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- /*!
- * \file src/SoundNull.cpp
- * \brief This is the null audio manager Implementation
- *
- * \author xythobuz
- */
-
- #include "SoundNull.h"
-
- SoundNull::SoundNull() {
- }
-
- SoundNull::~SoundNull() {
- }
-
- int SoundNull::initialize() {
- return 0;
- }
-
- void SoundNull::setEnabled(bool on) {
- }
-
- void SoundNull::setVolume(float vol) {
- }
-
- int SoundNull::registeredSources() {
- return 0;
- }
-
- void SoundNull::clear() {
- }
-
- void SoundNull::listenAt(float pos[3], float angle[3]) {
- }
-
- void SoundNull::sourceAt(int source, float pos[3]) {
- }
-
- int SoundNull::addFile(const char *filename, int *source, unsigned int flags) {
- return 0;
- }
-
- int SoundNull::addWave(unsigned char *wav, unsigned int length, int *source, unsigned int flags) {
- return 0;
- }
-
- void SoundNull::play(int source) {
- }
-
- void SoundNull::stop(int source) {
- }
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