Open Source Tomb Raider Engine
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Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 9 years ago
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commands Fixed window resizing and initial camera offset. 9 years ago
deps Now using stb_truetype instead of SDL2-TTF. 9 years ago
loader TextureManager is now completely static. 9 years ago
system Fixed FontTTF Glyph Y Offset 9 years ago
utils Now using stb_truetype instead of SDL2-TTF. 9 years ago
CMakeLists.txt Now using stb_truetype instead of SDL2-TTF. 9 years ago
Camera.cpp Performance boost by storing data in GL buffers directly 9 years ago
Console.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 years ago
Entity.cpp Added basic view frustum culling 9 years ago
Game.cpp TextureManager is now completely static. 9 years ago
Log.cpp Implemented get command 9 years ago
Menu.cpp Windowing classes now static. Tried to clamp camera rotation. 9 years ago
MenuFolder.cpp TextureManager is now completely static. 9 years ago
Mesh.cpp TextureManager is now completely static. 9 years ago
Render.cpp TextureManager is now completely static. 9 years ago
Room.cpp Fixed window resizing and initial camera offset. 9 years ago
RoomData.cpp Performance boost by storing data in GL buffers directly 9 years ago
RoomMesh.cpp TextureManager is now completely static. 9 years ago
RunTime.cpp Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 years ago
Script.cpp Added binary file format template for Script 9 years ago
SkeletalModel.cpp Fixed StaticModel rotation 9 years ago
SoundManager.cpp Using stb_image, stb_image_write. New imgui version. 9 years ago
Sprite.cpp Fix glm includes for Travis 9 years ago
StaticMesh.cpp Fixed window resizing and initial camera offset. 9 years ago
TextureManager.cpp Now using stb_truetype instead of SDL2-TTF. 9 years ago
UI.cpp TextureManager is now completely static. 9 years ago
World.cpp Added basic view frustum culling 9 years ago
config.cpp.in make install should work properly on Mac and Linux 9 years ago
main.cpp TextureManager is now completely static. 9 years ago