Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

ChangeLog 44KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140221 ]
  6. * Removed the `Map` command. Now the PakDir command causes
  7. a recursive search of the specified directory. Every file found
  8. is added to the map list if it validates.
  9. * The menu map list can now be stepped per folder with the
  10. right and left arrows.
  11. * Methods wrapping printf-style functions now get compiler warnings
  12. * Reenabled some warnings and fixed them
  13. [ 20140216 ]
  14. * Removed the FastCard option. Not necessary on todays hardware?!
  15. * Removed UNICODE_SUPPORT, not working this way with SDL2
  16. [ 20140215 ]
  17. * Enabled previously disabled polygon smoothing & color material
  18. when setting fastcard to true
  19. * Fixed bug in system timer millisecond conversion
  20. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  21. [ 20140210 ]
  22. * Finished the Tomb Raider 1 Item/State definitions
  23. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  24. https://wiki.libsdl.org/MigrationGuide
  25. [ 20140209 ]
  26. * Renamed OpenGLMesh to Mesh
  27. * Removed unused flags, enums, ...
  28. [ 20140202 ]
  29. * Fixed more cppcheck warnings
  30. * Removed unnecessary defines (USING_xxx)
  31. [ 20140201 ]
  32. * Rewrote Memory Unit Test using greatest
  33. * Used C++ static analysis tool cppcheck and tried to fix
  34. its warnings
  35. [ 20140131 ]
  36. * All unit tests buildable again and no more warnings
  37. [ 20140129 ]
  38. * Removed unused libferit stuff
  39. * Changed code to generate much less warnings
  40. * Using relative epsilon for float comparison
  41. [ 20140124 ]
  42. * Fixed some TombRaider.cpp warnings
  43. [ 20140120 ]
  44. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  45. * Converted all tabs to spaces (4 spaces per tab)
  46. * Auto indented all cpp files
  47. [ 20140119 ]
  48. * Enabled linear texture filtering for fonts, resulting in nicer
  49. looking down scaling
  50. * Removed unused TGA font parts of GLString with slight API changes
  51. * Modified GLString Unit Test to work with new GLString
  52. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  53. from SDLSystem
  54. * Silenced many more warnings
  55. [ 20140118 ]
  56. * Removed unused (and pretty empty) Entity class
  57. [ 20140117 ]
  58. * Reenabled room hopping on launch
  59. * Now using C++11 standard.
  60. * Turned on many more warnings and silenced some of them.
  61. * Removed empty Quaternion Unit Test
  62. [ 20140111 ]
  63. * Rewrote GLString Unit Test, now using TTF Font
  64. * Removed included TGA font and loading code
  65. * Rewrote Matrix Unit Test now using greatest
  66. * Documented MatMath, fixed bug in helRandomNum(),
  67. added better Unit Test
  68. * Only one way of conversion between Deg and Rad in MatMath
  69. * Use the same style of include guards in all headers
  70. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  71. a segfault on launch
  72. [ 20140110 ]
  73. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  74. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  75. * Removed empty Light.cpp
  76. * All Unit Tests build without warning
  77. * Converted many FIXME comments to be in the doxygen documentation
  78. * Removed hel & mstl folders, moved into parent directory
  79. * mtk_tga Unit Test uses greatest
  80. * Moved remaining Unit Tests (Network & TombRaider)
  81. * memory_test Unit Test no longer produces warnings
  82. * Building a memory test build no longer produces warnings
  83. [ 20140109 ]
  84. * Added greatest Test Framework, rewrote Sound Test
  85. * Renamed all memeory references to memory
  86. * Moved headers into include/
  87. * Put Unit Tests into test/
  88. [ 20140107 ]
  89. * Removed hel/Mass. There was an object of this class in World,
  90. but it was never used!
  91. * Removed even more unused files (mstl/Vector.cpp,
  92. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  93. mstl/Stack.h)
  94. * Completely removed hel/Simulation, as it depends on missing
  95. files (hel/CollisionObject)
  96. * Improved Makefile portability
  97. [ 20140106 ]
  98. * Hel Simulation Test builds, but doesn't work!
  99. [ 20140105 ]
  100. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  101. * Fixed strange Mouse Y-Axis Overflow bug
  102. * Cleanup of Makefile
  103. [ 20140104 ]
  104. * Hel Unit Test build & passes
  105. * Spring & Simulation Tests unbuildable, missing files?
  106. * GLString Unit Test builds, works not every time?
  107. * TombRaider Unit & Regression Test working
  108. [ 20140103 ]
  109. * Removed more (unused?) code, PSKModel & UTPackage
  110. * Removed unused MD3, mtk3d, MtkImage stuff!
  111. [ 20140102 ]
  112. * Improved the Mac build steps...
  113. Freealut now in /usr/local so we don't need to call
  114. install_name_tool on the built binary
  115. * Removed the old & unused GLUTSystem
  116. * Replaced the (unknown) included sample sound file
  117. * Removed some redundant build config defines
  118. [ 20140101 ]
  119. * Fixed Wavebuffer loading of Sound subsystem, as well as
  120. making the Sound Unit Test buildable on Mac.
  121. Added new argument to loadWav, length of buffer.
  122. * Changed (unknown) included Font to Droid Sans Mono
  123. * Fixed Render bug, now console is visible again
  124. * Implemented CMD + Q shortcut on Mac to quit
  125. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  126. the first received mouse event, because its faulty, thanks
  127. to an SDL bug:
  128. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  129. * Fixed incredibly slow mouse/camera movements
  130. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  131. invisible and grab it in windowed mode
  132. [ 20131231 ]
  133. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  134. mode on Mac, still not working correctly, but better :)
  135. [ 20131227 ]
  136. * Moved included documents into GitHub Repo wiki
  137. (https://github.com/xythobuz/OpenRaider/wiki)
  138. * Reduced start up time by increasing animation speed
  139. [ 20131221 ]
  140. * Reimplemented deprecated gluLookAt()
  141. * Reimplemented deprecated gluPerspective()
  142. * Reimplemented deprecated gluBuild2DMipmaps()
  143. * Reimplemented alutLoadWAVFile(), seems not to be working
  144. * Moved mac distribution logic from makefile into scripts
  145. [ 20131219 ]
  146. * Bundle now contains dynamic libraries not included with Mac OS X
  147. * Bundle now runs setup if needed
  148. * Fixed memory test builds not running on OS X
  149. [ 20131218 ]
  150. * Enabled ALUT on Mac OS X
  151. * Silenced many warnings regarding non-writable string constants
  152. * Fixed issues with linked libraries on Mac OS X
  153. * Implemented support for bundling OpenRaider as Mac App
  154. * Removed Microsoft Visual Studio Project files
  155. * Removed Screenshot Script
  156. [ 20131217 ]
  157. * No longer segfaults on launch in Mac OS X
  158. [ 20131215 ]
  159. * Wrote new README file
  160. * Added stub for missing hel/CollisionObject
  161. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  162. [ 20030713 ]
  163. * UTPackage class forked from PSKModel class
  164. * System class gets download, dir backports
  165. * libferit usage in public CVS
  166. * mtk_tga gets filename parm save and drops color swaping
  167. [ 20030704 ]
  168. * Tested PSKModel with models from:
  169. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  170. * On the fly resolution change like in unit tests
  171. * GLString obsoleted, undefining HAVE_SDL_TTF
  172. will cause OR to use font.tga texture fallback
  173. * Merged GLString and SDL_TTF utils Texture usage
  174. * TTF renderer replaces texture font system
  175. * Font system using new ortho projection
  176. * Requirements file now in cvs
  177. * Fixed all known level loading issues from new codebase
  178. * Loadlevel command using mapname string
  179. * Maps are validated on rc load
  180. * Experimental TTF support in OpenRaider, Look in RC file
  181. * Removed Console, MtkImage classes from private tree
  182. [ 20030701 ]
  183. * Removing OpenRaider Map use for level/music string storage
  184. ( This means if you set a map to a certain number in rc, then
  185. you can no longer call it by 'load #' )
  186. * Fixed PSKModel unit test build
  187. * Fixed Hel Simulation, Spring unit test builds
  188. [ 20030630 ]
  189. * EXPERIMENTAL on the fly colored -> textured polygon code
  190. ( It's not even funny how bad the colors match currently )
  191. * API changes in Texture class to make it easier to upgrade
  192. * Screeshots stored in ~/.OpenRaider/sshots/
  193. * Fixed broke new multitexture support in Texture class
  194. * Texture class gets color texture generator
  195. * Texture class gets SDL_TTF support from SDLSystem
  196. * Update to OR Texture class ( backports from UnRaider )
  197. * Fixed matrix multiplcation issues with fixed code generator
  198. * Reworking broken Matrix changes into rollback fix
  199. * Fixes for Matrix based math breakage ( just rolled it rollback )
  200. [ 20030618 ]
  201. * Redone a lot of hel and it's use, broke a lot of things
  202. * UTF-8 and TTF font texture generation support
  203. * Camera broken, Matrix broken, Quaternion broken?
  204. * About finished mtk3d and hel converging
  205. * Phyiscs system base work done
  206. [ 20030604 ]
  207. * Console/command rollover not finished, but working
  208. * BUG portals/walk block too often with current collision
  209. * BUG room sprites have wrong texture ID?
  210. * Unicode key support?
  211. * Some more user definable keys using 'bind' command
  212. * System gets old resource system, new resource system
  213. based on it with dynamic modes and command parsing
  214. [ 20030602 ]
  215. * Mouse grab command
  216. * New key input design, currently using ASCII to
  217. be compatible with old code
  218. * SDL mouse grab toggle back in SDLSystem
  219. * SDL_TTF support starts in SDLSystem
  220. * Made printf string buffering part of System
  221. * Simulation fixes, GL unit test
  222. * Removed main.* from CVS
  223. * Removed Raider.*, gl_util.* from local tree
  224. * Added Mass, ParticleMass, Simulation to CVS
  225. * More stat commands for debugging
  226. * Fix for console command marker strip
  227. * Updates to Hel, mass simulator, more vector operators
  228. [ 20030528 ]
  229. * RC file now allows imports of another RC file
  230. ( If you want to be a jackass you *can make it loop )
  231. * RC file now interprets spaces ( User request )
  232. * RC file allows trailing comments now
  233. * Room hopping disabled by default now
  234. ( command hop to enable )
  235. * Swimming movement added to stop-gap movement system
  236. [ 20030526 ]
  237. * Removed some test code from TombRaider
  238. * Fix for TR4 loading using TRC loader
  239. * Fix for solid mode rendering debug ( solid, r_light 1 )
  240. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  241. * Finished up element API, some TRC support for faces
  242. * Stopping work on array renderer until the element
  243. system is back up ( possible backport for 0.1.0? )
  244. * Cleaning up OpenGLMesh prototype API
  245. [ 20030524 ]
  246. * New OpenGLMesh array renderer
  247. * Fix for Vector collection empty handling
  248. * Fix for the 20030519 segfault/lock on exit bug
  249. * More API unification coding, and OpenRaider usage
  250. for room loading
  251. * Watch for a lot of new bugs, this is a lot of
  252. coding changing around
  253. [ 20030522 ]
  254. * More unification, including TRC room translation
  255. support starts ( convert from TRC to OR )
  256. * Handle TRC loading in OpenRaider CVS builds
  257. * TR5 loading tweaking to work for demo paks as well
  258. * Room sprite processing factored out
  259. [ 20030521 ]
  260. * TR5/TRC Sound ripping/in game loading finished
  261. * More TombRaider format unification
  262. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  263. * TR5/TRC loader finished - loads only nondemo map I have
  264. [ 20030519 ]
  265. * More work on TR5/TRC support now using doc std
  266. * Refactored skeletal class structure
  267. * BUG seems to be leak fix related world clear lock
  268. * Fix: Skeletal animation memory leak
  269. * New rendering routine for new temp mesh type
  270. ( Buggy and expensive, but it's a stop gap )
  271. ( Colored polygons aren't really rendered as such )
  272. * Fix: OpenRaider new mesh API stop-gap handling
  273. * Fix: TombRaider new mesh loader API
  274. [ 20030517 ]
  275. * BUG found in new mesh loader API
  276. ( Quad tess is broken in TombRaider for meshes )
  277. ( Vertex array translation from TombRaider broken )
  278. * Event system partially in place, needs glue as well
  279. * Console commands from RC hack/fix
  280. [ 20030516 ]
  281. * Mesh rendering temp disabled until mesh renderer
  282. is fully redone
  283. * Finally getting a lot of the more complex mesh
  284. building routines pushed behind clean API from
  285. the OpenRaider to the TombRaider class
  286. ( Could cause a lot of new bugs? )
  287. * Event system test structures introduced to World
  288. * Some major work on model_mesh rendering, also
  289. abstracting interface for their construction
  290. * Some minor work on OpenGLMesh renderer, with code
  291. in place to increase performance
  292. [ 20030513 ]
  293. * TombRaider engine abstraction for room
  294. vertex and color loading and parsing
  295. [ 20030512 ]
  296. * New external SFX use for TR2/TR3 paks -- now
  297. all versions load sound files into the game engine
  298. See README for help using external paks.
  299. * New external SFX pak loading support for TR2 and TR3
  300. * Documentation updates and user usability package tests
  301. ( thanks Josh )
  302. * Apt source in place ( see README )
  303. * Automated debian packaging in Makefile ( make debian )
  304. * Animation half ass restored in non lara models agian
  305. * BUG found in SkeletalModel::setFrame - quick disable to
  306. remove crash bug CLOSES 20030101 tmp filing
  307. [ 20030510 ]
  308. * Old TR4 sound support moved behind new interface
  309. * Sound support for TR1 using new interface - have to wait
  310. for external sound pak support for TR2 and TR3
  311. * New sound sample management/interface in TombRaider class
  312. [ 20030509 ]
  313. * Manually patched with JML's UNICODE support
  314. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  315. [ 20030101 ]
  316. * Seriously broken animation! =)
  317. * I wonder how much this breaks - hacks shoved in to
  318. keep it runnable until the new event system is started
  319. * Skeletal model refactoring
  320. * Seperating entity and animation states and it's ugly
  321. * Finer animation control starts
  322. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  323. [ 20021228 ]
  324. * Md3 refactoring
  325. * Many Md3 fixes and features out of unit test work
  326. * Huge Md3 unit, testing ground for future TR unit test
  327. [ 20021227 ]
  328. * Md3 easter egg in cvs
  329. * State system work and testing
  330. [ 20021224 ]
  331. * Wireframe color code doc in README
  332. * Minor compile fixes for gcc 3.x
  333. * Default portal display in wireframe mode now
  334. * New hop command to disable room hopping movement
  335. * New r_animate command to enable entity animation test
  336. * Fixed showfps fault on load screen
  337. * Review of System timer
  338. * Replaced FPS estimation with pure frame rate counter
  339. * SDLSystem uses SDL timer now
  340. * Removed some dupilcate console commands out documented
  341. * Depth sorted particles
  342. * Lots of minor depth sorting and vising work
  343. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  344. * Entity vis no longer considers rooms agian
  345. * New Vector replaces List as renderable container
  346. for a great deal of memory savings
  347. * Room mesh/sprites rendering in nontexture modes agian
  348. * Documentation updates
  349. * Fix entity out of room fix
  350. * New OGL mesh can render with multitexture
  351. * New all bumpmaps are now loaded into texture memory
  352. * New [Network.Server] RC support
  353. * Run console commands from RC file
  354. * Neat new multitexture logo effect
  355. * Hel only build from now on
  356. * "Shooting" test in cvs
  357. * Fixes for depth rendering
  358. * New wireframe mode color codes for renderable type
  359. * Entity sprites back
  360. * Time to move to beta versioning
  361. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  362. * New sshot upload script for my conv ;)
  363. * New entity rendering vising starts, primative depth sort
  364. * Static ( room models ) using sphere bounding volumes now
  365. * New enumeration coding style project wide starts
  366. * New room depth sorting code starts
  367. * Fix for version stamp in corner
  368. * New update room render list per frame command
  369. * Misc minor sound/animation updates
  370. * Hel vising fix in ViewVolume, hel enabled by default
  371. * Look for bugs caused by huge refactoring of codebase
  372. * Hel objects in all builds
  373. * World class temp keeps Light and OpenGLMesh deps for now
  374. * Refactoring: OpenRaider, Render, TombRaider classes
  375. * World class emerges in cvs ( Big refactoring job )
  376. * Texture use moved into Render class
  377. * Emitter use moved into Render class
  378. * Seperation of physical and rendered world starts
  379. * Hel clean up, unit testing fixes
  380. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  381. * New Camera API, clean up starting
  382. * Quaternion ( class ) in cvs
  383. * Toggle for hel use
  384. * Fix port reporting is expected host order agian
  385. * libHel starts creeping into cvs build starting with some vising
  386. * Netcode fix
  387. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  388. * Inactive text no longer rendered
  389. * More libhel work
  390. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  391. * Little manual route chaining test for the fun of it
  392. * Trace tests
  393. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  394. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  395. * Fix for console use before level load crash
  396. * TR4 hack to play footsteps when running
  397. * TR4 pak sounds loaded and playable - just not sourced yet
  398. * New play command
  399. * Improved sound support
  400. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  401. * TR4 pak sound reading and dumping
  402. ( I couldn't find any paks using compression - however
  403. my algorithm can handle those that may )
  404. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  405. * TR4 ponytail type guessing algorithm works with TR4 paks
  406. ( May not apply to all custom lara models )
  407. * TR4 pigtails rendering algorithm now too
  408. * In TR4 ponytail works great with default settings
  409. * Up key now gets last command entered
  410. * r_ponytail console command
  411. * All builds use same texture binds as former EXPERMENTAL builds
  412. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  413. in list and handling
  414. * TR4 GL light support ( pretty )
  415. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  416. * One room render command and changes for other old commands
  417. * Fix for crash using new room ->adJRoom vector
  418. * Fixed room vertex lighting
  419. * Documentation updates
  420. * New scripts for installing
  421. * New client/server kills
  422. * Thanks dan for tesing multiplayer - lots of bugs found
  423. * Started moving room struct into more of a class type of
  424. collections and what not
  425. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  426. * Hack to handle camera out of world - moves to like a FPS
  427. viewpoint -- needs quats and 'dragging' to make it smoother
  428. * Entities drawn in different order to handle large alpha
  429. polygon in rooms ( Hack until sorting algorithm is in place )
  430. * Little hack to force exit of threads w/o calling back
  431. * Lowered network traffic rate and disabled debugging to stdout
  432. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  433. * Code to handle bad texture ids, like in Nasa.tr2
  434. * Network multiplayer test Client/Server can now connect
  435. and pass data and generate clients on each end of game
  436. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  437. * Network code starts
  438. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  439. * Speed boost for entity room clipping
  440. * Fixed color lighting - still some polygons can go all white
  441. * Console commands for clipping and new fly mode
  442. * Getting ready to seperate world clipping and storage from Render
  443. * Cheap wall clipping hack ( works great however )
  444. Doesn't take into account adjoint rooms ( there is a reason )
  445. * EXPERIMENTAL Better GL light support for font/world interaction
  446. * EXPERIMENTAL new level texture loading
  447. * Switching maps in game should never cause crashs anymore
  448. * Found then fixed several memory leaks
  449. * Makefile rule just for memory profiling build ( make memory )
  450. * Vectors replacing Lists for most collection implementations in Render
  451. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  452. * Turn animation for fun
  453. * Room vertex lighting back in
  454. * Vertex color/normal support changes for model meshes
  455. * Skeletal model/mesh model collision _support_
  456. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  457. * Hop up/down to rooms when in void
  458. * Primative 3rd person camera
  459. * GL light support for TR1-TR3
  460. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  461. * Removed room mesh rendering from Render
  462. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  463. * OpenGLMesh and Light classes start
  464. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  465. * Ah, a little free time -- cleaning up Render class a little
  466. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  467. * Auto depends generation for certian people =p
  468. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  469. * Time based animation tracer
  470. * Rounded out mtk3d a little more with common func from
  471. other projects
  472. * New pathing subsystem
  473. * Relocatable data dir ( thanks joshua for idea )
  474. Set by using init var 'HomeDir'
  475. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  476. * Fixed room mesh cache tris texcoors
  477. * Changed room tracking code
  478. * Replaced old room cache mesh texcoor system for tris
  479. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  480. * New menu state for keys
  481. * Major OpenRaider class clean up, reducing, reformatting for
  482. use with picky compilers, etc
  483. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  484. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  485. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  486. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  487. * Wall detection ( no clipping yet )
  488. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  489. values b/c assigned to wrong structure )
  490. * More debugging for bad cache room mesh crash
  491. * New animation fix by making getNumAnimsForMoveable use signed
  492. values ( seems to make TR4 and other levels loadable agian )
  493. * Stopped flickering idle lara by only drawing 1 frame of idle
  494. * Better bad cache quad handling?
  495. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  496. * Fix for room quad's texture bug
  497. * Console print system prototype
  498. * Misc clean ups
  499. * Level load menu prototype active by default
  500. * New debug info in game room/sector/pos
  501. * Floor player clipping by sector ( yay )
  502. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  503. * Floor player clipping by box ( hhmmm... )
  504. * Backport of Camera
  505. * Backport of SDLSystem prototype to replace SDL wrapper
  506. * Backport of mtk3d with GL style matrices and etc
  507. * Hacky fix for texture ids for room polygons
  508. ( Caused by new fast cache room polygon builder )
  509. * Backport of UnRaider Texture handler
  510. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  511. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  512. * Bug found Texture ids broken on new room mesh translation
  513. * Texcoord fix for quads
  514. * Removed damned vertex arrays
  515. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  516. * Partially fixed new renderer/translator
  517. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  518. * New Makefile optional memeory_test.cpp OBJ injection
  519. * "Commit of Doom" to break cvs source, yay!
  520. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  521. * Render cleaned up a little more
  522. * New room mesh system using arrays
  523. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  524. * Fixed TR4 bone layering
  525. * Worked on finiding/rendering ponytail some more
  526. * Moved angle clac for tags back into TombRaider class
  527. * Screenshot TGA file fix
  528. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  529. * Ponytail hack
  530. * Better UV generation
  531. * Broke TR2 with the new animation framing
  532. * Animation frame 'safety valve' to prevent overflows
  533. until it can be fixed correctly
  534. * Animation translation fixes
  535. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  536. * More TR format notes
  537. * TR4 object header
  538. * Minor changes to OpenRaider for speed/calarity
  539. * Idle aframe test code in
  540. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  541. * Fix for Lara model picking in TR4
  542. * Fix for TR4 loading ( tr4_light )
  543. * Fix for TR4 loading ( tr4_ai_data )
  544. * Fog support
  545. * Fix for world geo ( room bbox adjust )
  546. * Fix for bad mem usage reporting for overhead
  547. * Fix for HUGE memory leaks in TombRaider class
  548. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  549. * Fix for memfile size reporting
  550. * Fix for GLString truncation
  551. * New audio dir support back in
  552. * Fix for insert of tree_insert for memeory
  553. * Iterative version of tree_insert for memeory togglable
  554. at compile time
  555. * Fix for m-string max accounting
  556. * RBTree fix for memeory ( must stop coding after 0200 )
  557. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  558. * Stability has degraded with aggressive feature prototyping
  559. * More information for zero allocs
  560. * Fix for some 0 byte allocatations found in project
  561. * Check for 0 byte allocatations
  562. * Old List back in for now - slower, smaller
  563. * Removed many unnessacary sleeps from older builds
  564. * New feature tracks memory usage by file
  565. * Print to screen while loading back
  566. * New GLString now has helper functions for speedy string
  567. updates to replace hacks
  568. * Fixed damn 'memeory' rbtree
  569. * More verbose fatal error reporting
  570. * Reworked memeory prototype into better code
  571. * Removed working list tracker from memeory
  572. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  573. * Memeory memory overhead reduction for filename storage
  574. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  575. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  576. * Back to dynamic C-strings to save 'memeory memory'
  577. * Wrote a RBTree implementation directly into Memeory util
  578. * TGA debug fix
  579. * Looking at writing RBTree directly into Memeory util
  580. * Fixed driver string memory leak in main found with Memeory
  581. * Fixed GLString memory leak just found with Memeory
  582. * Fixes for release build to avoid memeory debugger
  583. * Memeory changes to avoid new/delete calls internally
  584. affecting MEMEORY_ERROR reports ( much much slower list based )
  585. * New iostreams and memeory header guards
  586. * Doh, corerction on pointer 0 padding
  587. * New delete accounting hack
  588. * New Memeory unit test features/fixes
  589. * Printing addr with hexadecimal for obvious reasons
  590. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  591. * Fixed overlapped vars/data members
  592. * Dumps memeory report filename fix
  593. * Dumps memeory report for unfreed on exit now?
  594. * Console commands to debug 'memeory'
  595. * New c func printing option in Tree
  596. * Memeory profiling system starting
  597. * Font data fixes
  598. * Fixed sourceforge cvs tree
  599. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  600. * Fixed bug where ent draw didn't account for viewmodel
  601. in same room
  602. * New texture binding method for strict checking and
  603. to avoid prechecks on unsorted polygons
  604. * More rendering toggles for more testing
  605. * Draw room bbox with r_portal
  606. * Moved more commands to console only ( See README )
  607. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  608. * Fix rendering bug with r_portal
  609. * RC uses pakdir for strict path enforcement now
  610. * New RC commands for Map/Music that represent backend correctly
  611. ( It's a FIFO, not a sorter )
  612. * RC parser now uses console command parser helper too
  613. * Improvements to console command parser
  614. ( less memory, faster normal case, easier to add new commands )
  615. * Hack to try to unload level shows it's time to start a
  616. rewrite =)
  617. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  618. * Screenshot console command
  619. * View model render toggle console command
  620. * View model index fix for entity use
  621. * Console command naming clean up starting
  622. * Console fix for backspacing over prompt
  623. * Load command to load levels by index
  624. * Many more console commands, replacing some key commands
  625. * Sprites render after players now for more accurate scene
  626. * Collapsed some rendering gobals into temp LARA entity gobal
  627. * Portal visual debugging
  628. * Console fix for prompt display after command given
  629. * Fix for bad cvs sync
  630. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  631. * Portal (precompiled) use starts
  632. * Very basic console prototype in place
  633. * Render control flags ( Not same as mode flags )
  634. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  635. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  636. * Fix for RC loader
  637. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  638. * Temp resource redundency pruning solution
  639. * More string safety auditing and fixes
  640. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  641. * Hack to fix texture dumping
  642. * More string clean up
  643. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  644. * Minor TR support work
  645. * Texture dumping fix for new mtk_tga
  646. * New tristrip rendering sprites
  647. * Changed to snprint in all objects now
  648. * Clean up in texture use
  649. * Clean up in screenshot code
  650. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  651. * Animation frame testing hack back keys '[' and ']'
  652. * Reduction of room rendering top levels ( consistent speed? )
  653. * Improvments to texture handling and loading
  654. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  655. * Updated mtk_tga from my current mtk_image source
  656. fixes tga save bug and more stuff
  657. * New more correct FPS counter for alpha testers amusement
  658. DisplayFPS=true in init and key command 'f'
  659. * Refactoring and clean up in OpenRaider
  660. * TombRaider getting ready for testing new class based system
  661. * Got new specs for TR4 and TR5
  662. * Readying class based system for new physics and rendering
  663. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  664. * Fixes for fast texture cache for older tombraider data
  665. * Fixes for TombRaider unit test
  666. * Makefile changes for gcc 3.0
  667. * GLString use fix, forgot to disable culling - thanks dan
  668. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  669. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  670. * Tune up of Sound
  671. * Disable cusor show on switch to fullscreen also
  672. * GLString scaling
  673. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  674. * New Sound flags ( allows for easier expansion )
  675. * Start loadscreen before caching sound now
  676. * NOTE audio support is fine - just low memory condition kill
  677. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  678. * Broke audio support by switching around
  679. OpenRaider, LoadLevel/SetupAudio
  680. * README update
  681. * Texture caching while reading from diskfile in callback
  682. * New load screen percentage feedback via callback
  683. * Fix for Tombraider multiple Clear() bug
  684. * New load ordering, might break some things
  685. * More work on GLString use in OR
  686. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  687. * Speed set on Camera
  688. * Played with some refactoring in OpenRaider class
  689. and thread hacks for external texture use
  690. * New texture loading to make external textures
  691. id independent of TR texture id at load time
  692. * Changed 'load screen' layout and particle setup
  693. * Removed dependence of Emitter on Texture agent - calls
  694. GL texture bind directly now
  695. * Particle partial resync with freyja_particle tree
  696. * Emitter partial resync with freyja_particle tree
  697. * Render minor reduction/refactoring, breaking up some code
  698. * New GL font system for OpenRaider ( GLString )
  699. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  700. * GlGetString use 'correct' fix
  701. * Music list reimplemented for CVS
  702. * Emitter commited to CVS ( oopsie )
  703. * Changlog reformated
  704. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  705. * New Changlog format
  706. * Minor GL string use 'temp fix' in Render
  707. * ModelDebug option to RC to disable model load debugging
  708. * TODO update
  709. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  710. * Minor rendering changes
  711. * Particle test fix
  712. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  713. * Particle testing ( Using one of my freyja prototypes )
  714. * Fullscreen toggle - '9' key
  715. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  716. * Timer prototype starts, just using a time delay for now
  717. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  718. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  719. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  720. * Set up new box just for windows TR compatibility tests
  721. ( got old ppro out, bought a hdd for it - weee )
  722. * Testing exported meshes with Freyja
  723. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  724. * Mesh export test for TombRaider
  725. * Texel adjustment method rolled back into TombRaider
  726. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  727. * TR4 sky mesh?
  728. * Texture changes
  729. * Freyja work with ponytail graphing
  730. * New FPS counter uses larger frame samples and reset
  731. ( readings still off by a little )
  732. * Splash screen for threaded loads (shakes for fullscreen feedback)
  733. * Particle engine research ( no code )
  734. * Threading testing
  735. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  736. * Might wait to install X 4.0.1 to work on bump map rendering
  737. * Render check for multitexture
  738. * Fixed OpenRaider to use new TombRaider::Texture API
  739. * Bump map use with new TombRaider backend API
  740. * "TR3 objtexture alpha clip" back in for 32bit textiles
  741. * More testing features like texture dumping for all versions
  742. * Special texture loading default use in TR4/TR5
  743. * Zero padding on dumped textures - yes, it is about time
  744. * Fixed special texture loading/dumping
  745. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  746. * 32bit texture default use in TR4/TR5
  747. * 32bit texture testing in TR5
  748. * Make rule regression testing in cvs tree
  749. `make tombraider.test`
  750. * Better make rules for tombraider.test
  751. * TombRaider fixes for compression use and dellocation
  752. * New TombRaider::LoadTR5
  753. * Worked on TombRaider agent
  754. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  755. * Added *some of the TR5 spec to regression test build
  756. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  757. * Some minor checks for bad allocation of meshes?
  758. * Changed moveable code to assume nonanimated entity
  759. * Entity drawing tied to room drawing
  760. (For vising, later use an entity cache per room to avoid full cycle)
  761. * Screenshot name now based on VERSION string (better bugs reports)
  762. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  763. * Fixed Freyja tree's colored polygons
  764. * More debug output on animation building
  765. * Fixed Freyja's tree too
  766. * Fixed TR4 decompress bug
  767. ( silly me, it only worked because of opt, didn't clear a var )
  768. * Animation grouping prototype
  769. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  770. * Fixes for mesh rendering ambient light level
  771. * Fixes for animtion rendering
  772. * Fixes for animation loading
  773. (TR2+ lara has some animation problems still, with junk frames)
  774. (TR1 lara works because all the right indices = 0)
  775. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  776. * Fixed animations using steping fix I wrote for libfreyja_egg
  777. this breaks the old TR aniamtion hacks though =)
  778. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  779. * Back porting to Freyja to help figure out TR animation problems
  780. * Worked on TR5 and TR4 texture alpha flags
  781. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  782. * Fixed skeletal/moveable loading and animation
  783. * Starting entity mapping tracer
  784. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  785. * NOTE make enities list so dup models won't draw to same position
  786. * Caching caused segfault - so now emulate dumb smart pointers
  787. * Removed Free TR data, it caused to many segfaults,
  788. for some reason it frees twice even with Clear()
  789. * Caching for duplicate models ( saves tons of memory )
  790. * Fixed loading and animation for all models in level
  791. * Broke animation with new loader?! (caused by new moveable loading)
  792. * Free TR data after load ( May cause segfault on exit )
  793. * Simple vising for items back in
  794. * Oops, removed mesh draw from viewmodel renderer
  795. ( was debuging item meshes )
  796. * Fixed tr4 (2 layer tags) flag set on non lara models
  797. * Fixed moveable loading
  798. * Looking for moveable object drawing problems ( werid )
  799. * Fixed item positioning set on load
  800. * Fixed sprite/room amb lighting back to white ( heh, oops )
  801. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  802. * Void color only when outside world
  803. * Various minor renderer changes
  804. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  805. * Fixed lara's colored polygons index bug for TR1
  806. * Autoload lara as view model
  807. * Tr4 two mesh system use
  808. * Basic skeletal model animation (frame rate based)
  809. * Skeletal model rendering
  810. * Skeletal model loader finished
  811. * No quaterions generated in current skeletal loader
  812. It'll be easy to add bone lerping later, but first I want
  813. correct behavior ( ie animation and placement )
  814. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  815. * Planning rendering engine #3
  816. * Once skeletal models are in rendering engine #2
  817. physics code can start
  818. * EXPERIMENTAL moveable code starts
  819. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  820. * Moveable code finaling coming back in ( now with quats )
  821. * Bug fix to ignore bad meshes in some TR4 levels?
  822. * TombRaider class test
  823. * Some TR5 specs fell in my lap today =)
  824. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  825. * Mouse motion control fixes
  826. * Item sprite rendering ( TR1, TR2, and should work for others )
  827. * Item sprite loading ( TR1, TR2, and should work for others )
  828. * Fixed room sprite loading
  829. * Hack temp fixes for camera ( broke it bad last night )
  830. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  831. * Baisc strafing and better forward/backward movement on camera
  832. * More user documentation and bug tracking
  833. * Portal toggle
  834. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  835. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  836. * Mouse look code
  837. * The portal code is hindered by the old XZ vis check =(
  838. once it's replaced it should be 100% correct
  839. * Added portal code, and is almost fully working now
  840. * Worked on portal code (testing)
  841. * Since adding quaternion camera, segfault on exit... hhmmm...
  842. * Finished quaternion based camera and rendering
  843. * Planning to break mtk3d into base type classes and expand it as
  844. a library with learping functions for use in animation also =)
  845. * Started on quaternion camera and quaternion support in mtk3d
  846. * TR4 sound fx postioning loader starts
  847. * GL driver string from resource
  848. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  849. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  850. * SDL key code fixes
  851. * More SDL fixes for rendering
  852. * More SDL work, fixes
  853. * FPS counter prints to console every 100 frames
  854. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  855. * SDL is very slow atm ( drag ass )
  856. You can edit Makefile to set it to use it if you want
  857. * Finished basic test SDL interface
  858. * Started on item sprite loading (likes a little more, but not priority)
  859. * Aren't you all gald I ditched render engine #1 now? ;)
  860. * New sprite rendering code
  861. * Fixed bug that drew static room meshes twice
  862. * Fixed bug that drew alpha sorted tris 3 times
  863. (Fixes all known alpha rendering bugs)
  864. * Room sprite loading code
  865. * Cleaned code, fixed some documentation
  866. * Started work on Resource agent, not ready to replace old code yet
  867. * No longer dump textures, unless explictly set in rc file
  868. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  869. * Fixed XEmacs modes should have been 'Mode: C++'
  870. * Looked at portal design guide, was useless
  871. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  872. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  873. * SDL support starts back
  874. * Added my old linux joystick code
  875. * Basic sorted alpha poly render second pass with very small penalty
  876. ( An all new rendering feature never in engine before )
  877. * Figured out best way to sort alpha polys exp with rooms only for now
  878. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  879. * Static mesh rendering back ( doesn't use room lighting
  880. intensity for now )
  881. * Texel alignment
  882. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  883. * Static meshes
  884. * Model meshes
  885. * Mipmaps in Texture as option
  886. * Code clean up
  887. * Item sprite and room sprite loader code about finished
  888. * Finished adding my screenshot code from Freyja, and
  889. made it produce TGAs instead of PPMs ( cmd 'S' )
  890. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  891. * POublic CVS Release
  892. * Vertex lighting now functional and stable in new engine
  893. * Fix for TR4 water alpha via textile generator, but
  894. some light shards are still black - might be other
  895. alpha flags that are unknown
  896. * New level loader using _map_list
  897. * New Map list RC rule
  898. * Start of item sprite code in new engine
  899. * Leaving old Texture calls for compaiblity with obsolete
  900. * New textile loading by moving new code into Freyja's
  901. TombRaider module to handle *all pixmap generation
  902. * User documentation
  903. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  904. * Testing
  905. * Resource system back in
  906. * AL init threaded off
  907. * Switched order of AL and GL inits
  908. ( so you can have in game progess loader for loading )
  909. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  910. * Should have all the best of the engines merged by Monday!
  911. * Started model rendering code for engine #2
  912. * New mode control for WIREFRAME, SOLID, TEXTURE
  913. * Fixed texel index bug for rooms
  914. * New Camera methods for visibility and more accessors
  915. * Render engine #2 feature upgrade by merging with engine #1
  916. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  917. * Rendering engine #2 fixes
  918. * New Camera method for positioning
  919. * Rendering engine #2 update
  920. * Added documentation to Sound agent
  921. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  922. * Texture manager fixes
  923. * Tesselated quads
  924. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  925. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  926. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  927. * Render fixes
  928. * OpenAL fixes for /dev/dsp in use and _init guard
  929. * Added Sound manager, OpenAL support for groovy 3d audio =)
  930. * Dropped all OSS code
  931. * Fixed segfault by freeing _texture and _tombraider twice
  932. * TR4 texture fixes ported from gegg
  933. * Fixed segfault on texture handling
  934. * Removed splash screen code completely
  935. ( Will later use loader screens just like TR )
  936. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  937. * Splash screen as compile time support
  938. * PThread support as compile time option
  939. * TR4 texel loading fixes
  940. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  941. * OpenRaider request for sourceforge hosting
  942. * New Render class is now the new renderer
  943. * GLUT use abstracted and placed into openraider.cpp
  944. * Mtk Image manager
  945. * Mtk texture manager
  946. * Thread for Freyja loader
  947. * Freyja camera
  948. * OpenRaider RC system design
  949. * Freyja loader replaces yuri loader in test build
  950. * Splash screen
  951. * New engine starts
  952. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  953. * Removed drawing another lara as an error marker for movables
  954. * Removed level dumping and saving
  955. * Split up mesh rendering
  956. * New 3rd person lara camera rendering
  957. * New animation control
  958. * This project is based on trueview by yuri and some patches
  959. and porting to linux by Mongoose along with code from
  960. GooseEgg by Mongoose
  961. * Log started