.. |
commands
|
Improved Console, added auto-completion
|
10 anos atrás |
games
|
Auto code indentation [skip ci]
|
10 anos atrás |
loader
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 anos atrás |
math
|
Code formatting [skip ci]
|
10 anos atrás |
system
|
Rewrote OpenAL, SoundManager, added system folder
|
10 anos atrás |
utils
|
LoaderTR2 tries to load external SFX file
|
10 anos atrás |
Camera.h
|
Implemented get command
|
10 anos atrás |
Console.h
|
Improved Console, added auto-completion
|
10 anos atrás |
Entity.h
|
LoaderTR2 loads Moveables and Entities
|
10 anos atrás |
Exception.h
|
LoaderTR2 tries to load external SFX file
|
10 anos atrás |
Game.h
|
LoaderTR2 loads Moveables and Entities
|
10 anos atrás |
Log.h
|
Implemented get command
|
10 anos atrás |
Menu.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
MenuFolder.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
Mesh.h
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 anos atrás |
Render.h
|
Sprite support in LoaderTR2 and UI
|
10 anos atrás |
Room.h
|
LoaderTR2 loads most parts of the Rooms
|
10 anos atrás |
RoomData.h
|
LoaderTR2 loads most parts of the Rooms
|
10 anos atrás |
RunTime.h
|
Added FPS histogram
|
10 anos atrás |
Script.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
SkeletalModel.h
|
LoaderTR2 loads Moveables and Entities
|
10 anos atrás |
SoundManager.h
|
Rewrote OpenAL, SoundManager, added system folder
|
10 anos atrás |
Sprite.h
|
Renamed Vector3d to Vec3, added math unit test
|
10 anos atrás |
StaticMesh.h
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 anos atrás |
TextureManager.h
|
Added SoundManager
|
10 anos atrás |
TombRaider.h
|
TextureManager now has independent storages
|
10 anos atrás |
TombRaiderData.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
UI.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
ViewVolume.h
|
Auto code indentation [skip ci]
|
10 anos atrás |
World.h
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 anos atrás |
config.h.in
|
make install should work properly on Mac and Linux
|
10 anos atrás |
global.h
|
Auto code indentation [skip ci]
|
10 anos atrás |