Open Source Tomb Raider Engine
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Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 10 anos atrás
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commands Started work on Entity system 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Fixed TR1 level loading (sound samples and colors) 10 anos atrás
system Using float for font colors. Better controller mapping. 10 anos atrás
utils Using float for font colors. Better controller mapping. 10 anos atrás
Camera.h LoaderTR1 Unfinished Business support. Sprint for camera movement. 10 anos atrás
Console.h Imgui update, controller & camera movement improvements. 10 anos atrás
Entity.h Imgui update, controller & camera movement improvements. 10 anos atrás
Game.h Controller menu navigation & limit camera rotation 10 anos atrás
Log.h Support for Room Sprites 10 anos atrás
Menu.h Using float for font colors. Better controller mapping. 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Added support for TR1 levels 10 anos atrás
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Room.h Removed unused stuff [skip ci] 10 anos atrás
RoomData.h Removed unused stuff [skip ci] 10 anos atrás
RoomMesh.h Wrong assert was used when including glm 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Small fixes (tried to compile with Visual Studio) 10 anos atrás
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 anos atrás
Sprite.h Return of (animated) textile and sprite viewer 10 anos atrás
StaticMesh.h Individual toggles for bounding box visualisation. 10 anos atrás
TextureManager.h Added support for TR1 levels 10 anos atrás
UI.h Updated imgui, added consoleAction. 10 anos atrás
World.h Support for Room Sprites 10 anos atrás
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anos atrás
global.h Using float for font colors. Better controller mapping. 10 anos atrás