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commands
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Fixed StaticModel rotation
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пре 10 година |
games
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Auto code indentation [skip ci]
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пре 10 година |
loader
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Mesh now RoomMesh, _fixed_ texture bleeding
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пре 10 година |
system
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Wrong assert was used when including glm
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пре 10 година |
utils
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Now using stb_truetype instead of SDL2-TTF.
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пре 10 година |
Camera.h
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Wrong assert was used when including glm
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пре 10 година |
Console.h
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Updated imgui, added consoleAction.
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пре 10 година |
Entity.h
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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пре 10 година |
Game.h
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Debug info now displayed as imgui overlay
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пре 10 година |
Log.h
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Debug info now displayed as imgui overlay
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пре 10 година |
Menu.h
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Auto code indentation [skip ci]
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пре 10 година |
MenuFolder.h
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Auto code indentation [skip ci]
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пре 10 година |
Mesh.h
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Wrong assert was used when including glm
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пре 10 година |
Render.h
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Debug info now displayed as imgui overlay
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пре 10 година |
Room.h
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Wrong assert was used when including glm
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пре 10 година |
RoomData.h
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Wrong assert was used when including glm
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пре 10 година |
RoomMesh.h
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Wrong assert was used when including glm
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пре 10 година |
RunTime.h
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Fixed StaticMesh Y offset
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пре 10 година |
Script.h
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Auto code indentation [skip ci]
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пре 10 година |
SkeletalModel.h
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Fixed StaticModel rotation
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пре 10 година |
SoundManager.h
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RunTime now static. StaticMesh displays bounding boxes.
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пре 10 година |
Sprite.h
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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пре 10 година |
StaticMesh.h
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Fixed window resizing and initial camera offset.
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пре 10 година |
TextureManager.h
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Wrong assert was used when including glm
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пре 10 година |
UI.h
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Updated imgui, added consoleAction.
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пре 10 година |
World.h
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Added basic view frustum culling
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пре 10 година |
config.h.in
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Now using stb_truetype instead of SDL2-TTF.
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пре 10 година |
global.h
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Debug info now displayed as imgui overlay
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пре 10 година |