WHITE[] = { 1.0f, 1.0f, 1.0f, 1.0f };
  48. const float RED[] = { 1.0f, 0.0f, 0.0f, 1.0f };
  49. const float GREEN[] = { 0.0f, 1.0f, 0.0f, 1.0f };
  50. const float NEXT_PURPLE[] = { 0.3f, 0.3f, 0.5f, 1.0f };
  51. const float OR_BLUE[] = { 0.5f, 0.7f, 1.0f, 1.0f };
  52. const float PINK[] = { 1.0f, 0.0f, 1.0f, 1.0f };
  53. const float YELLOW[] = { 1.0f, 1.0f, 0.0f, 1.0f };
  54. const float CYAN[] = { 0.0f, 1.0f, 1.0f, 1.0f };
  55. // Actions that can be bound to a key and sent to the game engine
  56. typedef enum {
  57. menuAction = 0,
  58. consoleAction, // menu and console should always be the first two items
  59. forwardAction,
  60. backwardAction,
  61. leftAction,
  62. rightAction,
  63. jumpAction,
  64. crouchAction,
  65. useAction,
  66. holsterAction,
  67. walkAction,
  68. ActionEventCount // Should always be at the end
  69. } ActionEvents;
  70. // Keys available for binding
  71. typedef enum {
  72. zeroKey = '0', oneKey = '1', twoKey = '2',
  73. threeKey = '3', fourKey = '4', fiveKey = '5',
  74. sixKey = '6', sevenKey = '7', eightKey = '8',
  75. nineKey = '9', aKey = 'a', bKey = 'b',
  76. cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
  77. gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
  78. kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
  79. oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
  80. sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
  81. wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
  82. quoteKey, backslashKey, backspaceKey, capslockKey,
  83. commaKey, delKey, upKey, downKey, leftKey, rightKey,
  84. endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
  85. f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
  86. homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
  87. leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
  88. pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
  89. rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
  90. semicolonKey, slashKey, spaceKey, tabKey,
  91. leftmouseKey, middlemouseKey, rightmouseKey,
  92. fourthmouseKey, fifthmouseKey,
  93. unknownKey // Should always be at the end
  94. } KeyboardButton;
  95. ActionEvents stringToActionEvent(const char *action);
  96. KeyboardButton stringToKeyboardButton(const char *key);
  97. #endif