Open Source Tomb Raider Engine
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Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
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commands Fixed StaticModel rotation 9 years ago
games Auto code indentation [skip ci] 9 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 years ago
system Back face culling, log levels, clipboard support. 9 years ago
utils Now using stb_truetype instead of SDL2-TTF. 9 years ago
Camera.h Individual toggles for bounding box visualisation. 9 years ago
Console.h Updated imgui, added consoleAction. 9 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
Game.h Back face culling, log levels, clipboard support. 9 years ago
Log.h Back face culling, log levels, clipboard support. 9 years ago
Menu.h Auto code indentation [skip ci] 9 years ago
MenuFolder.h Auto code indentation [skip ci] 9 years ago
Mesh.h Wrong assert was used when including glm 9 years ago
Render.h Debug info now displayed as imgui overlay 9 years ago
Room.h Individual toggles for bounding box visualisation. 9 years ago
RoomData.h Wrong assert was used when including glm 9 years ago
RoomMesh.h Wrong assert was used when including glm 9 years ago
RunTime.h Fixed StaticMesh Y offset 9 years ago
Script.h Auto code indentation [skip ci] 9 years ago
SkeletalModel.h Fixed StaticModel rotation 9 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 9 years ago
TextureManager.h Wrong assert was used when including glm 9 years ago
UI.h Updated imgui, added consoleAction. 9 years ago
World.h Added basic view frustum culling 9 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 years ago
global.h Debug info now displayed as imgui overlay 9 years ago