Open Source Tomb Raider Engine
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Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
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commands Started work on Entity system 9 år sedan
games Auto code indentation [skip ci] 10 år sedan
loader TR3 level loader, assert macros 9 år sedan
system Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
utils Format code [skip ci] 10 år sedan
Camera.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
Console.h Imgui update, controller & camera movement improvements. 9 år sedan
Entity.h Imgui update, controller & camera movement improvements. 9 år sedan
Game.h Controller menu navigation & limit camera rotation 9 år sedan
Log.h Support for Room Sprites 9 år sedan
Menu.h Auto code indentation [skip ci] 10 år sedan
MenuFolder.h Auto code indentation [skip ci] 10 år sedan
Mesh.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
Room.h Started work on Entity system 9 år sedan
RoomData.h TR3 level loader, assert macros 9 år sedan
RoomMesh.h Wrong assert was used when including glm 10 år sedan
RunTime.h Fixed StaticMesh Y offset 10 år sedan
Script.h Small fixes (tried to compile with Visual Studio) 9 år sedan
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
Sprite.h Return of (animated) textile and sprite viewer 9 år sedan
StaticMesh.h Individual toggles for bounding box visualisation. 10 år sedan
TextureManager.h Render into textures, camera room tracking & target UI (all non-working) 9 år sedan
UI.h Updated imgui, added consoleAction. 10 år sedan
World.h Support for Room Sprites 9 år sedan
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 år sedan
global.h Small fixes (tried to compile with Visual Studio) 9 år sedan