Open Source Tomb Raider Engine
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Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 anni fa
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commands Started work on Entity system 9 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Fixed TR1 level loading (sound samples and colors) 9 anni fa
system Using float for font colors. Better controller mapping. 9 anni fa
utils Using float for font colors. Better controller mapping. 9 anni fa
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 anni fa
Console.h Imgui update, controller & camera movement improvements. 9 anni fa
Entity.h Imgui update, controller & camera movement improvements. 9 anni fa
Game.h Controller menu navigation & limit camera rotation 9 anni fa
Log.h Support for Room Sprites 9 anni fa
Menu.h Using float for font colors. Better controller mapping. 9 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Added support for TR1 levels 9 anni fa
Render.h Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
Room.h Removed unused stuff [skip ci] 9 anni fa
RoomData.h Removed unused stuff [skip ci] 9 anni fa
RoomMesh.h Wrong assert was used when including glm 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Small fixes (tried to compile with Visual Studio) 9 anni fa
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
Sprite.h Return of (animated) textile and sprite viewer 9 anni fa
StaticMesh.h Individual toggles for bounding box visualisation. 10 anni fa
TextureManager.h Added support for TR1 levels 9 anni fa
UI.h Updated imgui, added consoleAction. 10 anni fa
World.h Support for Room Sprites 9 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h Using float for font colors. Better controller mapping. 9 anni fa