Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140221 ]
  6. * Removed the `Map` command. Now the PakDir command causes
  7. a recursive search of the specified directory. Every file found
  8. is added to the map list if it validates.
  9. * The menu map list can now be stepped per folder with the
  10. right and left arrows.
  11. * Methods wrapping printf-style functions now get compiler warnings
  12. * Reenabled some warnings and fixed them
  13. [ 20140216 ]
  14. * Removed the FastCard option. Not necessary on todays hardware?!
  15. * Removed UNICODE_SUPPORT, not working this way with SDL2
  16. [ 20140215 ]
  17. * Enabled previously disabled polygon smoothing & color material
  18. when setting fastcard to true
  19. * Fixed bug in system timer millisecond conversion
  20. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  21. [ 20140210 ]
  22. * Finished the Tomb Raider 1 Item/State definitions
  23. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  24. https://wiki.libsdl.org/MigrationGuide
  25. [ 20140209 ]
  26. * Renamed OpenGLMesh to Mesh
  27. * Removed unused flags, enums, ...
  28. [ 20140202 ]
  29. * Fixed more cppcheck warnings
  30. * Removed unnecessary defines (USING_xxx)
  31. [ 20140201 ]
  32. * Rewrote Memory Unit Test using greatest
  33. * Used C++ static analysis tool cppcheck and tried to fix
  34. its warnings
  35. [ 20140131 ]
  36. * All unit tests buildable again and no more warnings
  37. [ 20140129 ]
  38. * Removed unused libferit stuff
  39. * Changed code to generate much less warnings
  40. * Using relative epsilon for float comparison
  41. [ 20140124 ]
  42. * Fixed some TombRaider.cpp warnings
  43. [ 20140120 ]
  44. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  45. * Converted all tabs to spaces (4 spaces per tab)
  46. * Auto indented all cpp files
  47. [ 20140119 ]
  48. * Enabled linear texture filtering for fonts, resulting in nicer
  49. looking down scaling
  50. * Removed unused TGA font parts of GLString with slight API changes
  51. * Modified GLString Unit Test to work with new GLString
  52. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  53. from SDLSystem
  54. * Silenced many more warnings
  55. [ 20140118 ]
  56. * Removed unused (and pretty empty) Entity class
  57. [ 20140117 ]
  58. * Reenabled room hopping on launch
  59. * Now using C++11 standard.
  60. * Turned on many more warnings and silenced some of them.
  61. * Removed empty Quaternion Unit Test
  62. [ 20140111 ]
  63. * Rewrote GLString Unit Test, now using TTF Font
  64. * Removed included TGA font and loading code
  65. * Rewrote Matrix Unit Test now using greatest
  66. * Documented MatMath, fixed bug in helRandomNum(),
  67. added better Unit Test
  68. * Only one way of conversion between Deg and Rad in MatMath
  69. * Use the same style of include guards in all headers
  70. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  71. a segfault on launch
  72. [ 20140110 ]
  73. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  74. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  75. * Removed empty Light.cpp
  76. * All Unit Tests build without warning
  77. * Converted many FIXME comments to be in the doxygen documentation
  78. * Removed hel & mstl folders, moved into parent directory
  79. * mtk_tga Unit Test uses greatest
  80. * Moved remaining Unit Tests (Network & TombRaider)
  81. * memory_test Unit Test no longer produces warnings
  82. * Building a memory test build no longer produces warnings
  83. [ 20140109 ]
  84. * Added greatest Test Framework, rewrote Sound Test
  85. * Renamed all memeory references to memory
  86. * Moved headers into include/
  87. * Put Unit Tests into test/
  88. [ 20140107 ]
  89. * Removed hel/Mass. There was an object of this class in World,
  90. but it was never used!
  91. * Removed even more unused files (mstl/Vector.cpp,
  92. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  93. mstl/Stack.h)
  94. * Completely removed hel/Simulation, as it depends on missing
  95. files (hel/CollisionObject)
  96. * Improved Makefile portability
  97. [ 20140106 ]
  98. * Hel Simulation Test builds, but doesn't work!
  99. [ 20140105 ]
  100. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  101. * Fixed strange Mouse Y-Axis Overflow bug
  102. * Cleanup of Makefile
  103. [ 20140104 ]
  104. * Hel Unit Test build & passes
  105. * Spring & Simulation Tests unbuildable, missing files?
  106. * GLString Unit Test builds, works not every time?
  107. * TombRaider Unit & Regression Test working
  108. [ 20140103 ]
  109. * Removed more (unused?) code, PSKModel & UTPackage
  110. * Removed unused MD3, mtk3d, MtkImage stuff!
  111. [ 20140102 ]
  112. * Improved the Mac build steps...
  113. Freealut now in /usr/local so we don't need to call
  114. install_name_tool on the built binary
  115. * Removed the old & unused GLUTSystem
  116. * Replaced the (unknown) included sample sound file
  117. * Removed some redundant build config defines
  118. [ 20140101 ]
  119. * Fixed Wavebuffer loading of Sound subsystem, as well as
  120. making the Sound Unit Test buildable on Mac.
  121. Added new argument to loadWav, length of buffer.
  122. * Changed (unknown) included Font to Droid Sans Mono
  123. * Fixed Render bug, now console is visible again
  124. * Implemented CMD + Q shortcut on Mac to quit
  125. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  126. the first received mouse event, because its faulty, thanks
  127. to an SDL bug:
  128. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  129. * Fixed incredibly slow mouse/camera movements
  130. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  131. invisible and grab it in windowed mode
  132. [ 20131231 ]
  133. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  134. mode on Mac, still not working correctly, but better :)
  135. [ 20131227 ]
  136. * Moved included documents into GitHub Repo wiki
  137. (https://github.com/xythobuz/OpenRaider/wiki)
  138. * Reduced start up time by increasing animation speed
  139. [ 20131221 ]
  140. * Reimplemented deprecated gluLookAt()
  141. * Reimplemented deprecated gluPerspective()
  142. * Reimplemented deprecated gluBuild2DMipmaps()
  143. * Reimplemented alutLoadWAVFile(), seems not to be working
  144. * Moved mac distribution logic from makefile into scripts
  145. [ 20131219 ]
  146. * Bundle now contains dynamic libraries not included with Mac OS X
  147. * Bundle now runs setup if needed
  148. * Fixed memory test builds not running on OS X
  149. [ 20131218 ]
  150. * Enabled ALUT on Mac OS X
  151. * Silenced many warnings regarding non-writable string constants
  152. * Fixed issues with linked libraries on Mac OS X
  153. * Implemented support for bundling OpenRaider as Mac App
  154. * Removed Microsoft Visual Studio Project files
  155. * Removed Screenshot Script
  156. [ 20131217 ]
  157. * No longer segfaults on launch in Mac OS X
  158. [ 20131215 ]
  159. * Wrote new README file
  160. * Added stub for missing hel/CollisionObject
  161. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  162. [ 20030713 ]
  163. * UTPackage class forked from PSKModel class
  164. * System class gets download, dir backports
  165. * libferit usage in public CVS
  166. * mtk_tga gets filename parm save and drops color swaping
  167. [ 20030704 ]
  168. * Tested PSKModel with models from:
  169. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  170. * On the fly resolution change like in unit tests
  171. * GLString obsoleted, undefining HAVE_SDL_TTF
  172. will cause OR to use font.tga texture fallback
  173. * Merged GLString and SDL_TTF utils Texture usage
  174. * TTF renderer replaces texture font system
  175. * Font system using new ortho projection
  176. * Requirements file now in cvs
  177. * Fixed all known level loading issues from new codebase
  178. * Loadlevel command using mapname string
  179. * Maps are validated on rc load
  180. * Experimental TTF support in OpenRaider, Look in RC file
  181. * Removed Console, MtkImage classes from private tree
  182. [ 20030701 ]
  183. * Removing OpenRaider Map use for level/music string storage
  184. ( This means if you set a map to a certain number in rc, then
  185. you can no longer call it by 'load #' )
  186. * Fixed PSKModel unit test build
  187. * Fixed Hel Simulation, Spring unit test builds
  188. [ 20030630 ]
  189. * EXPERIMENTAL on the fly colored -> textured polygon code
  190. ( It's not even funny how bad the colors match currently )
  191. * API changes in Texture class to make it easier to upgrade
  192. * Screeshots stored in ~/.OpenRaider/sshots/
  193. * Fixed broke new multitexture support in Texture class
  194. * Texture class gets color texture generator
  195. * Texture class gets SDL_TTF support from SDLSystem
  196. * Update to OR Texture class ( backports from UnRaider )
  197. * Fixed matrix multiplcation issues with fixed code generator
  198. * Reworking broken Matrix changes into rollback fix
  199. * Fixes for Matrix based math breakage ( just rolled it rollback )
  200. [ 20030618 ]
  201. * Redone a lot of hel and it's use, broke a lot of things
  202. * UTF-8 and TTF font texture generation support
  203. * Camera broken, Matrix broken, Quaternion broken?
  204. * About finished mtk3d and hel converging
  205. * Phyiscs system base work done
  206. [ 20030604 ]
  207. * Console/command rollover not finished, but working
  208. * BUG portals/walk block too often with current collision
  209. * BUG room sprites have wrong texture ID?
  210. * Unicode key support?
  211. * Some more user definable keys using 'bind' command
  212. * System gets old resource system, new resource system
  213. based on it with dynamic modes and command parsing
  214. [ 20030602 ]
  215. * Mouse grab command
  216. * New key input design, currently using ASCII to
  217. be compatible with old code
  218. * SDL mouse grab toggle back in SDLSystem
  219. * SDL_TTF support starts in SDLSystem
  220. * Made printf string buffering part of System
  221. * Simulation fixes, GL unit test
  222. * Removed main.* from CVS
  223. * Removed Raider.*, gl_util.* from local tree
  224. * Added Mass, ParticleMass, Simulation to CVS
  225. * More stat commands for debugging
  226. * Fix for console command marker strip
  227. * Updates to Hel, mass simulator, more vector operators
  228. [ 20030528 ]
  229. * RC file now allows imports of another RC file
  230. ( If you want to be a jackass you *can make it loop )
  231. * RC file now interprets spaces ( User request )
  232. * RC file allows trailing comments now
  233. * Room hopping disabled by default now
  234. ( command hop to enable )
  235. * Swimming movement added to stop-gap movement system
  236. [ 20030526 ]
  237. * Removed some test code from TombRaider
  238. * Fix for TR4 loading using TRC loader
  239. * Fix for solid mode rendering debug ( solid, r_light 1 )
  240. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  241. * Finished up element API, some TRC support for faces
  242. * Stopping work on array renderer until the element
  243. system is back up ( possible backport for 0.1.0? )
  244. * Cleaning up OpenGLMesh prototype API
  245. [ 20030524 ]
  246. * New OpenGLMesh array renderer
  247. * Fix for Vector collection empty handling
  248. * Fix for the 20030519 segfault/lock on exit bug
  249. * More API unification coding, and OpenRaider usage
  250. for room loading
  251. * Watch for a lot of new bugs, this is a lot of
  252. coding changing around
  253. [ 20030522 ]
  254. * More unification, including TRC room translation
  255. support starts ( convert from TRC to OR )
  256. * Handle TRC loading in OpenRaider CVS builds
  257. * TR5 loading tweaking to work for demo paks as well
  258. * Room sprite processing factored out
  259. [ 20030521 ]
  260. * TR5/TRC Sound ripping/in game loading finished
  261. * More TombRaider format unification
  262. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  263. * TR5/TRC loader finished - loads only nondemo map I have
  264. [ 20030519 ]
  265. * More work on TR5/TRC support now using doc std
  266. * Refactored skeletal class structure
  267. * BUG seems to be leak fix related world clear lock
  268. * Fix: Skeletal animation memory leak
  269. * New rendering routine for new temp mesh type
  270. ( Buggy and expensive, but it's a stop gap )
  271. ( Colored polygons aren't really rendered as such )
  272. * Fix: OpenRaider new mesh API stop-gap handling
  273. * Fix: TombRaider new mesh loader API
  274. [ 20030517 ]
  275. * BUG found in new mesh loader API
  276. ( Quad tess is broken in TombRaider for meshes )
  277. ( Vertex array translation from TombRaider broken )
  278. * Event system partially in place, needs glue as well
  279. * Console commands from RC hack/fix
  280. [ 20030516 ]
  281. * Mesh rendering temp disabled until mesh renderer
  282. is fully redone
  283. * Finally getting a lot of the more complex mesh
  284. building routines pushed behind clean API from
  285. the OpenRaider to the TombRaider class
  286. ( Could cause a lot of new bugs? )
  287. * Event system test structures introduced to World
  288. * Some major work on model_mesh rendering, also
  289. abstracting interface for their construction
  290. * Some minor work on OpenGLMesh renderer, with code
  291. in place to increase performance
  292. [ 20030513 ]
  293. * TombRaider engine abstraction for room
  294. vertex and color loading and parsing
  295. [ 20030512 ]
  296. * New external SFX use for TR2/TR3 paks -- now
  297. all versions load sound files into the game engine
  298. See README for help using external paks.
  299. * New external SFX pak loading support for TR2 and TR3
  300. * Documentation updates and user usability package tests
  301. ( thanks Josh )
  302. * Apt source in place ( see README )
  303. * Automated debian packaging in Makefile ( make debian )
  304. * Animation half ass restored in non lara models agian
  305. * BUG found in SkeletalModel::setFrame - quick disable to
  306. remove crash bug CLOSES 20030101 tmp filing
  307. [ 20030510 ]
  308. * Old TR4 sound support moved behind new interface
  309. * Sound support for TR1 using new interface - have to wait
  310. for external sound pak support for TR2 and TR3
  311. * New sound sample management/interface in TombRaider class
  312. [ 20030509 ]
  313. * Manually patched with JML's UNICODE support
  314. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  315. [ 20030101 ]
  316. * Seriously broken animation! =)
  317. * I wonder how much this breaks - hacks shoved in to
  318. keep it runnable until the new event system is started
  319. * Skeletal model refactoring
  320. * Seperating entity and animation states and it's ugly
  321. * Finer animation control starts
  322. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  323. [ 20021228 ]
  324. * Md3 refactoring
  325. * Many Md3 fixes and features out of unit test work
  326. * Huge Md3 unit, testing ground for future TR unit test
  327. [ 20021227 ]
  328. * Md3 easter egg in cvs
  329. * State system work and testing
  330. [ 20021224 ]
  331. * Wireframe color code doc in README
  332. * Minor compile fixes for gcc 3.x
  333. * Default portal display in wireframe mode now
  334. * New hop command to disable room hopping movement
  335. * New r_animate command to enable entity animation test
  336. * Fixed showfps fault on load screen
  337. * Review of System timer
  338. * Replaced FPS estimation with pure frame rate counter
  339. * SDLSystem uses SDL timer now
  340. * Removed some dupilcate console commands out documented
  341. * Depth sorted particles
  342. * Lots of minor depth sorting and vising work
  343. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  344. * Entity vis no longer considers rooms agian
  345. * New Vector replaces List as renderable container
  346. for a great deal of memory savings
  347. * Room mesh/sprites rendering in nontexture modes agian
  348. * Documentation updates
  349. * Fix entity out of room fix
  350. * New OGL mesh can render with multitexture
  351. * New all bumpmaps are now loaded into texture memory
  352. * New [Network.Server] RC support
  353. * Run console commands from RC file
  354. * Neat new multitexture logo effect
  355. * Hel only build from now on
  356. * "Shooting" test in cvs
  357. * Fixes for depth rendering
  358. * New wireframe mode color codes for renderable type
  359. * Entity sprites back
  360. * Time to move to beta versioning
  361. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  362. * New sshot upload script for my conv ;)
  363. * New entity rendering vising starts, primative depth sort
  364. * Static ( room models ) using sphere bounding volumes now
  365. * New enumeration coding style project wide starts
  366. * New room depth sorting code starts
  367. * Fix for version stamp in corner
  368. * New update room render list per frame command
  369. * Misc minor sound/animation updates
  370. * Hel vising fix in ViewVolume, hel enabled by default
  371. * Look for bugs caused by huge refactoring of codebase
  372. * Hel objects in all builds
  373. * World class temp keeps Light and OpenGLMesh deps for now
  374. * Refactoring: OpenRaider, Render, TombRaider classes
  375. * World class emerges in cvs ( Big refactoring job )
  376. * Texture use moved into Render class
  377. * Emitter use moved into Render class
  378. * Seperation of physical and rendered world starts
  379. * Hel clean up, unit testing fixes
  380. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  381. * New Camera API, clean up starting
  382. * Quaternion ( class ) in cvs
  383. * Toggle for hel use
  384. * Fix port reporting is expected host order agian
  385. * libHel starts creeping into cvs build starting with some vising
  386. * Netcode fix
  387. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  388. * Inactive text no longer rendered
  389. * More libhel work
  390. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  391. * Little manual route chaining test for the fun of it
  392. * Trace tests
  393. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  394. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  395. * Fix for console use before level load crash
  396. * TR4 hack to play footsteps when running
  397. * TR4 pak sounds loaded and playable - just not sourced yet
  398. * New play command
  399. * Improved sound support
  400. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  401. * TR4 pak sound reading and dumping
  402. ( I couldn't find any paks using compression - however
  403. my algorithm can handle those that may )
  404. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  405. * TR4 ponytail type guessing algorithm works with TR4 paks
  406. ( May not apply to all custom lara models )
  407. * TR4 pigtails rendering algorithm now too
  408. * In TR4 ponytail works great with default settings
  409. * Up key now gets last command entered
  410. * r_ponytail console command
  411. * All builds use same texture binds as former EXPERMENTAL builds
  412. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  413. in list and handling
  414. * TR4 GL light support ( pretty )
  415. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  416. * One room render command and changes for other old commands
  417. * Fix for crash using new room ->adJRoom vector
  418. * Fixed room vertex lighting
  419. * Documentation updates
  420. * New scripts for installing
  421. * New client/server kills
  422. * Thanks dan for tesing multiplayer - lots of bugs found
  423. * Started moving room struct into more of a class type of
  424. collections and what not
  425. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  426. * Hack to handle camera out of world - moves to like a FPS
  427. viewpoint -- needs quats and 'dragging' to make it smoother
  428. * Entities drawn in different order to handle large alpha
  429. polygon in rooms ( Hack until sorting algorithm is in place )
  430. * Little hack to force exit of threads w/o calling back
  431. * Lowered network traffic rate and disabled debugging to stdout
  432. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  433. * Code to handle bad texture ids, like in Nasa.tr2
  434. * Network multiplayer test Client/Server can now connect
  435. and pass data and generate clients on each end of game
  436. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  437. * Network code starts
  438. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  439. * Speed boost for entity room clipping
  440. * Fixed color lighting - still some polygons can go all white
  441. * Console commands for clipping and new fly mode
  442. * Getting ready to seperate world clipping and storage from Render
  443. * Cheap wall clipping hack ( works great however )
  444. Doesn't take into account adjoint rooms ( there is a reason )
  445. * EXPERIMENTAL Better GL light support for font/world interaction
  446. * EXPERIMENTAL new level texture loading
  447. * Switching maps in game should never cause crashs anymore
  448. * Found then fixed several memory leaks
  449. * Makefile rule just for memory profiling build ( make memory )
  450. * Vectors replacing Lists for most collection implementations in Render
  451. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  452. * Turn animation for fun
  453. * Room vertex lighting back in
  454. * Vertex color/normal support changes for model meshes
  455. * Skeletal model/mesh model collision _support_
  456. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  457. * Hop up/down to rooms when in void
  458. * Primative 3rd person camera
  459. * GL light support for TR1-TR3
  460. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  461. * Removed room mesh rendering from Render
  462. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  463. * OpenGLMesh and Light classes start
  464. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  465. * Ah, a little free time -- cleaning up Render class a little
  466. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  467. * Auto depends generation for certian people =p
  468. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  469. * Time based animation tracer
  470. * Rounded out mtk3d a little more with common func from
  471. other projects
  472. * New pathing subsystem
  473. * Relocatable data dir ( thanks joshua for idea )
  474. Set by using init var 'HomeDir'
  475. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  476. * Fixed room mesh cache tris texcoors
  477. * Changed room tracking code
  478. * Replaced old room cache mesh texcoor system for tris
  479. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  480. * New menu state for keys
  481. * Major OpenRaider class clean up, reducing, reformatting for
  482. use with picky compilers, etc
  483. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  484. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  485. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  486. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  487. * Wall detection ( no clipping yet )
  488. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  489. values b/c assigned to wrong structure )
  490. * More debugging for bad cache room mesh crash
  491. * New animation fix by making getNumAnimsForMoveable use signed
  492. values ( seems to make TR4 and other levels loadable agian )
  493. * Stopped flickering idle lara by only drawing 1 frame of idle
  494. * Better bad cache quad handling?
  495. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  496. * Fix for room quad's texture bug
  497. * Console print system prototype
  498. * Misc clean ups
  499. * Level load menu prototype active by default
  500. * New debug info in game room/sector/pos
  501. * Floor player clipping by sector ( yay )
  502. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  503. * Floor player clipping by box ( hhmmm... )
  504. * Backport of Camera
  505. * Backport of SDLSystem prototype to replace SDL wrapper
  506. * Backport of mtk3d with GL style matrices and etc
  507. * Hacky fix for texture ids for room polygons
  508. ( Caused by new fast cache room polygon builder )
  509. * Backport of UnRaider Texture handler
  510. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  511. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  512. * Bug found Texture ids broken on new room mesh translation
  513. * Texcoord fix for quads
  514. * Removed damned vertex arrays
  515. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  516. * Partially fixed new renderer/translator
  517. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  518. * New Makefile optional memeory_test.cpp OBJ injection
  519. * "Commit of Doom" to break cvs source, yay!
  520. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  521. * Render cleaned up a little more
  522. * New room mesh system using arrays
  523. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  524. * Fixed TR4 bone layering
  525. * Worked on finiding/rendering ponytail some more
  526. * Moved angle clac for tags back into TombRaider class
  527. * Screenshot TGA file fix
  528. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  529. * Ponytail hack
  530. * Better UV generation
  531. * Broke TR2 with the new animation framing
  532. * Animation frame 'safety valve' to prevent overflows
  533. until it can be fixed correctly
  534. * Animation translation fixes
  535. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  536. * More TR format notes
  537. * TR4 object header
  538. * Minor changes to OpenRaider for speed/calarity
  539. * Idle aframe test code in
  540. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  541. * Fix for Lara model picking in TR4
  542. * Fix for TR4 loading ( tr4_light )
  543. * Fix for TR4 loading ( tr4_ai_data )
  544. * Fog support
  545. * Fix for world geo ( room bbox adjust )
  546. * Fix for bad mem usage reporting for overhead
  547. * Fix for HUGE memory leaks in TombRaider class
  548. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  549. * Fix for memfile size reporting
  550. * Fix for GLString truncation
  551. * New audio dir support back in
  552. * Fix for insert of tree_insert for memeory
  553. * Iterative version of tree_insert for memeory togglable
  554. at compile time
  555. * Fix for m-string max accounting
  556. * RBTree fix for memeory ( must stop coding after 0200 )
  557. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  558. * Stability has degraded with aggressive feature prototyping
  559. * More information for zero allocs
  560. * Fix for some 0 byte allocatations found in project
  561. * Check for 0 byte allocatations
  562. * Old List back in for now - slower, smaller
  563. * Removed many unnessacary sleeps from older builds
  564. * New feature tracks memory usage by file
  565. * Print to screen while loading back
  566. * New GLString now has helper functions for speedy string
  567. updates to replace hacks
  568. * Fixed damn 'memeory' rbtree
  569. * More verbose fatal error reporting
  570. * Reworked memeory prototype into better code
  571. * Removed working list tracker from memeory
  572. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  573. * Memeory memory overhead reduction for filename storage
  574. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  575. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  576. * Back to dynamic C-strings to save 'memeory memory'
  577. * Wrote a RBTree implementation directly into Memeory util
  578. * TGA debug fix
  579. * Looking at writing RBTree directly into Memeory util
  580. * Fixed driver string memory leak in main found with Memeory
  581. * Fixed GLString memory leak just found with Memeory
  582. * Fixes for release build to avoid memeory debugger
  583. * Memeory changes to avoid new/delete calls internally
  584. affecting MEMEORY_ERROR reports ( much much slower list based )
  585. * New iostreams and memeory header guards
  586. * Doh, corerction on pointer 0 padding
  587. * New delete accounting hack
  588. * New Memeory unit test features/fixes
  589. * Printing addr with hexadecimal for obvious reasons
  590. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  591. * Fixed overlapped vars/data members
  592. * Dumps memeory report filename fix
  593. * Dumps memeory report for unfreed on exit now?
  594. * Console commands to debug 'memeory'
  595. * New c func printing option in Tree
  596. * Memeory profiling system starting
  597. * Font data fixes
  598. * Fixed sourceforge cvs tree
  599. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  600. * Fixed bug where ent draw didn't account for viewmodel
  601. in same room
  602. * New texture binding method for strict checking and
  603. to avoid prechecks on unsorted polygons
  604. * More rendering toggles for more testing
  605. * Draw room bbox with r_portal
  606. * Moved more commands to console only ( See README )
  607. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  608. * Fix rendering bug with r_portal
  609. * RC uses pakdir for strict path enforcement now
  610. * New RC commands for Map/Music that represent backend correctly
  611. ( It's a FIFO, not a sorter )
  612. * RC parser now uses console command parser helper too
  613. * Improvements to console command parser
  614. ( less memory, faster normal case, easier to add new commands )
  615. * Hack to try to unload level shows it's time to start a
  616. rewrite =)
  617. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  618. * Screenshot console command
  619. * View model render toggle console command
  620. * View model index fix for entity use
  621. * Console command naming clean up starting
  622. * Console fix for backspacing over prompt
  623. * Load command to load levels by index
  624. * Many more console commands, replacing some key commands
  625. * Sprites render after players now for more accurate scene
  626. * Collapsed some rendering gobals into temp LARA entity gobal
  627. * Portal visual debugging
  628. * Console fix for prompt display after command given
  629. * Fix for bad cvs sync
  630. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  631. * Portal (precompiled) use starts
  632. * Very basic console prototype in place
  633. * Render control flags ( Not same as mode flags )
  634. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  635. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  636. * Fix for RC loader
  637. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  638. * Temp resource redundency pruning solution
  639. * More string safety auditing and fixes
  640. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  641. * Hack to fix texture dumping
  642. * More string clean up
  643. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  644. * Minor TR support work
  645. * Texture dumping fix for new mtk_tga
  646. * New tristrip rendering sprites
  647. * Changed to snprint in all objects now
  648. * Clean up in texture use
  649. * Clean up in screenshot code
  650. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  651. * Animation frame testing hack back keys '[' and ']'
  652. * Reduction of room rendering top levels ( consistent speed? )
  653. * Improvments to texture handling and loading
  654. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  655. * Updated mtk_tga from my current mtk_image source
  656. fixes tga save bug and more stuff
  657. * New more correct FPS counter for alpha testers amusement
  658. DisplayFPS=true in init and key command 'f'
  659. * Refactoring and clean up in OpenRaider
  660. * TombRaider getting ready for testing new class based system
  661. * Got new specs for TR4 and TR5
  662. * Readying class based system for new physics and rendering
  663. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  664. * Fixes for fast texture cache for older tombraider data
  665. * Fixes for TombRaider unit test
  666. * Makefile changes for gcc 3.0
  667. * GLString use fix, forgot to disable culling - thanks dan
  668. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  669. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  670. * Tune up of Sound
  671. * Disable cusor show on switch to fullscreen also
  672. * GLString scaling
  673. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  674. * New Sound flags ( allows for easier expansion )
  675. * Start loadscreen before caching sound now
  676. * NOTE audio support is fine - just low memory condition kill
  677. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  678. * Broke audio support by switching around
  679. OpenRaider, LoadLevel/SetupAudio
  680. * README update
  681. * Texture caching while reading from diskfile in callback
  682. * New load screen percentage feedback via callback
  683. * Fix for Tombraider multiple Clear() bug
  684. * New load ordering, might break some things
  685. * More work on GLString use in OR
  686. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  687. * Speed set on Camera
  688. * Played with some refactoring in OpenRaider class
  689. and thread hacks for external texture use
  690. * New texture loading to make external textures
  691. id independent of TR texture id at load time
  692. * Changed 'load screen' layout and particle setup
  693. * Removed dependence of Emitter on Texture agent - calls
  694. GL texture bind directly now
  695. * Particle partial resync with freyja_particle tree
  696. * Emitter partial resync with freyja_particle tree
  697. * Render minor reduction/refactoring, breaking up some code
  698. * New GL font system for OpenRaider ( GLString )
  699. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  700. * GlGetString use 'correct' fix
  701. * Music list reimplemented for CVS
  702. * Emitter commited to CVS ( oopsie )
  703. * Changlog reformated
  704. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  705. * New Changlog format
  706. * Minor GL string use 'temp fix' in Render
  707. * ModelDebug option to RC to disable model load debugging
  708. * TODO update
  709. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  710. * Minor rendering changes
  711. * Particle test fix
  712. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  713. * Particle testing ( Using one of my freyja prototypes )
  714. * Fullscreen toggle - '9' key
  715. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  716. * Timer prototype starts, just using a time delay for now
  717. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  718. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  719. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  720. * Set up new box just for windows TR compatibility tests
  721. ( got old ppro out, bought a hdd for it - weee )
  722. * Testing exported meshes with Freyja
  723. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  724. * Mesh export test for TombRaider
  725. * Texel adjustment method rolled back into TombRaider
  726. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  727. * TR4 sky mesh?
  728. * Texture changes
  729. * Freyja work with ponytail graphing
  730. * New FPS counter uses larger frame samples and reset
  731. ( readings still off by a little )
  732. * Splash screen for threaded loads (shakes for fullscreen feedback)
  733. * Particle engine research ( no code )
  734. * Threading testing
  735. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  736. * Might wait to install X 4.0.1 to work on bump map rendering
  737. * Render check for multitexture
  738. * Fixed OpenRaider to use new TombRaider::Texture API
  739. * Bump map use with new TombRaider backend API
  740. * "TR3 objtexture alpha clip" back in for 32bit textiles
  741. * More testing features like texture dumping for all versions
  742. * Special texture loading default use in TR4/TR5
  743. * Zero padding on dumped textures - yes, it is about time
  744. * Fixed special texture loading/dumping
  745. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  746. * 32bit texture default use in TR4/TR5
  747. * 32bit texture testing in TR5
  748. * Make rule regression testing in cvs tree
  749. `make tombraider.test`
  750. * Better make rules for tombraider.test
  751. * TombRaider fixes for compression use and dellocation
  752. * New TombRaider::LoadTR5
  753. * Worked on TombRaider agent
  754. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  755. * Added *some of the TR5 spec to regression test build
  756. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  757. * Some minor checks for bad allocation of meshes?
  758. * Changed moveable code to assume nonanimated entity
  759. * Entity drawing tied to room drawing
  760. (For vising, later use an entity cache per room to avoid full cycle)
  761. * Screenshot name now based on VERSION string (better bugs reports)
  762. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  763. * Fixed Freyja tree's colored polygons
  764. * More debug output on animation building
  765. * Fixed Freyja's tree too
  766. * Fixed TR4 decompress bug
  767. ( silly me, it only worked because of opt, didn't clear a var )
  768. * Animation grouping prototype
  769. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  770. * Fixes for mesh rendering ambient light level
  771. * Fixes for animtion rendering
  772. * Fixes for animation loading
  773. (TR2+ lara has some animation problems still, with junk frames)
  774. (TR1 lara works because all the right indices = 0)
  775. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  776. * Fixed animations using steping fix I wrote for libfreyja_egg
  777. this breaks the old TR aniamtion hacks though =)
  778. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  779. * Back porting to Freyja to help figure out TR animation problems
  780. * Worked on TR5 and TR4 texture alpha flags
  781. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  782. * Fixed skeletal/moveable loading and animation
  783. * Starting entity mapping tracer
  784. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  785. * NOTE make enities list so dup models won't draw to same position
  786. * Caching caused segfault - so now emulate dumb smart pointers
  787. * Removed Free TR data, it caused to many segfaults,
  788. for some reason it frees twice even with Clear()
  789. * Caching for duplicate models ( saves tons of memory )
  790. * Fixed loading and animation for all models in level
  791. * Broke animation with new loader?! (caused by new moveable loading)
  792. * Free TR data after load ( May cause segfault on exit )
  793. * Simple vising for items back in
  794. * Oops, removed mesh draw from viewmodel renderer
  795. ( was debuging item meshes )
  796. * Fixed tr4 (2 layer tags) flag set on non lara models
  797. * Fixed moveable loading
  798. * Looking for moveable object drawing problems ( werid )
  799. * Fixed item positioning set on load
  800. * Fixed sprite/room amb lighting back to white ( heh, oops )
  801. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  802. * Void color only when outside world
  803. * Various minor renderer changes
  804. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  805. * Fixed lara's colored polygons index bug for TR1
  806. * Autoload lara as view model
  807. * Tr4 two mesh system use
  808. * Basic skeletal model animation (frame rate based)
  809. * Skeletal model rendering
  810. * Skeletal model loader finished
  811. * No quaterions generated in current skeletal loader
  812. It'll be easy to add bone lerping later, but first I want
  813. correct behavior ( ie animation and placement )
  814. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  815. * Planning rendering engine #3
  816. * Once skeletal models are in rendering engine #2
  817. physics code can start
  818. * EXPERIMENTAL moveable code starts
  819. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  820. * Moveable code finaling coming back in ( now with quats )
  821. * Bug fix to ignore bad meshes in some TR4 levels?
  822. * TombRaider class test
  823. * Some TR5 specs fell in my lap today =)
  824. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  825. * Mouse motion control fixes
  826. * Item sprite rendering ( TR1, TR2, and should work for others )
  827. * Item sprite loading ( TR1, TR2, and should work for others )
  828. * Fixed room sprite loading
  829. * Hack temp fixes for camera ( broke it bad last night )
  830. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  831. * Baisc strafing and better forward/backward movement on camera
  832. * More user documentation and bug tracking
  833. * Portal toggle
  834. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  835. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  836. * Mouse look code
  837. * The portal code is hindered by the old XZ vis check =(
  838. once it's replaced it should be 100% correct
  839. * Added portal code, and is almost fully working now
  840. * Worked on portal code (testing)
  841. * Since adding quaternion camera, segfault on exit... hhmmm...
  842. * Finished quaternion based camera and rendering
  843. * Planning to break mtk3d into base type classes and expand it as
  844. a library with learping functions for use in animation also =)
  845. * Started on quaternion camera and quaternion support in mtk3d
  846. * TR4 sound fx postioning loader starts
  847. * GL driver string from resource
  848. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  849. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  850. * SDL key code fixes
  851. * More SDL fixes for rendering
  852. * More SDL work, fixes
  853. * FPS counter prints to console every 100 frames
  854. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  855. * SDL is very slow atm ( drag ass )
  856. You can edit Makefile to set it to use it if you want
  857. * Finished basic test SDL interface
  858. * Started on item sprite loading (likes a little more, but not priority)
  859. * Aren't you all gald I ditched render engine #1 now? ;)
  860. * New sprite rendering code
  861. * Fixed bug that drew static room meshes twice
  862. * Fixed bug that drew alpha sorted tris 3 times
  863. (Fixes all known alpha rendering bugs)
  864. * Room sprite loading code
  865. * Cleaned code, fixed some documentation
  866. * Started work on Resource agent, not ready to replace old code yet
  867. * No longer dump textures, unless explictly set in rc file
  868. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  869. * Fixed XEmacs modes should have been 'Mode: C++'
  870. * Looked at portal design guide, was useless
  871. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  872. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  873. * SDL support starts back
  874. * Added my old linux joystick code
  875. * Basic sorted alpha poly render second pass with very small penalty
  876. ( An all new rendering feature never in engine before )
  877. * Figured out best way to sort alpha polys exp with rooms only for now
  878. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  879. * Static mesh rendering back ( doesn't use room lighting
  880. intensity for now )
  881. * Texel alignment
  882. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  883. * Static meshes
  884. * Model meshes
  885. * Mipmaps in Texture as option
  886. * Code clean up
  887. * Item sprite and room sprite loader code about finished
  888. * Finished adding my screenshot code from Freyja, and
  889. made it produce TGAs instead of PPMs ( cmd 'S' )
  890. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  891. * POublic CVS Release
  892. * Vertex lighting now functional and stable in new engine
  893. * Fix for TR4 water alpha via textile generator, but
  894. some light shards are still black - might be other
  895. alpha flags that are unknown
  896. * New level loader using _map_list
  897. * New Map list RC rule
  898. * Start of item sprite code in new engine
  899. * Leaving old Texture calls for compaiblity with obsolete
  900. * New textile loading by moving new code into Freyja's
  901. TombRaider module to handle *all pixmap generation
  902. * User documentation
  903. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  904. * Testing
  905. * Resource system back in
  906. * AL init threaded off
  907. * Switched order of AL and GL inits
  908. ( so you can have in game progess loader for loading )
  909. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  910. * Should have all the best of the engines merged by Monday!
  911. * Started model rendering code for engine #2
  912. * New mode control for WIREFRAME, SOLID, TEXTURE
  913. * Fixed texel index bug for rooms
  914. * New Camera methods for visibility and more accessors
  915. * Render engine #2 feature upgrade by merging with engine #1
  916. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  917. * Rendering engine #2 fixes
  918. * New Camera method for positioning
  919. * Rendering engine #2 update
  920. * Added documentation to Sound agent
  921. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  922. * Texture manager fixes
  923. * Tesselated quads
  924. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  925. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  926. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  927. * Render fixes
  928. * OpenAL fixes for /dev/dsp in use and _init guard
  929. * Added Sound manager, OpenAL support for groovy 3d audio =)
  930. * Dropped all OSS code
  931. * Fixed segfault by freeing _texture and _tombraider twice
  932. * TR4 texture fixes ported from gegg
  933. * Fixed segfault on texture handling
  934. * Removed splash screen code completely
  935. ( Will later use loader screens just like TR )
  936. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  937. * Splash screen as compile time support
  938. * PThread support as compile time option
  939. * TR4 texel loading fixes
  940. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  941. * OpenRaider request for sourceforge hosting
  942. * New Render class is now the new renderer
  943. * GLUT use abstracted and placed into openraider.cpp
  944. * Mtk Image manager
  945. * Mtk texture manager
  946. * Thread for Freyja loader
  947. * Freyja camera
  948. * OpenRaider RC system design
  949. * Freyja loader replaces yuri loader in test build
  950. * Splash screen
  951. * New engine starts
  952. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  953. * Removed drawing another lara as an error marker for movables
  954. * Removed level dumping and saving
  955. * Split up mesh rendering
  956. * New 3rd person lara camera rendering
  957. * New animation control
  958. * This project is based on trueview by yuri and some patches
  959. and porting to linux by Mongoose along with code from
  960. GooseEgg by Mongoose
  961. * Log started