Open Source Tomb Raider Engine
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 år sedan
..
commands Started work on Entity system 10 år sedan
games Auto code indentation [skip ci] 10 år sedan
loader Fixed TR3 level loader 9 år sedan
system Improved Sound Debug UI, updated ImGui 9 år sedan
utils Using float for font colors. Better controller mapping. 9 år sedan
Camera.h Fixed crashing TR3 levels. SoundSources working. 9 år sedan
Console.h Imgui update, controller & camera movement improvements. 10 år sedan
Entity.h Imgui update, controller & camera movement improvements. 10 år sedan
Game.h Controller menu navigation & limit camera rotation 10 år sedan
Log.h Support for Room Sprites 10 år sedan
Menu.h Improved Sound Debug UI, updated ImGui 9 år sedan
MenuFolder.h Auto code indentation [skip ci] 10 år sedan
Mesh.h Added support for TR1 levels 9 år sedan
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
Room.h Removed unused stuff [skip ci] 9 år sedan
RoomData.h Removed unused stuff [skip ci] 9 år sedan
RoomMesh.h Wrong assert was used when including glm 10 år sedan
RunTime.h Fixed StaticMesh Y offset 10 år sedan
Script.h Small fixes (tried to compile with Visual Studio) 9 år sedan
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
SoundManager.h Improved Sound Debug UI, updated ImGui 9 år sedan
Sprite.h Return of (animated) textile and sprite viewer 10 år sedan
StaticMesh.h Individual toggles for bounding box visualisation. 10 år sedan
TextureManager.h Added support for TR1 levels 9 år sedan
UI.h Updated imgui, added consoleAction. 10 år sedan
World.h Support for Room Sprites 10 år sedan
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 år sedan
global.h Using float for font colors. Better controller mapping. 9 år sedan