Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9年前
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commands Started work on Entity system 9年前
games Auto code indentation [skip ci] 10年前
loader TR3 level loader, assert macros 9年前
system Render into textures, camera room tracking & target UI (all non-working) 9年前
utils Format code [skip ci] 10年前
Camera.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Console.h Imgui update, controller & camera movement improvements. 9年前
Entity.h Imgui update, controller & camera movement improvements. 9年前
Game.h Controller menu navigation & limit camera rotation 9年前
Log.h Support for Room Sprites 9年前
Menu.h Auto code indentation [skip ci] 10年前
MenuFolder.h Auto code indentation [skip ci] 10年前
Mesh.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Render.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Room.h Started work on Entity system 9年前
RoomData.h TR3 level loader, assert macros 9年前
RoomMesh.h Wrong assert was used when including glm 10年前
RunTime.h Fixed StaticMesh Y offset 10年前
Script.h Small fixes (tried to compile with Visual Studio) 9年前
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9年前
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9年前
Sprite.h Return of (animated) textile and sprite viewer 9年前
StaticMesh.h Individual toggles for bounding box visualisation. 10年前
TextureManager.h Render into textures, camera room tracking & target UI (all non-working) 9年前
UI.h Updated imgui, added consoleAction. 10年前
World.h Support for Room Sprites 9年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10年前
global.h Small fixes (tried to compile with Visual Studio) 9年前