Open Source Tomb Raider Engine
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.

WindowSDL.h 967B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. /*!
  2. * \file include/WindowSDL.h
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _WINDOW_SDL_H_
  8. #define _WINDOW_SDL_H_
  9. #include "SDL.h"
  10. #include "Window.h"
  11. /*!
  12. * \brief SDL windowing implementation
  13. */
  14. class WindowSDL : public Window {
  15. public:
  16. /*!
  17. * \brief Constructs an object of WindowSDL
  18. */
  19. WindowSDL();
  20. /*!
  21. * \brief Deconstructs an object of WindowSDL
  22. */
  23. virtual ~WindowSDL();
  24. virtual void setSize(unsigned int width, unsigned int height);
  25. virtual void setFullscreen(bool fullscreen);
  26. virtual void setMousegrab(bool grab);
  27. virtual int initialize();
  28. virtual void eventHandling();
  29. virtual void setTextInput(bool on);
  30. virtual void delay(unsigned int ms);
  31. virtual void swapBuffersGL();
  32. private:
  33. SDL_Window *mWindow; //!< This is the pointer to the SDL surface
  34. SDL_GLContext mGLContext; //!< The OpenGL Context
  35. bool mTextInput;
  36. };
  37. #endif