Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Particle.h 2.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124
  1. /*!
  2. * \file include/Particle.h
  3. * \brief Particle system base header
  4. *
  5. * \author Mongoose
  6. */
  7. #ifndef _PARTICLE_H_
  8. #define _PARTICLE_H_
  9. #include "utils/math.h"
  10. /*!
  11. * \brief Partcle systems atomic base
  12. */
  13. class Particle {
  14. public:
  15. /*!
  16. * \brief Constructs an object of Sound
  17. */
  18. Particle();
  19. /*!
  20. * \brief Deconstructs an object of Sound
  21. */
  22. ~Particle();
  23. /*!
  24. * \brief Toggles active state of particle
  25. * \param active new state
  26. */
  27. void setActive(bool active);
  28. /*!
  29. * \brief Sets gravity/force acting on particle
  30. * \param x X part of force vector
  31. * \param y Y part
  32. * \param z Z part
  33. */
  34. void Force(float x, float y, float z);
  35. /*!
  36. * \brief Resets particle to defaults
  37. */
  38. void Reset();
  39. /*!
  40. * \brief Sets gravity/force acting on particle
  41. * \note speed inits at 2000, lower is faster
  42. * \param x X part of speed vector
  43. * \param y Y part
  44. * \param z Z part
  45. */
  46. void Speed(float x, float y, float z);
  47. /*!
  48. * \brief Sets new particle coloring
  49. * \note White {1.0, 1.0, 1.0} is the init color
  50. * \param r Red part, from 0.0 to 1.0
  51. * \param g Green part, from 0.0 to 1.0
  52. * \param b Blue part, from 0.0 to 1.0
  53. */
  54. void Color(float r, float g, float b);
  55. /*!
  56. * \brief Returns position of particle in 3 space
  57. * \param x not NULL!
  58. * \param y not NULL!
  59. * \param z not NULL!
  60. */
  61. void Pos(float *x, float *y, float *z);
  62. /*!
  63. * \brief Returns current color of particle
  64. * \param r not NULL!
  65. * \param g not NULL!
  66. * \param b not NULL!
  67. */
  68. void Color(float *r, float *g, float *b);
  69. /*!
  70. * \brief Returns current life (blend) of particle
  71. * \returns fade of particle
  72. */
  73. float Life();
  74. /*!
  75. * \brief Adjusts for particle life cycle
  76. */
  77. void Update();
  78. /*!
  79. * \brief Returns texture binding for this particle
  80. * \returns texture id
  81. */
  82. int Texture();
  83. /*!
  84. * \brief Returns active value
  85. * \returns state
  86. */
  87. bool isActive();
  88. /*!
  89. * \brief Set the texture for this particle
  90. * \param t new texture id
  91. */
  92. void TextureId(int t);
  93. private:
  94. bool _active; //!< Is this particle in use?
  95. float _life; //!< Life of particle
  96. float _blend; //!< Blend amount or fade
  97. int _texture; //!< Texture polygon to use
  98. vec3_t _pos; //!< Current position in 3 space
  99. vec3_t _color; //!< Current color
  100. vec3_t _dir; //!< Current direction
  101. vec3_t _force; //!< Current force or 'gravity'
  102. vec3_t _speed; //!< Speed of particle movement
  103. };
  104. #endif