Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. * Moved system_timer into time utilities, changed its API
  9. * Fixed a bug that prevented input of console commands using
  10. the shift key for eg. uppercase letters or symbols
  11. [ 20140306 ]
  12. * Created utility library
  13. * Rewrote bufferString()
  14. * Rewrote and fixed fullPath(), it worked more or less by accident
  15. [ 20140305 ]
  16. * Now using cmake build system
  17. * Pak file extensions are checked to see if they could be valid
  18. * Bugfix: String was used after being deleted in OpenRaider.cpp
  19. [ 20140304 ]
  20. * Removed memory test
  21. [ 20140303 ]
  22. * Removed Map.h & Tree.h, using std::map instead...
  23. [ 20140221 ]
  24. * Removed the `Map` command. Now the PakDir command causes
  25. a recursive search of the specified directory. Every file found
  26. is added to the map list if it validates.
  27. * The menu map list can now be stepped per folder with the
  28. right and left arrows.
  29. * Methods wrapping printf-style functions now get compiler warnings
  30. * Reenabled some warnings and fixed them
  31. [ 20140216 ]
  32. * Removed the FastCard option. Not necessary on todays hardware?!
  33. * Removed UNICODE_SUPPORT, not working this way with SDL2
  34. [ 20140215 ]
  35. * Enabled previously disabled polygon smoothing & color material
  36. when setting fastcard to true
  37. * Fixed bug in system timer millisecond conversion
  38. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  39. [ 20140210 ]
  40. * Finished the Tomb Raider 1 Item/State definitions
  41. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  42. https://wiki.libsdl.org/MigrationGuide
  43. [ 20140209 ]
  44. * Renamed OpenGLMesh to Mesh
  45. * Removed unused flags, enums, ...
  46. [ 20140202 ]
  47. * Fixed more cppcheck warnings
  48. * Removed unnecessary defines (USING_xxx)
  49. [ 20140201 ]
  50. * Rewrote Memory Unit Test using greatest
  51. * Used C++ static analysis tool cppcheck and tried to fix
  52. its warnings
  53. [ 20140131 ]
  54. * All unit tests buildable again and no more warnings
  55. [ 20140129 ]
  56. * Removed unused libferit stuff
  57. * Changed code to generate much less warnings
  58. * Using relative epsilon for float comparison
  59. [ 20140124 ]
  60. * Fixed some TombRaider.cpp warnings
  61. [ 20140120 ]
  62. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  63. * Converted all tabs to spaces (4 spaces per tab)
  64. * Auto indented all cpp files
  65. [ 20140119 ]
  66. * Enabled linear texture filtering for fonts, resulting in nicer
  67. looking down scaling
  68. * Removed unused TGA font parts of GLString with slight API changes
  69. * Modified GLString Unit Test to work with new GLString
  70. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  71. from SDLSystem
  72. * Silenced many more warnings
  73. [ 20140118 ]
  74. * Removed unused (and pretty empty) Entity class
  75. [ 20140117 ]
  76. * Reenabled room hopping on launch
  77. * Now using C++11 standard.
  78. * Turned on many more warnings and silenced some of them.
  79. * Removed empty Quaternion Unit Test
  80. [ 20140111 ]
  81. * Rewrote GLString Unit Test, now using TTF Font
  82. * Removed included TGA font and loading code
  83. * Rewrote Matrix Unit Test now using greatest
  84. * Documented MatMath, fixed bug in helRandomNum(),
  85. added better Unit Test
  86. * Only one way of conversion between Deg and Rad in MatMath
  87. * Use the same style of include guards in all headers
  88. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  89. a segfault on launch
  90. [ 20140110 ]
  91. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  92. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  93. * Removed empty Light.cpp
  94. * All Unit Tests build without warning
  95. * Converted many FIXME comments to be in the doxygen documentation
  96. * Removed hel & mstl folders, moved into parent directory
  97. * mtk_tga Unit Test uses greatest
  98. * Moved remaining Unit Tests (Network & TombRaider)
  99. * memory_test Unit Test no longer produces warnings
  100. * Building a memory test build no longer produces warnings
  101. [ 20140109 ]
  102. * Added greatest Test Framework, rewrote Sound Test
  103. * Renamed all memeory references to memory
  104. * Moved headers into include/
  105. * Put Unit Tests into test/
  106. [ 20140107 ]
  107. * Removed hel/Mass. There was an object of this class in World,
  108. but it was never used!
  109. * Removed even more unused files (mstl/Vector.cpp,
  110. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  111. mstl/Stack.h)
  112. * Completely removed hel/Simulation, as it depends on missing
  113. files (hel/CollisionObject)
  114. * Improved Makefile portability
  115. [ 20140106 ]
  116. * Hel Simulation Test builds, but doesn't work!
  117. [ 20140105 ]
  118. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  119. * Fixed strange Mouse Y-Axis Overflow bug
  120. * Cleanup of Makefile
  121. [ 20140104 ]
  122. * Hel Unit Test build & passes
  123. * Spring & Simulation Tests unbuildable, missing files?
  124. * GLString Unit Test builds, works not every time?
  125. * TombRaider Unit & Regression Test working
  126. [ 20140103 ]
  127. * Removed more (unused?) code, PSKModel & UTPackage
  128. * Removed unused MD3, mtk3d, MtkImage stuff!
  129. [ 20140102 ]
  130. * Improved the Mac build steps...
  131. Freealut now in /usr/local so we don't need to call
  132. install_name_tool on the built binary
  133. * Removed the old & unused GLUTSystem
  134. * Replaced the (unknown) included sample sound file
  135. * Removed some redundant build config defines
  136. [ 20140101 ]
  137. * Fixed Wavebuffer loading of Sound subsystem, as well as
  138. making the Sound Unit Test buildable on Mac.
  139. Added new argument to loadWav, length of buffer.
  140. * Changed (unknown) included Font to Droid Sans Mono
  141. * Fixed Render bug, now console is visible again
  142. * Implemented CMD + Q shortcut on Mac to quit
  143. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  144. the first received mouse event, because its faulty, thanks
  145. to an SDL bug:
  146. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  147. * Fixed incredibly slow mouse/camera movements
  148. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  149. invisible and grab it in windowed mode
  150. [ 20131231 ]
  151. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  152. mode on Mac, still not working correctly, but better :)
  153. [ 20131227 ]
  154. * Moved included documents into GitHub Repo wiki
  155. (https://github.com/xythobuz/OpenRaider/wiki)
  156. * Reduced start up time by increasing animation speed
  157. [ 20131221 ]
  158. * Reimplemented deprecated gluLookAt()
  159. * Reimplemented deprecated gluPerspective()
  160. * Reimplemented deprecated gluBuild2DMipmaps()
  161. * Reimplemented alutLoadWAVFile(), seems not to be working
  162. * Moved mac distribution logic from makefile into scripts
  163. [ 20131219 ]
  164. * Bundle now contains dynamic libraries not included with Mac OS X
  165. * Bundle now runs setup if needed
  166. * Fixed memory test builds not running on OS X
  167. [ 20131218 ]
  168. * Enabled ALUT on Mac OS X
  169. * Silenced many warnings regarding non-writable string constants
  170. * Fixed issues with linked libraries on Mac OS X
  171. * Implemented support for bundling OpenRaider as Mac App
  172. * Removed Microsoft Visual Studio Project files
  173. * Removed Screenshot Script
  174. [ 20131217 ]
  175. * No longer segfaults on launch in Mac OS X
  176. [ 20131215 ]
  177. * Wrote new README file
  178. * Added stub for missing hel/CollisionObject
  179. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  180. [ 20030713 ]
  181. * UTPackage class forked from PSKModel class
  182. * System class gets download, dir backports
  183. * libferit usage in public CVS
  184. * mtk_tga gets filename parm save and drops color swaping
  185. [ 20030704 ]
  186. * Tested PSKModel with models from:
  187. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  188. * On the fly resolution change like in unit tests
  189. * GLString obsoleted, undefining HAVE_SDL_TTF
  190. will cause OR to use font.tga texture fallback
  191. * Merged GLString and SDL_TTF utils Texture usage
  192. * TTF renderer replaces texture font system
  193. * Font system using new ortho projection
  194. * Requirements file now in cvs
  195. * Fixed all known level loading issues from new codebase
  196. * Loadlevel command using mapname string
  197. * Maps are validated on rc load
  198. * Experimental TTF support in OpenRaider, Look in RC file
  199. * Removed Console, MtkImage classes from private tree
  200. [ 20030701 ]
  201. * Removing OpenRaider Map use for level/music string storage
  202. ( This means if you set a map to a certain number in rc, then
  203. you can no longer call it by 'load #' )
  204. * Fixed PSKModel unit test build
  205. * Fixed Hel Simulation, Spring unit test builds
  206. [ 20030630 ]
  207. * EXPERIMENTAL on the fly colored -> textured polygon code
  208. ( It's not even funny how bad the colors match currently )
  209. * API changes in Texture class to make it easier to upgrade
  210. * Screeshots stored in ~/.OpenRaider/sshots/
  211. * Fixed broke new multitexture support in Texture class
  212. * Texture class gets color texture generator
  213. * Texture class gets SDL_TTF support from SDLSystem
  214. * Update to OR Texture class ( backports from UnRaider )
  215. * Fixed matrix multiplcation issues with fixed code generator
  216. * Reworking broken Matrix changes into rollback fix
  217. * Fixes for Matrix based math breakage ( just rolled it rollback )
  218. [ 20030618 ]
  219. * Redone a lot of hel and it's use, broke a lot of things
  220. * UTF-8 and TTF font texture generation support
  221. * Camera broken, Matrix broken, Quaternion broken?
  222. * About finished mtk3d and hel converging
  223. * Phyiscs system base work done
  224. [ 20030604 ]
  225. * Console/command rollover not finished, but working
  226. * BUG portals/walk block too often with current collision
  227. * BUG room sprites have wrong texture ID?
  228. * Unicode key support?
  229. * Some more user definable keys using 'bind' command
  230. * System gets old resource system, new resource system
  231. based on it with dynamic modes and command parsing
  232. [ 20030602 ]
  233. * Mouse grab command
  234. * New key input design, currently using ASCII to
  235. be compatible with old code
  236. * SDL mouse grab toggle back in SDLSystem
  237. * SDL_TTF support starts in SDLSystem
  238. * Made printf string buffering part of System
  239. * Simulation fixes, GL unit test
  240. * Removed main.* from CVS
  241. * Removed Raider.*, gl_util.* from local tree
  242. * Added Mass, ParticleMass, Simulation to CVS
  243. * More stat commands for debugging
  244. * Fix for console command marker strip
  245. * Updates to Hel, mass simulator, more vector operators
  246. [ 20030528 ]
  247. * RC file now allows imports of another RC file
  248. ( If you want to be a jackass you *can make it loop )
  249. * RC file now interprets spaces ( User request )
  250. * RC file allows trailing comments now
  251. * Room hopping disabled by default now
  252. ( command hop to enable )
  253. * Swimming movement added to stop-gap movement system
  254. [ 20030526 ]
  255. * Removed some test code from TombRaider
  256. * Fix for TR4 loading using TRC loader
  257. * Fix for solid mode rendering debug ( solid, r_light 1 )
  258. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  259. * Finished up element API, some TRC support for faces
  260. * Stopping work on array renderer until the element
  261. system is back up ( possible backport for 0.1.0? )
  262. * Cleaning up OpenGLMesh prototype API
  263. [ 20030524 ]
  264. * New OpenGLMesh array renderer
  265. * Fix for Vector collection empty handling
  266. * Fix for the 20030519 segfault/lock on exit bug
  267. * More API unification coding, and OpenRaider usage
  268. for room loading
  269. * Watch for a lot of new bugs, this is a lot of
  270. coding changing around
  271. [ 20030522 ]
  272. * More unification, including TRC room translation
  273. support starts ( convert from TRC to OR )
  274. * Handle TRC loading in OpenRaider CVS builds
  275. * TR5 loading tweaking to work for demo paks as well
  276. * Room sprite processing factored out
  277. [ 20030521 ]
  278. * TR5/TRC Sound ripping/in game loading finished
  279. * More TombRaider format unification
  280. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  281. * TR5/TRC loader finished - loads only nondemo map I have
  282. [ 20030519 ]
  283. * More work on TR5/TRC support now using doc std
  284. * Refactored skeletal class structure
  285. * BUG seems to be leak fix related world clear lock
  286. * Fix: Skeletal animation memory leak
  287. * New rendering routine for new temp mesh type
  288. ( Buggy and expensive, but it's a stop gap )
  289. ( Colored polygons aren't really rendered as such )
  290. * Fix: OpenRaider new mesh API stop-gap handling
  291. * Fix: TombRaider new mesh loader API
  292. [ 20030517 ]
  293. * BUG found in new mesh loader API
  294. ( Quad tess is broken in TombRaider for meshes )
  295. ( Vertex array translation from TombRaider broken )
  296. * Event system partially in place, needs glue as well
  297. * Console commands from RC hack/fix
  298. [ 20030516 ]
  299. * Mesh rendering temp disabled until mesh renderer
  300. is fully redone
  301. * Finally getting a lot of the more complex mesh
  302. building routines pushed behind clean API from
  303. the OpenRaider to the TombRaider class
  304. ( Could cause a lot of new bugs? )
  305. * Event system test structures introduced to World
  306. * Some major work on model_mesh rendering, also
  307. abstracting interface for their construction
  308. * Some minor work on OpenGLMesh renderer, with code
  309. in place to increase performance
  310. [ 20030513 ]
  311. * TombRaider engine abstraction for room
  312. vertex and color loading and parsing
  313. [ 20030512 ]
  314. * New external SFX use for TR2/TR3 paks -- now
  315. all versions load sound files into the game engine
  316. See README for help using external paks.
  317. * New external SFX pak loading support for TR2 and TR3
  318. * Documentation updates and user usability package tests
  319. ( thanks Josh )
  320. * Apt source in place ( see README )
  321. * Automated debian packaging in Makefile ( make debian )
  322. * Animation half ass restored in non lara models agian
  323. * BUG found in SkeletalModel::setFrame - quick disable to
  324. remove crash bug CLOSES 20030101 tmp filing
  325. [ 20030510 ]
  326. * Old TR4 sound support moved behind new interface
  327. * Sound support for TR1 using new interface - have to wait
  328. for external sound pak support for TR2 and TR3
  329. * New sound sample management/interface in TombRaider class
  330. [ 20030509 ]
  331. * Manually patched with JML's UNICODE support
  332. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  333. [ 20030101 ]
  334. * Seriously broken animation! =)
  335. * I wonder how much this breaks - hacks shoved in to
  336. keep it runnable until the new event system is started
  337. * Skeletal model refactoring
  338. * Seperating entity and animation states and it's ugly
  339. * Finer animation control starts
  340. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  341. [ 20021228 ]
  342. * Md3 refactoring
  343. * Many Md3 fixes and features out of unit test work
  344. * Huge Md3 unit, testing ground for future TR unit test
  345. [ 20021227 ]
  346. * Md3 easter egg in cvs
  347. * State system work and testing
  348. [ 20021224 ]
  349. * Wireframe color code doc in README
  350. * Minor compile fixes for gcc 3.x
  351. * Default portal display in wireframe mode now
  352. * New hop command to disable room hopping movement
  353. * New r_animate command to enable entity animation test
  354. * Fixed showfps fault on load screen
  355. * Review of System timer
  356. * Replaced FPS estimation with pure frame rate counter
  357. * SDLSystem uses SDL timer now
  358. * Removed some dupilcate console commands out documented
  359. * Depth sorted particles
  360. * Lots of minor depth sorting and vising work
  361. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  362. * Entity vis no longer considers rooms agian
  363. * New Vector replaces List as renderable container
  364. for a great deal of memory savings
  365. * Room mesh/sprites rendering in nontexture modes agian
  366. * Documentation updates
  367. * Fix entity out of room fix
  368. * New OGL mesh can render with multitexture
  369. * New all bumpmaps are now loaded into texture memory
  370. * New [Network.Server] RC support
  371. * Run console commands from RC file
  372. * Neat new multitexture logo effect
  373. * Hel only build from now on
  374. * "Shooting" test in cvs
  375. * Fixes for depth rendering
  376. * New wireframe mode color codes for renderable type
  377. * Entity sprites back
  378. * Time to move to beta versioning
  379. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  380. * New sshot upload script for my conv ;)
  381. * New entity rendering vising starts, primative depth sort
  382. * Static ( room models ) using sphere bounding volumes now
  383. * New enumeration coding style project wide starts
  384. * New room depth sorting code starts
  385. * Fix for version stamp in corner
  386. * New update room render list per frame command
  387. * Misc minor sound/animation updates
  388. * Hel vising fix in ViewVolume, hel enabled by default
  389. * Look for bugs caused by huge refactoring of codebase
  390. * Hel objects in all builds
  391. * World class temp keeps Light and OpenGLMesh deps for now
  392. * Refactoring: OpenRaider, Render, TombRaider classes
  393. * World class emerges in cvs ( Big refactoring job )
  394. * Texture use moved into Render class
  395. * Emitter use moved into Render class
  396. * Seperation of physical and rendered world starts
  397. * Hel clean up, unit testing fixes
  398. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  399. * New Camera API, clean up starting
  400. * Quaternion ( class ) in cvs
  401. * Toggle for hel use
  402. * Fix port reporting is expected host order agian
  403. * libHel starts creeping into cvs build starting with some vising
  404. * Netcode fix
  405. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  406. * Inactive text no longer rendered
  407. * More libhel work
  408. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  409. * Little manual route chaining test for the fun of it
  410. * Trace tests
  411. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  412. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  413. * Fix for console use before level load crash
  414. * TR4 hack to play footsteps when running
  415. * TR4 pak sounds loaded and playable - just not sourced yet
  416. * New play command
  417. * Improved sound support
  418. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  419. * TR4 pak sound reading and dumping
  420. ( I couldn't find any paks using compression - however
  421. my algorithm can handle those that may )
  422. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  423. * TR4 ponytail type guessing algorithm works with TR4 paks
  424. ( May not apply to all custom lara models )
  425. * TR4 pigtails rendering algorithm now too
  426. * In TR4 ponytail works great with default settings
  427. * Up key now gets last command entered
  428. * r_ponytail console command
  429. * All builds use same texture binds as former EXPERMENTAL builds
  430. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  431. in list and handling
  432. * TR4 GL light support ( pretty )
  433. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  434. * One room render command and changes for other old commands
  435. * Fix for crash using new room ->adJRoom vector
  436. * Fixed room vertex lighting
  437. * Documentation updates
  438. * New scripts for installing
  439. * New client/server kills
  440. * Thanks dan for tesing multiplayer - lots of bugs found
  441. * Started moving room struct into more of a class type of
  442. collections and what not
  443. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  444. * Hack to handle camera out of world - moves to like a FPS
  445. viewpoint -- needs quats and 'dragging' to make it smoother
  446. * Entities drawn in different order to handle large alpha
  447. polygon in rooms ( Hack until sorting algorithm is in place )
  448. * Little hack to force exit of threads w/o calling back
  449. * Lowered network traffic rate and disabled debugging to stdout
  450. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  451. * Code to handle bad texture ids, like in Nasa.tr2
  452. * Network multiplayer test Client/Server can now connect
  453. and pass data and generate clients on each end of game
  454. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  455. * Network code starts
  456. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  457. * Speed boost for entity room clipping
  458. * Fixed color lighting - still some polygons can go all white
  459. * Console commands for clipping and new fly mode
  460. * Getting ready to seperate world clipping and storage from Render
  461. * Cheap wall clipping hack ( works great however )
  462. Doesn't take into account adjoint rooms ( there is a reason )
  463. * EXPERIMENTAL Better GL light support for font/world interaction
  464. * EXPERIMENTAL new level texture loading
  465. * Switching maps in game should never cause crashs anymore
  466. * Found then fixed several memory leaks
  467. * Makefile rule just for memory profiling build ( make memory )
  468. * Vectors replacing Lists for most collection implementations in Render
  469. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  470. * Turn animation for fun
  471. * Room vertex lighting back in
  472. * Vertex color/normal support changes for model meshes
  473. * Skeletal model/mesh model collision _support_
  474. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  475. * Hop up/down to rooms when in void
  476. * Primative 3rd person camera
  477. * GL light support for TR1-TR3
  478. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  479. * Removed room mesh rendering from Render
  480. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  481. * OpenGLMesh and Light classes start
  482. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  483. * Ah, a little free time -- cleaning up Render class a little
  484. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  485. * Auto depends generation for certian people =p
  486. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  487. * Time based animation tracer
  488. * Rounded out mtk3d a little more with common func from
  489. other projects
  490. * New pathing subsystem
  491. * Relocatable data dir ( thanks joshua for idea )
  492. Set by using init var 'HomeDir'
  493. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  494. * Fixed room mesh cache tris texcoors
  495. * Changed room tracking code
  496. * Replaced old room cache mesh texcoor system for tris
  497. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  498. * New menu state for keys
  499. * Major OpenRaider class clean up, reducing, reformatting for
  500. use with picky compilers, etc
  501. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  502. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  503. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  504. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  505. * Wall detection ( no clipping yet )
  506. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  507. values b/c assigned to wrong structure )
  508. * More debugging for bad cache room mesh crash
  509. * New animation fix by making getNumAnimsForMoveable use signed
  510. values ( seems to make TR4 and other levels loadable agian )
  511. * Stopped flickering idle lara by only drawing 1 frame of idle
  512. * Better bad cache quad handling?
  513. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  514. * Fix for room quad's texture bug
  515. * Console print system prototype
  516. * Misc clean ups
  517. * Level load menu prototype active by default
  518. * New debug info in game room/sector/pos
  519. * Floor player clipping by sector ( yay )
  520. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  521. * Floor player clipping by box ( hhmmm... )
  522. * Backport of Camera
  523. * Backport of SDLSystem prototype to replace SDL wrapper
  524. * Backport of mtk3d with GL style matrices and etc
  525. * Hacky fix for texture ids for room polygons
  526. ( Caused by new fast cache room polygon builder )
  527. * Backport of UnRaider Texture handler
  528. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  529. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  530. * Bug found Texture ids broken on new room mesh translation
  531. * Texcoord fix for quads
  532. * Removed damned vertex arrays
  533. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  534. * Partially fixed new renderer/translator
  535. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  536. * New Makefile optional memeory_test.cpp OBJ injection
  537. * "Commit of Doom" to break cvs source, yay!
  538. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  539. * Render cleaned up a little more
  540. * New room mesh system using arrays
  541. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  542. * Fixed TR4 bone layering
  543. * Worked on finiding/rendering ponytail some more
  544. * Moved angle clac for tags back into TombRaider class
  545. * Screenshot TGA file fix
  546. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  547. * Ponytail hack
  548. * Better UV generation
  549. * Broke TR2 with the new animation framing
  550. * Animation frame 'safety valve' to prevent overflows
  551. until it can be fixed correctly
  552. * Animation translation fixes
  553. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  554. * More TR format notes
  555. * TR4 object header
  556. * Minor changes to OpenRaider for speed/calarity
  557. * Idle aframe test code in
  558. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  559. * Fix for Lara model picking in TR4
  560. * Fix for TR4 loading ( tr4_light )
  561. * Fix for TR4 loading ( tr4_ai_data )
  562. * Fog support
  563. * Fix for world geo ( room bbox adjust )
  564. * Fix for bad mem usage reporting for overhead
  565. * Fix for HUGE memory leaks in TombRaider class
  566. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  567. * Fix for memfile size reporting
  568. * Fix for GLString truncation
  569. * New audio dir support back in
  570. * Fix for insert of tree_insert for memeory
  571. * Iterative version of tree_insert for memeory togglable
  572. at compile time
  573. * Fix for m-string max accounting
  574. * RBTree fix for memeory ( must stop coding after 0200 )
  575. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  576. * Stability has degraded with aggressive feature prototyping
  577. * More information for zero allocs
  578. * Fix for some 0 byte allocatations found in project
  579. * Check for 0 byte allocatations
  580. * Old List back in for now - slower, smaller
  581. * Removed many unnessacary sleeps from older builds
  582. * New feature tracks memory usage by file
  583. * Print to screen while loading back
  584. * New GLString now has helper functions for speedy string
  585. updates to replace hacks
  586. * Fixed damn 'memeory' rbtree
  587. * More verbose fatal error reporting
  588. * Reworked memeory prototype into better code
  589. * Removed working list tracker from memeory
  590. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  591. * Memeory memory overhead reduction for filename storage
  592. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  593. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  594. * Back to dynamic C-strings to save 'memeory memory'
  595. * Wrote a RBTree implementation directly into Memeory util
  596. * TGA debug fix
  597. * Looking at writing RBTree directly into Memeory util
  598. * Fixed driver string memory leak in main found with Memeory
  599. * Fixed GLString memory leak just found with Memeory
  600. * Fixes for release build to avoid memeory debugger
  601. * Memeory changes to avoid new/delete calls internally
  602. affecting MEMEORY_ERROR reports ( much much slower list based )
  603. * New iostreams and memeory header guards
  604. * Doh, corerction on pointer 0 padding
  605. * New delete accounting hack
  606. * New Memeory unit test features/fixes
  607. * Printing addr with hexadecimal for obvious reasons
  608. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  609. * Fixed overlapped vars/data members
  610. * Dumps memeory report filename fix
  611. * Dumps memeory report for unfreed on exit now?
  612. * Console commands to debug 'memeory'
  613. * New c func printing option in Tree
  614. * Memeory profiling system starting
  615. * Font data fixes
  616. * Fixed sourceforge cvs tree
  617. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  618. * Fixed bug where ent draw didn't account for viewmodel
  619. in same room
  620. * New texture binding method for strict checking and
  621. to avoid prechecks on unsorted polygons
  622. * More rendering toggles for more testing
  623. * Draw room bbox with r_portal
  624. * Moved more commands to console only ( See README )
  625. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  626. * Fix rendering bug with r_portal
  627. * RC uses pakdir for strict path enforcement now
  628. * New RC commands for Map/Music that represent backend correctly
  629. ( It's a FIFO, not a sorter )
  630. * RC parser now uses console command parser helper too
  631. * Improvements to console command parser
  632. ( less memory, faster normal case, easier to add new commands )
  633. * Hack to try to unload level shows it's time to start a
  634. rewrite =)
  635. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  636. * Screenshot console command
  637. * View model render toggle console command
  638. * View model index fix for entity use
  639. * Console command naming clean up starting
  640. * Console fix for backspacing over prompt
  641. * Load command to load levels by index
  642. * Many more console commands, replacing some key commands
  643. * Sprites render after players now for more accurate scene
  644. * Collapsed some rendering gobals into temp LARA entity gobal
  645. * Portal visual debugging
  646. * Console fix for prompt display after command given
  647. * Fix for bad cvs sync
  648. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  649. * Portal (precompiled) use starts
  650. * Very basic console prototype in place
  651. * Render control flags ( Not same as mode flags )
  652. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  653. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  654. * Fix for RC loader
  655. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  656. * Temp resource redundency pruning solution
  657. * More string safety auditing and fixes
  658. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  659. * Hack to fix texture dumping
  660. * More string clean up
  661. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  662. * Minor TR support work
  663. * Texture dumping fix for new mtk_tga
  664. * New tristrip rendering sprites
  665. * Changed to snprint in all objects now
  666. * Clean up in texture use
  667. * Clean up in screenshot code
  668. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  669. * Animation frame testing hack back keys '[' and ']'
  670. * Reduction of room rendering top levels ( consistent speed? )
  671. * Improvments to texture handling and loading
  672. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  673. * Updated mtk_tga from my current mtk_image source
  674. fixes tga save bug and more stuff
  675. * New more correct FPS counter for alpha testers amusement
  676. DisplayFPS=true in init and key command 'f'
  677. * Refactoring and clean up in OpenRaider
  678. * TombRaider getting ready for testing new class based system
  679. * Got new specs for TR4 and TR5
  680. * Readying class based system for new physics and rendering
  681. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  682. * Fixes for fast texture cache for older tombraider data
  683. * Fixes for TombRaider unit test
  684. * Makefile changes for gcc 3.0
  685. * GLString use fix, forgot to disable culling - thanks dan
  686. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  687. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  688. * Tune up of Sound
  689. * Disable cusor show on switch to fullscreen also
  690. * GLString scaling
  691. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  692. * New Sound flags ( allows for easier expansion )
  693. * Start loadscreen before caching sound now
  694. * NOTE audio support is fine - just low memory condition kill
  695. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  696. * Broke audio support by switching around
  697. OpenRaider, LoadLevel/SetupAudio
  698. * README update
  699. * Texture caching while reading from diskfile in callback
  700. * New load screen percentage feedback via callback
  701. * Fix for Tombraider multiple Clear() bug
  702. * New load ordering, might break some things
  703. * More work on GLString use in OR
  704. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  705. * Speed set on Camera
  706. * Played with some refactoring in OpenRaider class
  707. and thread hacks for external texture use
  708. * New texture loading to make external textures
  709. id independent of TR texture id at load time
  710. * Changed 'load screen' layout and particle setup
  711. * Removed dependence of Emitter on Texture agent - calls
  712. GL texture bind directly now
  713. * Particle partial resync with freyja_particle tree
  714. * Emitter partial resync with freyja_particle tree
  715. * Render minor reduction/refactoring, breaking up some code
  716. * New GL font system for OpenRaider ( GLString )
  717. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  718. * GlGetString use 'correct' fix
  719. * Music list reimplemented for CVS
  720. * Emitter commited to CVS ( oopsie )
  721. * Changlog reformated
  722. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  723. * New Changlog format
  724. * Minor GL string use 'temp fix' in Render
  725. * ModelDebug option to RC to disable model load debugging
  726. * TODO update
  727. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  728. * Minor rendering changes
  729. * Particle test fix
  730. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  731. * Particle testing ( Using one of my freyja prototypes )
  732. * Fullscreen toggle - '9' key
  733. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  734. * Timer prototype starts, just using a time delay for now
  735. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  736. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  737. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  738. * Set up new box just for windows TR compatibility tests
  739. ( got old ppro out, bought a hdd for it - weee )
  740. * Testing exported meshes with Freyja
  741. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  742. * Mesh export test for TombRaider
  743. * Texel adjustment method rolled back into TombRaider
  744. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  745. * TR4 sky mesh?
  746. * Texture changes
  747. * Freyja work with ponytail graphing
  748. * New FPS counter uses larger frame samples and reset
  749. ( readings still off by a little )
  750. * Splash screen for threaded loads (shakes for fullscreen feedback)
  751. * Particle engine research ( no code )
  752. * Threading testing
  753. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  754. * Might wait to install X 4.0.1 to work on bump map rendering
  755. * Render check for multitexture
  756. * Fixed OpenRaider to use new TombRaider::Texture API
  757. * Bump map use with new TombRaider backend API
  758. * "TR3 objtexture alpha clip" back in for 32bit textiles
  759. * More testing features like texture dumping for all versions
  760. * Special texture loading default use in TR4/TR5
  761. * Zero padding on dumped textures - yes, it is about time
  762. * Fixed special texture loading/dumping
  763. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  764. * 32bit texture default use in TR4/TR5
  765. * 32bit texture testing in TR5
  766. * Make rule regression testing in cvs tree
  767. `make tombraider.test`
  768. * Better make rules for tombraider.test
  769. * TombRaider fixes for compression use and dellocation
  770. * New TombRaider::LoadTR5
  771. * Worked on TombRaider agent
  772. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  773. * Added *some of the TR5 spec to regression test build
  774. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  775. * Some minor checks for bad allocation of meshes?
  776. * Changed moveable code to assume nonanimated entity
  777. * Entity drawing tied to room drawing
  778. (For vising, later use an entity cache per room to avoid full cycle)
  779. * Screenshot name now based on VERSION string (better bugs reports)
  780. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  781. * Fixed Freyja tree's colored polygons
  782. * More debug output on animation building
  783. * Fixed Freyja's tree too
  784. * Fixed TR4 decompress bug
  785. ( silly me, it only worked because of opt, didn't clear a var )
  786. * Animation grouping prototype
  787. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  788. * Fixes for mesh rendering ambient light level
  789. * Fixes for animtion rendering
  790. * Fixes for animation loading
  791. (TR2+ lara has some animation problems still, with junk frames)
  792. (TR1 lara works because all the right indices = 0)
  793. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  794. * Fixed animations using steping fix I wrote for libfreyja_egg
  795. this breaks the old TR aniamtion hacks though =)
  796. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  797. * Back porting to Freyja to help figure out TR animation problems
  798. * Worked on TR5 and TR4 texture alpha flags
  799. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  800. * Fixed skeletal/moveable loading and animation
  801. * Starting entity mapping tracer
  802. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  803. * NOTE make enities list so dup models won't draw to same position
  804. * Caching caused segfault - so now emulate dumb smart pointers
  805. * Removed Free TR data, it caused to many segfaults,
  806. for some reason it frees twice even with Clear()
  807. * Caching for duplicate models ( saves tons of memory )
  808. * Fixed loading and animation for all models in level
  809. * Broke animation with new loader?! (caused by new moveable loading)
  810. * Free TR data after load ( May cause segfault on exit )
  811. * Simple vising for items back in
  812. * Oops, removed mesh draw from viewmodel renderer
  813. ( was debuging item meshes )
  814. * Fixed tr4 (2 layer tags) flag set on non lara models
  815. * Fixed moveable loading
  816. * Looking for moveable object drawing problems ( werid )
  817. * Fixed item positioning set on load
  818. * Fixed sprite/room amb lighting back to white ( heh, oops )
  819. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  820. * Void color only when outside world
  821. * Various minor renderer changes
  822. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  823. * Fixed lara's colored polygons index bug for TR1
  824. * Autoload lara as view model
  825. * Tr4 two mesh system use
  826. * Basic skeletal model animation (frame rate based)
  827. * Skeletal model rendering
  828. * Skeletal model loader finished
  829. * No quaterions generated in current skeletal loader
  830. It'll be easy to add bone lerping later, but first I want
  831. correct behavior ( ie animation and placement )
  832. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  833. * Planning rendering engine #3
  834. * Once skeletal models are in rendering engine #2
  835. physics code can start
  836. * EXPERIMENTAL moveable code starts
  837. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  838. * Moveable code finaling coming back in ( now with quats )
  839. * Bug fix to ignore bad meshes in some TR4 levels?
  840. * TombRaider class test
  841. * Some TR5 specs fell in my lap today =)
  842. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  843. * Mouse motion control fixes
  844. * Item sprite rendering ( TR1, TR2, and should work for others )
  845. * Item sprite loading ( TR1, TR2, and should work for others )
  846. * Fixed room sprite loading
  847. * Hack temp fixes for camera ( broke it bad last night )
  848. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  849. * Baisc strafing and better forward/backward movement on camera
  850. * More user documentation and bug tracking
  851. * Portal toggle
  852. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  853. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  854. * Mouse look code
  855. * The portal code is hindered by the old XZ vis check =(
  856. once it's replaced it should be 100% correct
  857. * Added portal code, and is almost fully working now
  858. * Worked on portal code (testing)
  859. * Since adding quaternion camera, segfault on exit... hhmmm...
  860. * Finished quaternion based camera and rendering
  861. * Planning to break mtk3d into base type classes and expand it as
  862. a library with learping functions for use in animation also =)
  863. * Started on quaternion camera and quaternion support in mtk3d
  864. * TR4 sound fx postioning loader starts
  865. * GL driver string from resource
  866. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  867. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  868. * SDL key code fixes
  869. * More SDL fixes for rendering
  870. * More SDL work, fixes
  871. * FPS counter prints to console every 100 frames
  872. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  873. * SDL is very slow atm ( drag ass )
  874. You can edit Makefile to set it to use it if you want
  875. * Finished basic test SDL interface
  876. * Started on item sprite loading (likes a little more, but not priority)
  877. * Aren't you all gald I ditched render engine #1 now? ;)
  878. * New sprite rendering code
  879. * Fixed bug that drew static room meshes twice
  880. * Fixed bug that drew alpha sorted tris 3 times
  881. (Fixes all known alpha rendering bugs)
  882. * Room sprite loading code
  883. * Cleaned code, fixed some documentation
  884. * Started work on Resource agent, not ready to replace old code yet
  885. * No longer dump textures, unless explictly set in rc file
  886. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  887. * Fixed XEmacs modes should have been 'Mode: C++'
  888. * Looked at portal design guide, was useless
  889. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  890. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  891. * SDL support starts back
  892. * Added my old linux joystick code
  893. * Basic sorted alpha poly render second pass with very small penalty
  894. ( An all new rendering feature never in engine before )
  895. * Figured out best way to sort alpha polys exp with rooms only for now
  896. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  897. * Static mesh rendering back ( doesn't use room lighting
  898. intensity for now )
  899. * Texel alignment
  900. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  901. * Static meshes
  902. * Model meshes
  903. * Mipmaps in Texture as option
  904. * Code clean up
  905. * Item sprite and room sprite loader code about finished
  906. * Finished adding my screenshot code from Freyja, and
  907. made it produce TGAs instead of PPMs ( cmd 'S' )
  908. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  909. * POublic CVS Release
  910. * Vertex lighting now functional and stable in new engine
  911. * Fix for TR4 water alpha via textile generator, but
  912. some light shards are still black - might be other
  913. alpha flags that are unknown
  914. * New level loader using _map_list
  915. * New Map list RC rule
  916. * Start of item sprite code in new engine
  917. * Leaving old Texture calls for compaiblity with obsolete
  918. * New textile loading by moving new code into Freyja's
  919. TombRaider module to handle *all pixmap generation
  920. * User documentation
  921. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  922. * Testing
  923. * Resource system back in
  924. * AL init threaded off
  925. * Switched order of AL and GL inits
  926. ( so you can have in game progess loader for loading )
  927. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  928. * Should have all the best of the engines merged by Monday!
  929. * Started model rendering code for engine #2
  930. * New mode control for WIREFRAME, SOLID, TEXTURE
  931. * Fixed texel index bug for rooms
  932. * New Camera methods for visibility and more accessors
  933. * Render engine #2 feature upgrade by merging with engine #1
  934. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  935. * Rendering engine #2 fixes
  936. * New Camera method for positioning
  937. * Rendering engine #2 update
  938. * Added documentation to Sound agent
  939. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  940. * Texture manager fixes
  941. * Tesselated quads
  942. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  943. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  944. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  945. * Render fixes
  946. * OpenAL fixes for /dev/dsp in use and _init guard
  947. * Added Sound manager, OpenAL support for groovy 3d audio =)
  948. * Dropped all OSS code
  949. * Fixed segfault by freeing _texture and _tombraider twice
  950. * TR4 texture fixes ported from gegg
  951. * Fixed segfault on texture handling
  952. * Removed splash screen code completely
  953. ( Will later use loader screens just like TR )
  954. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  955. * Splash screen as compile time support
  956. * PThread support as compile time option
  957. * TR4 texel loading fixes
  958. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  959. * OpenRaider request for sourceforge hosting
  960. * New Render class is now the new renderer
  961. * GLUT use abstracted and placed into openraider.cpp
  962. * Mtk Image manager
  963. * Mtk texture manager
  964. * Thread for Freyja loader
  965. * Freyja camera
  966. * OpenRaider RC system design
  967. * Freyja loader replaces yuri loader in test build
  968. * Splash screen
  969. * New engine starts
  970. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  971. * Removed drawing another lara as an error marker for movables
  972. * Removed level dumping and saving
  973. * Split up mesh rendering
  974. * New 3rd person lara camera rendering
  975. * New animation control
  976. * This project is based on trueview by yuri and some patches
  977. and porting to linux by Mongoose along with code from
  978. GooseEgg by Mongoose
  979. * Log started