Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140103 ]
  6. * Removed MD3 stuff!
  7. [ 20140102 ]
  8. * Improved the Mac build steps...
  9. Freealut now in /usr/local so we don't need to call
  10. install_name_tool on the built binary
  11. * Removed the old & unused GLUTSystem
  12. * Replaced the (unknown) included sample sound file
  13. * Removed some redundant build config defines
  14. [ 20140101 ]
  15. * Fixed Wavebuffer loading of Sound subsystem, as well as
  16. making the Sound Unit Test buildable on Mac.
  17. Added new argument to loadWav, length of buffer.
  18. * Changed (unknown) included Font to Droid Sans Mono
  19. * Fixed Render bug, now console is visible again
  20. * Implemented CMD + Q shortcut on Mac to quit
  21. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  22. the first received mouse event, because its faulty, thanks
  23. to an SDL bug:
  24. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  25. * Fixed incredibly slow mouse/camera movements
  26. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  27. invisible and grab it in windowed mode
  28. [ 20131231 ]
  29. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  30. mode on Mac, still not working correctly, but better :)
  31. [ 20131227 ]
  32. * Moved included documents into GitHub Repo wiki
  33. (https://github.com/xythobuz/OpenRaider/wiki)
  34. * Reduced start up time by increasing animation speed
  35. [ 20131221 ]
  36. * Reimplemented deprecated gluLookAt()
  37. * Reimplemented deprecated gluPerspective()
  38. * Reimplemented deprecated gluBuild2DMipmaps()
  39. * Reimplemented alutLoadWAVFile(), seems not to be working
  40. * Moved mac distribution logic from makefile into scripts
  41. [ 20131219 ]
  42. * Bundle now contains dynamic libraries not included with Mac OS X
  43. * Bundle now runs setup if needed
  44. * Fixed memory test builds not running on OS X
  45. [ 20131218 ]
  46. * Enabled ALUT on Mac OS X
  47. * Silenced many warnings regarding non-writable string constants
  48. * Fixed issues with linked libraries on Mac OS X
  49. * Implemented support for bundling OpenRaider as Mac App
  50. * Removed Microsoft Visual Studio Project files
  51. * Removed Screenshot Script
  52. [ 20131217 ]
  53. * No longer segfaults on launch in Mac OS X
  54. [ 20131215 ]
  55. * Wrote new README file
  56. * Added stub for missing hel/CollisionObject
  57. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  58. [ 20030713 ]
  59. * UTPackage class forked from PSKModel class
  60. * System class gets download, dir backports
  61. * libferit usage in public CVS
  62. * mtk_tga gets filename parm save and drops color swaping
  63. [ 20030704 ]
  64. * Tested PSKModel with models from:
  65. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  66. * On the fly resolution change like in unit tests
  67. * GLString obsoleted, undefining HAVE_SDL_TTF
  68. will cause OR to use font.tga texture fallback
  69. * Merged GLString and SDL_TTF utils Texture usage
  70. * TTF renderer replaces texture font system
  71. * Font system using new ortho projection
  72. * Requirements file now in cvs
  73. * Fixed all known level loading issues from new codebase
  74. * Loadlevel command using mapname string
  75. * Maps are validated on rc load
  76. * Experimental TTF support in OpenRaider, Look in RC file
  77. * Removed Console, MtkImage classes from private tree
  78. [ 20030701 ]
  79. * Removing OpenRaider Map use for level/music string storage
  80. ( This means if you set a map to a certain number in rc, then
  81. you can no longer call it by 'load #' )
  82. * Fixed PSKModel unit test build
  83. * Fixed Hel Simulation, Spring unit test builds
  84. [ 20030630 ]
  85. * EXPERIMENTAL on the fly colored -> textured polygon code
  86. ( It's not even funny how bad the colors match currently )
  87. * API changes in Texture class to make it easier to upgrade
  88. * Screeshots stored in ~/.OpenRaider/sshots/
  89. * Fixed broke new multitexture support in Texture class
  90. * Texture class gets color texture generator
  91. * Texture class gets SDL_TTF support from SDLSystem
  92. * Update to OR Texture class ( backports from UnRaider )
  93. * Fixed matrix multiplcation issues with fixed code generator
  94. * Reworking broken Matrix changes into rollback fix
  95. * Fixes for Matrix based math breakage ( just rolled it rollback )
  96. [ 20030618 ]
  97. * Redone a lot of hel and it's use, broke a lot of things
  98. * UTF-8 and TTF font texture generation support
  99. * Camera broken, Matrix broken, Quaternion broken?
  100. * About finished mtk3d and hel converging
  101. * Phyiscs system base work done
  102. [ 20030604 ]
  103. * Console/command rollover not finished, but working
  104. * BUG portals/walk block too often with current collision
  105. * BUG room sprites have wrong texture ID?
  106. * Unicode key support?
  107. * Some more user definable keys using 'bind' command
  108. * System gets old resource system, new resource system
  109. based on it with dynamic modes and command parsing
  110. [ 20030602 ]
  111. * Mouse grab command
  112. * New key input design, currently using ASCII to
  113. be compatible with old code
  114. * SDL mouse grab toggle back in SDLSystem
  115. * SDL_TTF support starts in SDLSystem
  116. * Made printf string buffering part of System
  117. * Simulation fixes, GL unit test
  118. * Removed main.* from CVS
  119. * Removed Raider.*, gl_util.* from local tree
  120. * Added Mass, ParticleMass, Simulation to CVS
  121. * More stat commands for debugging
  122. * Fix for console command marker strip
  123. * Updates to Hel, mass simulator, more vector operators
  124. [ 20030528 ]
  125. * RC file now allows imports of another RC file
  126. ( If you want to be a jackass you *can make it loop )
  127. * RC file now interprets spaces ( User request )
  128. * RC file allows trailing comments now
  129. * Room hopping disabled by default now
  130. ( command hop to enable )
  131. * Swimming movement added to stop-gap movement system
  132. [ 20030526 ]
  133. * Removed some test code from TombRaider
  134. * Fix for TR4 loading using TRC loader
  135. * Fix for solid mode rendering debug ( solid, r_light 1 )
  136. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  137. * Finished up element API, some TRC support for faces
  138. * Stopping work on array renderer until the element
  139. system is back up ( possible backport for 0.1.0? )
  140. * Cleaning up OpenGLMesh prototype API
  141. [ 20030524 ]
  142. * New OpenGLMesh array renderer
  143. * Fix for Vector collection empty handling
  144. * Fix for the 20030519 segfault/lock on exit bug
  145. * More API unification coding, and OpenRaider usage
  146. for room loading
  147. * Watch for a lot of new bugs, this is a lot of
  148. coding changing around
  149. [ 20030522 ]
  150. * More unification, including TRC room translation
  151. support starts ( convert from TRC to OR )
  152. * Handle TRC loading in OpenRaider CVS builds
  153. * TR5 loading tweaking to work for demo paks as well
  154. * Room sprite processing factored out
  155. [ 20030521 ]
  156. * TR5/TRC Sound ripping/in game loading finished
  157. * More TombRaider format unification
  158. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  159. * TR5/TRC loader finished - loads only nondemo map I have
  160. [ 20030519 ]
  161. * More work on TR5/TRC support now using doc std
  162. * Refactored skeletal class structure
  163. * BUG seems to be leak fix related world clear lock
  164. * Fix: Skeletal animation memory leak
  165. * New rendering routine for new temp mesh type
  166. ( Buggy and expensive, but it's a stop gap )
  167. ( Colored polygons aren't really rendered as such )
  168. * Fix: OpenRaider new mesh API stop-gap handling
  169. * Fix: TombRaider new mesh loader API
  170. [ 20030517 ]
  171. * BUG found in new mesh loader API
  172. ( Quad tess is broken in TombRaider for meshes )
  173. ( Vertex array translation from TombRaider broken )
  174. * Event system partially in place, needs glue as well
  175. * Console commands from RC hack/fix
  176. [ 20030516 ]
  177. * Mesh rendering temp disabled until mesh renderer
  178. is fully redone
  179. * Finally getting a lot of the more complex mesh
  180. building routines pushed behind clean API from
  181. the OpenRaider to the TombRaider class
  182. ( Could cause a lot of new bugs? )
  183. * Event system test structures introduced to World
  184. * Some major work on model_mesh rendering, also
  185. abstracting interface for their construction
  186. * Some minor work on OpenGLMesh renderer, with code
  187. in place to increase performance
  188. [ 20030513 ]
  189. * TombRaider engine abstraction for room
  190. vertex and color loading and parsing
  191. [ 20030512 ]
  192. * New external SFX use for TR2/TR3 paks -- now
  193. all versions load sound files into the game engine
  194. See README for help using external paks.
  195. * New external SFX pak loading support for TR2 and TR3
  196. * Documentation updates and user usability package tests
  197. ( thanks Josh )
  198. * Apt source in place ( see README )
  199. * Automated debian packaging in Makefile ( make debian )
  200. * Animation half ass restored in non lara models agian
  201. * BUG found in SkeletalModel::setFrame - quick disable to
  202. remove crash bug CLOSES 20030101 tmp filing
  203. [ 20030510 ]
  204. * Old TR4 sound support moved behind new interface
  205. * Sound support for TR1 using new interface - have to wait
  206. for external sound pak support for TR2 and TR3
  207. * New sound sample management/interface in TombRaider class
  208. [ 20030509 ]
  209. * Manually patched with JML's UNICODE support
  210. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  211. [ 20030101 ]
  212. * Seriously broken animation! =)
  213. * I wonder how much this breaks - hacks shoved in to
  214. keep it runnable until the new event system is started
  215. * Skeletal model refactoring
  216. * Seperating entity and animation states and it's ugly
  217. * Finer animation control starts
  218. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  219. [ 20021228 ]
  220. * Md3 refactoring
  221. * Many Md3 fixes and features out of unit test work
  222. * Huge Md3 unit, testing ground for future TR unit test
  223. [ 20021227 ]
  224. * Md3 easter egg in cvs
  225. * State system work and testing
  226. [ 20021224 ]
  227. * Wireframe color code doc in README
  228. * Minor compile fixes for gcc 3.x
  229. * Default portal display in wireframe mode now
  230. * New hop command to disable room hopping movement
  231. * New r_animate command to enable entity animation test
  232. * Fixed showfps fault on load screen
  233. * Review of System timer
  234. * Replaced FPS estimation with pure frame rate counter
  235. * SDLSystem uses SDL timer now
  236. * Removed some dupilcate console commands out documented
  237. * Depth sorted particles
  238. * Lots of minor depth sorting and vising work
  239. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  240. * Entity vis no longer considers rooms agian
  241. * New Vector replaces List as renderable container
  242. for a great deal of memory savings
  243. * Room mesh/sprites rendering in nontexture modes agian
  244. * Documentation updates
  245. * Fix entity out of room fix
  246. * New OGL mesh can render with multitexture
  247. * New all bumpmaps are now loaded into texture memory
  248. * New [Network.Server] RC support
  249. * Run console commands from RC file
  250. * Neat new multitexture logo effect
  251. * Hel only build from now on
  252. * "Shooting" test in cvs
  253. * Fixes for depth rendering
  254. * New wireframe mode color codes for renderable type
  255. * Entity sprites back
  256. * Time to move to beta versioning
  257. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  258. * New sshot upload script for my conv ;)
  259. * New entity rendering vising starts, primative depth sort
  260. * Static ( room models ) using sphere bounding volumes now
  261. * New enumeration coding style project wide starts
  262. * New room depth sorting code starts
  263. * Fix for version stamp in corner
  264. * New update room render list per frame command
  265. * Misc minor sound/animation updates
  266. * Hel vising fix in ViewVolume, hel enabled by default
  267. * Look for bugs caused by huge refactoring of codebase
  268. * Hel objects in all builds
  269. * World class temp keeps Light and OpenGLMesh deps for now
  270. * Refactoring: OpenRaider, Render, TombRaider classes
  271. * World class emerges in cvs ( Big refactoring job )
  272. * Texture use moved into Render class
  273. * Emitter use moved into Render class
  274. * Seperation of physical and rendered world starts
  275. * Hel clean up, unit testing fixes
  276. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  277. * New Camera API, clean up starting
  278. * Quaternion ( class ) in cvs
  279. * Toggle for hel use
  280. * Fix port reporting is expected host order agian
  281. * libHel starts creeping into cvs build starting with some vising
  282. * Netcode fix
  283. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  284. * Inactive text no longer rendered
  285. * More libhel work
  286. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  287. * Little manual route chaining test for the fun of it
  288. * Trace tests
  289. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  290. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  291. * Fix for console use before level load crash
  292. * TR4 hack to play footsteps when running
  293. * TR4 pak sounds loaded and playable - just not sourced yet
  294. * New play command
  295. * Improved sound support
  296. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  297. * TR4 pak sound reading and dumping
  298. ( I couldn't find any paks using compression - however
  299. my algorithm can handle those that may )
  300. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  301. * TR4 ponytail type guessing algorithm works with TR4 paks
  302. ( May not apply to all custom lara models )
  303. * TR4 pigtails rendering algorithm now too
  304. * In TR4 ponytail works great with default settings
  305. * Up key now gets last command entered
  306. * r_ponytail console command
  307. * All builds use same texture binds as former EXPERMENTAL builds
  308. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  309. in list and handling
  310. * TR4 GL light support ( pretty )
  311. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  312. * One room render command and changes for other old commands
  313. * Fix for crash using new room ->adJRoom vector
  314. * Fixed room vertex lighting
  315. * Documentation updates
  316. * New scripts for installing
  317. * New client/server kills
  318. * Thanks dan for tesing multiplayer - lots of bugs found
  319. * Started moving room struct into more of a class type of
  320. collections and what not
  321. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  322. * Hack to handle camera out of world - moves to like a FPS
  323. viewpoint -- needs quats and 'dragging' to make it smoother
  324. * Entities drawn in different order to handle large alpha
  325. polygon in rooms ( Hack until sorting algorithm is in place )
  326. * Little hack to force exit of threads w/o calling back
  327. * Lowered network traffic rate and disabled debugging to stdout
  328. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  329. * Code to handle bad texture ids, like in Nasa.tr2
  330. * Network multiplayer test Client/Server can now connect
  331. and pass data and generate clients on each end of game
  332. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  333. * Network code starts
  334. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  335. * Speed boost for entity room clipping
  336. * Fixed color lighting - still some polygons can go all white
  337. * Console commands for clipping and new fly mode
  338. * Getting ready to seperate world clipping and storage from Render
  339. * Cheap wall clipping hack ( works great however )
  340. Doesn't take into account adjoint rooms ( there is a reason )
  341. * EXPERIMENTAL Better GL light support for font/world interaction
  342. * EXPERIMENTAL new level texture loading
  343. * Switching maps in game should never cause crashs anymore
  344. * Found then fixed several memory leaks
  345. * Makefile rule just for memory profiling build ( make memory )
  346. * Vectors replacing Lists for most collection implementations in Render
  347. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  348. * Turn animation for fun
  349. * Room vertex lighting back in
  350. * Vertex color/normal support changes for model meshes
  351. * Skeletal model/mesh model collision _support_
  352. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  353. * Hop up/down to rooms when in void
  354. * Primative 3rd person camera
  355. * GL light support for TR1-TR3
  356. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  357. * Removed room mesh rendering from Render
  358. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  359. * OpenGLMesh and Light classes start
  360. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  361. * Ah, a little free time -- cleaning up Render class a little
  362. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  363. * Auto depends generation for certian people =p
  364. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  365. * Time based animation tracer
  366. * Rounded out mtk3d a little more with common func from
  367. other projects
  368. * New pathing subsystem
  369. * Relocatable data dir ( thanks joshua for idea )
  370. Set by using init var 'HomeDir'
  371. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  372. * Fixed room mesh cache tris texcoors
  373. * Changed room tracking code
  374. * Replaced old room cache mesh texcoor system for tris
  375. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  376. * New menu state for keys
  377. * Major OpenRaider class clean up, reducing, reformatting for
  378. use with picky compilers, etc
  379. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  380. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  381. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  382. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  383. * Wall detection ( no clipping yet )
  384. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  385. values b/c assigned to wrong structure )
  386. * More debugging for bad cache room mesh crash
  387. * New animation fix by making getNumAnimsForMoveable use signed
  388. values ( seems to make TR4 and other levels loadable agian )
  389. * Stopped flickering idle lara by only drawing 1 frame of idle
  390. * Better bad cache quad handling?
  391. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  392. * Fix for room quad's texture bug
  393. * Console print system prototype
  394. * Misc clean ups
  395. * Level load menu prototype active by default
  396. * New debug info in game room/sector/pos
  397. * Floor player clipping by sector ( yay )
  398. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  399. * Floor player clipping by box ( hhmmm... )
  400. * Backport of Camera
  401. * Backport of SDLSystem prototype to replace SDL wrapper
  402. * Backport of mtk3d with GL style matrices and etc
  403. * Hacky fix for texture ids for room polygons
  404. ( Caused by new fast cache room polygon builder )
  405. * Backport of UnRaider Texture handler
  406. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  407. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  408. * Bug found Texture ids broken on new room mesh translation
  409. * Texcoord fix for quads
  410. * Removed damned vertex arrays
  411. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  412. * Partially fixed new renderer/translator
  413. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  414. * New Makefile optional memeory_test.cpp OBJ injection
  415. * "Commit of Doom" to break cvs source, yay!
  416. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  417. * Render cleaned up a little more
  418. * New room mesh system using arrays
  419. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  420. * Fixed TR4 bone layering
  421. * Worked on finiding/rendering ponytail some more
  422. * Moved angle clac for tags back into TombRaider class
  423. * Screenshot TGA file fix
  424. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  425. * Ponytail hack
  426. * Better UV generation
  427. * Broke TR2 with the new animation framing
  428. * Animation frame 'safety valve' to prevent overflows
  429. until it can be fixed correctly
  430. * Animation translation fixes
  431. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  432. * More TR format notes
  433. * TR4 object header
  434. * Minor changes to OpenRaider for speed/calarity
  435. * Idle aframe test code in
  436. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  437. * Fix for Lara model picking in TR4
  438. * Fix for TR4 loading ( tr4_light )
  439. * Fix for TR4 loading ( tr4_ai_data )
  440. * Fog support
  441. * Fix for world geo ( room bbox adjust )
  442. * Fix for bad mem usage reporting for overhead
  443. * Fix for HUGE memory leaks in TombRaider class
  444. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  445. * Fix for memfile size reporting
  446. * Fix for GLString truncation
  447. * New audio dir support back in
  448. * Fix for insert of tree_insert for memeory
  449. * Iterative version of tree_insert for memeory togglable
  450. at compile time
  451. * Fix for m-string max accounting
  452. * RBTree fix for memeory ( must stop coding after 0200 )
  453. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  454. * Stability has degraded with aggressive feature prototyping
  455. * More information for zero allocs
  456. * Fix for some 0 byte allocatations found in project
  457. * Check for 0 byte allocatations
  458. * Old List back in for now - slower, smaller
  459. * Removed many unnessacary sleeps from older builds
  460. * New feature tracks memory usage by file
  461. * Print to screen while loading back
  462. * New GLString now has helper functions for speedy string
  463. updates to replace hacks
  464. * Fixed damn 'memeory' rbtree
  465. * More verbose fatal error reporting
  466. * Reworked memeory prototype into better code
  467. * Removed working list tracker from memeory
  468. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  469. * Memeory memory overhead reduction for filename storage
  470. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  471. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  472. * Back to dynamic C-strings to save 'memeory memory'
  473. * Wrote a RBTree implementation directly into Memeory util
  474. * TGA debug fix
  475. * Looking at writing RBTree directly into Memeory util
  476. * Fixed driver string memory leak in main found with Memeory
  477. * Fixed GLString memory leak just found with Memeory
  478. * Fixes for release build to avoid memeory debugger
  479. * Memeory changes to avoid new/delete calls internally
  480. affecting MEMEORY_ERROR reports ( much much slower list based )
  481. * New iostreams and memeory header guards
  482. * Doh, corerction on pointer 0 padding
  483. * New delete accounting hack
  484. * New Memeory unit test features/fixes
  485. * Printing addr with hexadecimal for obvious reasons
  486. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  487. * Fixed overlapped vars/data members
  488. * Dumps memeory report filename fix
  489. * Dumps memeory report for unfreed on exit now?
  490. * Console commands to debug 'memeory'
  491. * New c func printing option in Tree
  492. * Memeory profiling system starting
  493. * Font data fixes
  494. * Fixed sourceforge cvs tree
  495. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  496. * Fixed bug where ent draw didn't account for viewmodel
  497. in same room
  498. * New texture binding method for strict checking and
  499. to avoid prechecks on unsorted polygons
  500. * More rendering toggles for more testing
  501. * Draw room bbox with r_portal
  502. * Moved more commands to console only ( See README )
  503. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  504. * Fix rendering bug with r_portal
  505. * RC uses pakdir for strict path enforcement now
  506. * New RC commands for Map/Music that represent backend correctly
  507. ( It's a FIFO, not a sorter )
  508. * RC parser now uses console command parser helper too
  509. * Improvements to console command parser
  510. ( less memory, faster normal case, easier to add new commands )
  511. * Hack to try to unload level shows it's time to start a
  512. rewrite =)
  513. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  514. * Screenshot console command
  515. * View model render toggle console command
  516. * View model index fix for entity use
  517. * Console command naming clean up starting
  518. * Console fix for backspacing over prompt
  519. * Load command to load levels by index
  520. * Many more console commands, replacing some key commands
  521. * Sprites render after players now for more accurate scene
  522. * Collapsed some rendering gobals into temp LARA entity gobal
  523. * Portal visual debugging
  524. * Console fix for prompt display after command given
  525. * Fix for bad cvs sync
  526. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  527. * Portal (precompiled) use starts
  528. * Very basic console prototype in place
  529. * Render control flags ( Not same as mode flags )
  530. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  531. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  532. * Fix for RC loader
  533. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  534. * Temp resource redundency pruning solution
  535. * More string safety auditing and fixes
  536. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  537. * Hack to fix texture dumping
  538. * More string clean up
  539. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  540. * Minor TR support work
  541. * Texture dumping fix for new mtk_tga
  542. * New tristrip rendering sprites
  543. * Changed to snprint in all objects now
  544. * Clean up in texture use
  545. * Clean up in screenshot code
  546. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  547. * Animation frame testing hack back keys '[' and ']'
  548. * Reduction of room rendering top levels ( consistent speed? )
  549. * Improvments to texture handling and loading
  550. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  551. * Updated mtk_tga from my current mtk_image source
  552. fixes tga save bug and more stuff
  553. * New more correct FPS counter for alpha testers amusement
  554. DisplayFPS=true in init and key command 'f'
  555. * Refactoring and clean up in OpenRaider
  556. * TombRaider getting ready for testing new class based system
  557. * Got new specs for TR4 and TR5
  558. * Readying class based system for new physics and rendering
  559. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  560. * Fixes for fast texture cache for older tombraider data
  561. * Fixes for TombRaider unit test
  562. * Makefile changes for gcc 3.0
  563. * GLString use fix, forgot to disable culling - thanks dan
  564. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  565. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  566. * Tune up of Sound
  567. * Disable cusor show on switch to fullscreen also
  568. * GLString scaling
  569. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  570. * New Sound flags ( allows for easier expansion )
  571. * Start loadscreen before caching sound now
  572. * NOTE audio support is fine - just low memory condition kill
  573. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  574. * Broke audio support by switching around
  575. OpenRaider, LoadLevel/SetupAudio
  576. * README update
  577. * Texture caching while reading from diskfile in callback
  578. * New load screen percentage feedback via callback
  579. * Fix for Tombraider multiple Clear() bug
  580. * New load ordering, might break some things
  581. * More work on GLString use in OR
  582. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  583. * Speed set on Camera
  584. * Played with some refactoring in OpenRaider class
  585. and thread hacks for external texture use
  586. * New texture loading to make external textures
  587. id independent of TR texture id at load time
  588. * Changed 'load screen' layout and particle setup
  589. * Removed dependence of Emitter on Texture agent - calls
  590. GL texture bind directly now
  591. * Particle partial resync with freyja_particle tree
  592. * Emitter partial resync with freyja_particle tree
  593. * Render minor reduction/refactoring, breaking up some code
  594. * New GL font system for OpenRaider ( GLString )
  595. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  596. * GlGetString use 'correct' fix
  597. * Music list reimplemented for CVS
  598. * Emitter commited to CVS ( oopsie )
  599. * Changlog reformated
  600. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  601. * New Changlog format
  602. * Minor GL string use 'temp fix' in Render
  603. * ModelDebug option to RC to disable model load debugging
  604. * TODO update
  605. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  606. * Minor rendering changes
  607. * Particle test fix
  608. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  609. * Particle testing ( Using one of my freyja prototypes )
  610. * Fullscreen toggle - '9' key
  611. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  612. * Timer prototype starts, just using a time delay for now
  613. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  614. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  615. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  616. * Set up new box just for windows TR compatibility tests
  617. ( got old ppro out, bought a hdd for it - weee )
  618. * Testing exported meshes with Freyja
  619. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  620. * Mesh export test for TombRaider
  621. * Texel adjustment method rolled back into TombRaider
  622. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  623. * TR4 sky mesh?
  624. * Texture changes
  625. * Freyja work with ponytail graphing
  626. * New FPS counter uses larger frame samples and reset
  627. ( readings still off by a little )
  628. * Splash screen for threaded loads (shakes for fullscreen feedback)
  629. * Particle engine research ( no code )
  630. * Threading testing
  631. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  632. * Might wait to install X 4.0.1 to work on bump map rendering
  633. * Render check for multitexture
  634. * Fixed OpenRaider to use new TombRaider::Texture API
  635. * Bump map use with new TombRaider backend API
  636. * "TR3 objtexture alpha clip" back in for 32bit textiles
  637. * More testing features like texture dumping for all versions
  638. * Special texture loading default use in TR4/TR5
  639. * Zero padding on dumped textures - yes, it is about time
  640. * Fixed special texture loading/dumping
  641. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  642. * 32bit texture default use in TR4/TR5
  643. * 32bit texture testing in TR5
  644. * Make rule regression testing in cvs tree
  645. `make tombraider.test`
  646. * Better make rules for tombraider.test
  647. * TombRaider fixes for compression use and dellocation
  648. * New TombRaider::LoadTR5
  649. * Worked on TombRaider agent
  650. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  651. * Added *some of the TR5 spec to regression test build
  652. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  653. * Some minor checks for bad allocation of meshes?
  654. * Changed moveable code to assume nonanimated entity
  655. * Entity drawing tied to room drawing
  656. (For vising, later use an entity cache per room to avoid full cycle)
  657. * Screenshot name now based on VERSION string (better bugs reports)
  658. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  659. * Fixed Freyja tree's colored polygons
  660. * More debug output on animation building
  661. * Fixed Freyja's tree too
  662. * Fixed TR4 decompress bug
  663. ( silly me, it only worked because of opt, didn't clear a var )
  664. * Animation grouping prototype
  665. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  666. * Fixes for mesh rendering ambient light level
  667. * Fixes for animtion rendering
  668. * Fixes for animation loading
  669. (TR2+ lara has some animation problems still, with junk frames)
  670. (TR1 lara works because all the right indices = 0)
  671. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  672. * Fixed animations using steping fix I wrote for libfreyja_egg
  673. this breaks the old TR aniamtion hacks though =)
  674. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  675. * Back porting to Freyja to help figure out TR animation problems
  676. * Worked on TR5 and TR4 texture alpha flags
  677. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  678. * Fixed skeletal/moveable loading and animation
  679. * Starting entity mapping tracer
  680. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  681. * NOTE make enities list so dup models won't draw to same position
  682. * Caching caused segfault - so now emulate dumb smart pointers
  683. * Removed Free TR data, it caused to many segfaults,
  684. for some reason it frees twice even with Clear()
  685. * Caching for duplicate models ( saves tons of memory )
  686. * Fixed loading and animation for all models in level
  687. * Broke animation with new loader?! (caused by new moveable loading)
  688. * Free TR data after load ( May cause segfault on exit )
  689. * Simple vising for items back in
  690. * Oops, removed mesh draw from viewmodel renderer
  691. ( was debuging item meshes )
  692. * Fixed tr4 (2 layer tags) flag set on non lara models
  693. * Fixed moveable loading
  694. * Looking for moveable object drawing problems ( werid )
  695. * Fixed item positioning set on load
  696. * Fixed sprite/room amb lighting back to white ( heh, oops )
  697. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  698. * Void color only when outside world
  699. * Various minor renderer changes
  700. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  701. * Fixed lara's colored polygons index bug for TR1
  702. * Autoload lara as view model
  703. * Tr4 two mesh system use
  704. * Basic skeletal model animation (frame rate based)
  705. * Skeletal model rendering
  706. * Skeletal model loader finished
  707. * No quaterions generated in current skeletal loader
  708. It'll be easy to add bone lerping later, but first I want
  709. correct behavior ( ie animation and placement )
  710. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  711. * Planning rendering engine #3
  712. * Once skeletal models are in rendering engine #2
  713. physics code can start
  714. * EXPERIMENTAL moveable code starts
  715. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  716. * Moveable code finaling coming back in ( now with quats )
  717. * Bug fix to ignore bad meshes in some TR4 levels?
  718. * TombRaider class test
  719. * Some TR5 specs fell in my lap today =)
  720. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  721. * Mouse motion control fixes
  722. * Item sprite rendering ( TR1, TR2, and should work for others )
  723. * Item sprite loading ( TR1, TR2, and should work for others )
  724. * Fixed room sprite loading
  725. * Hack temp fixes for camera ( broke it bad last night )
  726. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  727. * Baisc strafing and better forward/backward movement on camera
  728. * More user documentation and bug tracking
  729. * Portal toggle
  730. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  731. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  732. * Mouse look code
  733. * The portal code is hindered by the old XZ vis check =(
  734. once it's replaced it should be 100% correct
  735. * Added portal code, and is almost fully working now
  736. * Worked on portal code (testing)
  737. * Since adding quaternion camera, segfault on exit... hhmmm...
  738. * Finished quaternion based camera and rendering
  739. * Planning to break mtk3d into base type classes and expand it as
  740. a library with learping functions for use in animation also =)
  741. * Started on quaternion camera and quaternion support in mtk3d
  742. * TR4 sound fx postioning loader starts
  743. * GL driver string from resource
  744. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  745. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  746. * SDL key code fixes
  747. * More SDL fixes for rendering
  748. * More SDL work, fixes
  749. * FPS counter prints to console every 100 frames
  750. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  751. * SDL is very slow atm ( drag ass )
  752. You can edit Makefile to set it to use it if you want
  753. * Finished basic test SDL interface
  754. * Started on item sprite loading (likes a little more, but not priority)
  755. * Aren't you all gald I ditched render engine #1 now? ;)
  756. * New sprite rendering code
  757. * Fixed bug that drew static room meshes twice
  758. * Fixed bug that drew alpha sorted tris 3 times
  759. (Fixes all known alpha rendering bugs)
  760. * Room sprite loading code
  761. * Cleaned code, fixed some documentation
  762. * Started work on Resource agent, not ready to replace old code yet
  763. * No longer dump textures, unless explictly set in rc file
  764. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  765. * Fixed XEmacs modes should have been 'Mode: C++'
  766. * Looked at portal design guide, was useless
  767. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  768. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  769. * SDL support starts back
  770. * Added my old linux joystick code
  771. * Basic sorted alpha poly render second pass with very small penalty
  772. ( An all new rendering feature never in engine before )
  773. * Figured out best way to sort alpha polys exp with rooms only for now
  774. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  775. * Static mesh rendering back ( doesn't use room lighting
  776. intensity for now )
  777. * Texel alignment
  778. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  779. * Static meshes
  780. * Model meshes
  781. * Mipmaps in Texture as option
  782. * Code clean up
  783. * Item sprite and room sprite loader code about finished
  784. * Finished adding my screenshot code from Freyja, and
  785. made it produce TGAs instead of PPMs ( cmd 'S' )
  786. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  787. * POublic CVS Release
  788. * Vertex lighting now functional and stable in new engine
  789. * Fix for TR4 water alpha via textile generator, but
  790. some light shards are still black - might be other
  791. alpha flags that are unknown
  792. * New level loader using _map_list
  793. * New Map list RC rule
  794. * Start of item sprite code in new engine
  795. * Leaving old Texture calls for compaiblity with obsolete
  796. * New textile loading by moving new code into Freyja's
  797. TombRaider module to handle *all pixmap generation
  798. * User documentation
  799. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  800. * Testing
  801. * Resource system back in
  802. * AL init threaded off
  803. * Switched order of AL and GL inits
  804. ( so you can have in game progess loader for loading )
  805. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  806. * Should have all the best of the engines merged by Monday!
  807. * Started model rendering code for engine #2
  808. * New mode control for WIREFRAME, SOLID, TEXTURE
  809. * Fixed texel index bug for rooms
  810. * New Camera methods for visibility and more accessors
  811. * Render engine #2 feature upgrade by merging with engine #1
  812. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  813. * Rendering engine #2 fixes
  814. * New Camera method for positioning
  815. * Rendering engine #2 update
  816. * Added documentation to Sound agent
  817. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  818. * Texture manager fixes
  819. * Tesselated quads
  820. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  821. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  822. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  823. * Render fixes
  824. * OpenAL fixes for /dev/dsp in use and _init guard
  825. * Added Sound manager, OpenAL support for groovy 3d audio =)
  826. * Dropped all OSS code
  827. * Fixed segfault by freeing _texture and _tombraider twice
  828. * TR4 texture fixes ported from gegg
  829. * Fixed segfault on texture handling
  830. * Removed splash screen code completely
  831. ( Will later use loader screens just like TR )
  832. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  833. * Splash screen as compile time support
  834. * PThread support as compile time option
  835. * TR4 texel loading fixes
  836. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  837. * OpenRaider request for sourceforge hosting
  838. * New Render class is now the new renderer
  839. * GLUT use abstracted and placed into openraider.cpp
  840. * Mtk Image manager
  841. * Mtk texture manager
  842. * Thread for Freyja loader
  843. * Freyja camera
  844. * OpenRaider RC system design
  845. * Freyja loader replaces yuri loader in test build
  846. * Splash screen
  847. * New engine starts
  848. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  849. * Removed drawing another lara as an error marker for movables
  850. * Removed level dumping and saving
  851. * Split up mesh rendering
  852. * New 3rd person lara camera rendering
  853. * New animation control
  854. * This project is based on trueview by yuri and some patches
  855. and porting to linux by Mongoose along with code from
  856. GooseEgg by Mongoose
  857. * Log started