Open Source Tomb Raider Engine
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Window.h 1.6KB

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  1. /*!
  2. * \file include/Window.h
  3. * \brief Windowing interface
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _WINDOW_H_
  8. #define _WINDOW_H_
  9. #ifdef WIN32
  10. #define __attribute__(x)
  11. #endif
  12. #include <ctime>
  13. #include "global.h"
  14. typedef struct {
  15. char *text;
  16. unsigned int x;
  17. unsigned int y;
  18. int w;
  19. int h;
  20. float scale;
  21. float color[4];
  22. } WindowString;
  23. /*!
  24. * \brief Windowing interface
  25. */
  26. class Window {
  27. public:
  28. /*!
  29. * \brief Deconstructs an object of Window
  30. */
  31. virtual ~Window();
  32. virtual void setDriver(const char *driver) = 0;
  33. virtual void setSize(unsigned int width, unsigned int height) = 0;
  34. virtual void setFullscreen(bool fullscreen) = 0;
  35. virtual void setMousegrab(bool grab) = 0;
  36. virtual int initialize() = 0;
  37. virtual void eventHandling() = 0;
  38. virtual void setTextInput(bool on) = 0;
  39. virtual void delay(clock_t ms) = 0;
  40. virtual void swapBuffersGL() = 0;
  41. virtual int initializeGL();
  42. virtual void resizeGL();
  43. virtual void glEnter2D();
  44. virtual void glExit2D();
  45. virtual void setFont(const char *font) = 0;
  46. virtual int initializeFont() = 0;
  47. virtual void writeString(WindowString *s) = 0;
  48. virtual void drawText(unsigned int x, unsigned int y, float scale, const float color[4], const char *s, ...)
  49. __attribute__((format(printf, 6, 0))) = 0;
  50. //! \fixme should be private
  51. unsigned int mWidth;
  52. unsigned int mHeight;
  53. protected:
  54. bool mInit;
  55. char *mDriver;
  56. bool mFullscreen;
  57. bool mMousegrab;
  58. bool mFontInit;
  59. char *mFontName;
  60. };
  61. #endif