Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

ChangeLog 44KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299
  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140307 ]
  6. * Removed duplicated GL initialization code
  7. * Removed duplicated TGA writing code from Texture
  8. * Moved system_timer into time utilities, changed its API
  9. * Fixed a bug that prevented input of console commands using
  10. the shift key for eg. uppercase letters or symbols
  11. [ 20140306 ]
  12. * Created utility library
  13. * Rewrote bufferString()
  14. * Rewrote and fixed fullPath(), it worked more or less by accident
  15. [ 20140305 ]
  16. * Now using cmake build system
  17. * Pak file extensions are checked to see if they could be valid
  18. * Bugfix: String was used after being deleted in OpenRaider.cpp
  19. [ 20140304 ]
  20. * Removed memory test
  21. [ 20140303 ]
  22. * Removed Map.h & Tree.h, using std::map instead...
  23. [ 20140221 ]
  24. * Removed the `Map` command. Now the PakDir command causes
  25. a recursive search of the specified directory. Every file found
  26. is added to the map list if it validates.
  27. * The menu map list can now be stepped per folder with the
  28. right and left arrows.
  29. * Methods wrapping printf-style functions now get compiler warnings
  30. * Reenabled some warnings and fixed them
  31. [ 20140216 ]
  32. * Removed the FastCard option. Not necessary on todays hardware?!
  33. * Removed UNICODE_SUPPORT, not working this way with SDL2
  34. [ 20140215 ]
  35. * Enabled previously disabled polygon smoothing & color material
  36. when setting fastcard to true
  37. * Fixed bug in system timer millisecond conversion
  38. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  39. [ 20140210 ]
  40. * Finished the Tomb Raider 1 Item/State definitions
  41. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  42. https://wiki.libsdl.org/MigrationGuide
  43. [ 20140209 ]
  44. * Renamed OpenGLMesh to Mesh
  45. * Removed unused flags, enums, ...
  46. [ 20140202 ]
  47. * Fixed more cppcheck warnings
  48. * Removed unnecessary defines (USING_xxx)
  49. [ 20140201 ]
  50. * Rewrote Memory Unit Test using greatest
  51. * Used C++ static analysis tool cppcheck and tried to fix
  52. its warnings
  53. [ 20140131 ]
  54. * All unit tests buildable again and no more warnings
  55. [ 20140129 ]
  56. * Removed unused libferit stuff
  57. * Changed code to generate much less warnings
  58. * Using relative epsilon for float comparison
  59. [ 20140124 ]
  60. * Fixed some TombRaider.cpp warnings
  61. [ 20140120 ]
  62. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  63. * Converted all tabs to spaces (4 spaces per tab)
  64. * Auto indented all cpp files
  65. [ 20140119 ]
  66. * Enabled linear texture filtering for fonts, resulting in nicer
  67. looking down scaling
  68. * Removed unused TGA font parts of GLString with slight API changes
  69. * Modified GLString Unit Test to work with new GLString
  70. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  71. from SDLSystem
  72. * Silenced many more warnings
  73. [ 20140118 ]
  74. * Removed unused (and pretty empty) Entity class
  75. [ 20140117 ]
  76. * Reenabled room hopping on launch
  77. * Now using C++11 standard.
  78. * Turned on many more warnings and silenced some of them.
  79. * Removed empty Quaternion Unit Test
  80. [ 20140111 ]
  81. * Rewrote GLString Unit Test, now using TTF Font
  82. * Removed included TGA font and loading code
  83. * Rewrote Matrix Unit Test now using greatest
  84. * Documented MatMath, fixed bug in helRandomNum(),
  85. added better Unit Test
  86. * Only one way of conversion between Deg and Rad in MatMath
  87. * Use the same style of include guards in all headers
  88. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  89. a segfault on launch
  90. [ 20140110 ]
  91. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  92. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  93. * Removed empty Light.cpp
  94. * All Unit Tests build without warning
  95. * Converted many FIXME comments to be in the doxygen documentation
  96. * Removed hel & mstl folders, moved into parent directory
  97. * mtk_tga Unit Test uses greatest
  98. * Moved remaining Unit Tests (Network & TombRaider)
  99. * memory_test Unit Test no longer produces warnings
  100. * Building a memory test build no longer produces warnings
  101. [ 20140109 ]
  102. * Added greatest Test Framework, rewrote Sound Test
  103. * Renamed all memeory references to memory
  104. * Moved headers into include/
  105. * Put Unit Tests into test/
  106. [ 20140107 ]
  107. * Removed hel/Mass. There was an object of this class in World,
  108. but it was never used!
  109. * Removed even more unused files (mstl/Vector.cpp,
  110. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  111. mstl/Stack.h)
  112. * Completely removed hel/Simulation, as it depends on missing
  113. files (hel/CollisionObject)
  114. * Improved Makefile portability
  115. [ 20140106 ]
  116. * Hel Simulation Test builds, but doesn't work!
  117. [ 20140105 ]
  118. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  119. * Fixed strange Mouse Y-Axis Overflow bug
  120. * Cleanup of Makefile
  121. [ 20140104 ]
  122. * Hel Unit Test build & passes
  123. * Spring & Simulation Tests unbuildable, missing files?
  124. * GLString Unit Test builds, works not every time?
  125. * TombRaider Unit & Regression Test working
  126. [ 20140103 ]
  127. * Removed more (unused?) code, PSKModel & UTPackage
  128. * Removed unused MD3, mtk3d, MtkImage stuff!
  129. [ 20140102 ]
  130. * Improved the Mac build steps...
  131. Freealut now in /usr/local so we don't need to call
  132. install_name_tool on the built binary
  133. * Removed the old & unused GLUTSystem
  134. * Replaced the (unknown) included sample sound file
  135. * Removed some redundant build config defines
  136. [ 20140101 ]
  137. * Fixed Wavebuffer loading of Sound subsystem, as well as
  138. making the Sound Unit Test buildable on Mac.
  139. Added new argument to loadWav, length of buffer.
  140. * Changed (unknown) included Font to Droid Sans Mono
  141. * Fixed Render bug, now console is visible again
  142. * Implemented CMD + Q shortcut on Mac to quit
  143. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  144. the first received mouse event, because its faulty, thanks
  145. to an SDL bug:
  146. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  147. * Fixed incredibly slow mouse/camera movements
  148. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  149. invisible and grab it in windowed mode
  150. [ 20131231 ]
  151. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  152. mode on Mac, still not working correctly, but better :)
  153. [ 20131227 ]
  154. * Moved included documents into GitHub Repo wiki
  155. (https://github.com/xythobuz/OpenRaider/wiki)
  156. * Reduced start up time by increasing animation speed
  157. [ 20131221 ]
  158. * Reimplemented deprecated gluLookAt()
  159. * Reimplemented deprecated gluPerspective()
  160. * Reimplemented deprecated gluBuild2DMipmaps()
  161. * Reimplemented alutLoadWAVFile(), seems not to be working
  162. * Moved mac distribution logic from makefile into scripts
  163. [ 20131219 ]
  164. * Bundle now contains dynamic libraries not included with Mac OS X
  165. * Bundle now runs setup if needed
  166. * Fixed memory test builds not running on OS X
  167. [ 20131218 ]
  168. * Enabled ALUT on Mac OS X
  169. * Silenced many warnings regarding non-writable string constants
  170. * Fixed issues with linked libraries on Mac OS X
  171. * Implemented support for bundling OpenRaider as Mac App
  172. * Removed Microsoft Visual Studio Project files
  173. * Removed Screenshot Script
  174. [ 20131217 ]
  175. * No longer segfaults on launch in Mac OS X
  176. [ 20131215 ]
  177. * Wrote new README file
  178. * Added stub for missing hel/CollisionObject
  179. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  180. [ 20030713 ]
  181. * UTPackage class forked from PSKModel class
  182. * System class gets download, dir backports
  183. * libferit usage in public CVS
  184. * mtk_tga gets filename parm save and drops color swaping
  185. [ 20030704 ]
  186. * Tested PSKModel with models from:
  187. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  188. * On the fly resolution change like in unit tests
  189. * GLString obsoleted, undefining HAVE_SDL_TTF
  190. will cause OR to use font.tga texture fallback
  191. * Merged GLString and SDL_TTF utils Texture usage
  192. * TTF renderer replaces texture font system
  193. * Font system using new ortho projection
  194. * Requirements file now in cvs
  195. * Fixed all known level loading issues from new codebase
  196. * Loadlevel command using mapname string
  197. * Maps are validated on rc load
  198. * Experimental TTF support in OpenRaider, Look in RC file
  199. * Removed Console, MtkImage classes from private tree
  200. [ 20030701 ]
  201. * Removing OpenRaider Map use for level/music string storage
  202. ( This means if you set a map to a certain number in rc, then
  203. you can no longer call it by 'load #' )
  204. * Fixed PSKModel unit test build
  205. * Fixed Hel Simulation, Spring unit test builds
  206. [ 20030630 ]
  207. * EXPERIMENTAL on the fly colored -> textured polygon code
  208. ( It's not even funny how bad the colors match currently )
  209. * API changes in Texture class to make it easier to upgrade
  210. * Screeshots stored in ~/.OpenRaider/sshots/
  211. * Fixed broke new multitexture support in Texture class
  212. * Texture class gets color texture generator
  213. * Texture class gets SDL_TTF support from SDLSystem
  214. * Update to OR Texture class ( backports from UnRaider )
  215. * Fixed matrix multiplcation issues with fixed code generator
  216. * Reworking broken Matrix changes into rollback fix
  217. * Fixes for Matrix based math breakage ( just rolled it rollback )
  218. [ 20030618 ]
  219. * Redone a lot of hel and it's use, broke a lot of things
  220. * UTF-8 and TTF font texture generation support
  221. * Camera broken, Matrix broken, Quaternion broken?
  222. * About finished mtk3d and hel converging
  223. * Phyiscs system base work done
  224. [ 20030604 ]
  225. * Console/command rollover not finished, but working
  226. * BUG portals/walk block too often with current collision
  227. * BUG room sprites have wrong texture ID?
  228. * Unicode key support?
  229. * Some more user definable keys using 'bind' command
  230. * System gets old resource system, new resource system
  231. based on it with dynamic modes and command parsing
  232. [ 20030602 ]
  233. * Mouse grab command
  234. * New key input design, currently using ASCII to
  235. be compatible with old code
  236. * SDL mouse grab toggle back in SDLSystem
  237. * SDL_TTF support starts in SDLSystem
  238. * Made printf string buffering part of System
  239. * Simulation fixes, GL unit test
  240. * Removed main.* from CVS
  241. * Removed Raider.*, gl_util.* from local tree
  242. * Added Mass, ParticleMass, Simulation to CVS
  243. * More stat commands for debugging
  244. * Fix for console command marker strip
  245. * Updates to Hel, mass simulator, more vector operators
  246. [ 20030528 ]
  247. * RC file now allows imports of another RC file
  248. ( If you want to be a jackass you *can make it loop )
  249. * RC file now interprets spaces ( User request )
  250. * RC file allows trailing comments now
  251. * Room hopping disabled by default now
  252. ( command hop to enable )
  253. * Swimming movement added to stop-gap movement system
  254. [ 20030526 ]
  255. * Removed some test code from TombRaider
  256. * Fix for TR4 loading using TRC loader
  257. * Fix for solid mode rendering debug ( solid, r_light 1 )
  258. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  259. * Finished up element API, some TRC support for faces
  260. * Stopping work on array renderer until the element
  261. system is back up ( possible backport for 0.1.0? )
  262. * Cleaning up OpenGLMesh prototype API
  263. [ 20030524 ]
  264. * New OpenGLMesh array renderer
  265. * Fix for Vector collection empty handling
  266. * Fix for the 20030519 segfault/lock on exit bug
  267. * More API unification coding, and OpenRaider usage
  268. for room loading
  269. * Watch for a lot of new bugs, this is a lot of
  270. coding changing around
  271. [ 20030522 ]
  272. * More unification, including TRC room translation
  273. support starts ( convert from TRC to OR )
  274. * Handle TRC loading in OpenRaider CVS builds
  275. * TR5 loading tweaking to work for demo paks as well
  276. * Room sprite processing factored out
  277. [ 20030521 ]
  278. * TR5/TRC Sound ripping/in game loading finished
  279. * More TombRaider format unification
  280. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  281. * TR5/TRC loader finished - loads only nondemo map I have
  282. [ 20030519 ]
  283. * More work on TR5/TRC support now using doc std
  284. * Refactored skeletal class structure
  285. * BUG seems to be leak fix related world clear lock
  286. * Fix: Skeletal animation memory leak
  287. * New rendering routine for new temp mesh type
  288. ( Buggy and expensive, but it's a stop gap )
  289. ( Colored polygons aren't really rendered as such )
  290. * Fix: OpenRaider new mesh API stop-gap handling
  291. * Fix: TombRaider new mesh loader API
  292. [ 20030517 ]
  293. * BUG found in new mesh loader API
  294. ( Quad tess is broken in TombRaider for meshes )
  295. ( Vertex array translation from TombRaider broken )
  296. * Event system partially in place, needs glue as well
  297. * Console commands from RC hack/fix
  298. [ 20030516 ]
  299. * Mesh rendering temp disabled until mesh renderer
  300. is fully redone
  301. * Finally getting a lot of the more complex mesh
  302. building routines pushed behind clean API from
  303. the OpenRaider to the TombRaider class
  304. ( Could cause a lot of new bugs? )
  305. * Event system test structures introduced to World
  306. * Some major work on model_mesh rendering, also
  307. abstracting interface for their construction
  308. * Some minor work on OpenGLMesh renderer, with code
  309. in place to increase performance
  310. [ 20030513 ]
  311. * TombRaider engine abstraction for room
  312. vertex and color loading and parsing
  313. [ 20030512 ]
  314. * New external SFX use for TR2/TR3 paks -- now
  315. all versions load sound files into the game engine
  316. See README for help using external paks.
  317. * New external SFX pak loading support for TR2 and TR3
  318. * Documentation updates and user usability package tests
  319. ( thanks Josh )
  320. * Apt source in place ( see README )
  321. * Automated debian packaging in Makefile ( make debian )
  322. * Animation half ass restored in non lara models agian
  323. * BUG found in SkeletalModel::setFrame - quick disable to
  324. remove crash bug CLOSES 20030101 tmp filing
  325. [ 20030510 ]
  326. * Old TR4 sound support moved behind new interface
  327. * Sound support for TR1 using new interface - have to wait
  328. for external sound pak support for TR2 and TR3
  329. * New sound sample management/interface in TombRaider class
  330. [ 20030509 ]
  331. * Manually patched with JML's UNICODE support
  332. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  333. [ 20030101 ]
  334. * Seriously broken animation! =)
  335. * I wonder how much this breaks - hacks shoved in to
  336. keep it runnable until the new event system is started
  337. * Skeletal model refactoring
  338. * Seperating entity and animation states and it's ugly
  339. * Finer animation control starts
  340. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  341. [ 20021228 ]
  342. * Md3 refactoring
  343. * Many Md3 fixes and features out of unit test work
  344. * Huge Md3 unit, testing ground for future TR unit test
  345. [ 20021227 ]
  346. * Md3 easter egg in cvs
  347. * State system work and testing
  348. [ 20021224 ]
  349. * Wireframe color code doc in README
  350. * Minor compile fixes for gcc 3.x
  351. * Default portal display in wireframe mode now
  352. * New hop command to disable room hopping movement
  353. * New r_animate command to enable entity animation test
  354. * Fixed showfps fault on load screen
  355. * Review of System timer
  356. * Replaced FPS estimation with pure frame rate counter
  357. * SDLSystem uses SDL timer now
  358. * Removed some dupilcate console commands out documented
  359. * Depth sorted particles
  360. * Lots of minor depth sorting and vising work
  361. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  362. * Entity vis no longer considers rooms agian
  363. * New Vector replaces List as renderable container
  364. for a great deal of memory savings
  365. * Room mesh/sprites rendering in nontexture modes agian
  366. * Documentation updates
  367. * Fix entity out of room fix
  368. * New OGL mesh can render with multitexture
  369. * New all bumpmaps are now loaded into texture memory
  370. * New [Network.Server] RC support
  371. * Run console commands from RC file
  372. * Neat new multitexture logo effect
  373. * Hel only build from now on
  374. * "Shooting" test in cvs
  375. * Fixes for depth rendering
  376. * New wireframe mode color codes for renderable type
  377. * Entity sprites back
  378. * Time to move to beta versioning
  379. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  380. * New sshot upload script for my conv ;)
  381. * New entity rendering vising starts, primative depth sort
  382. * Static ( room models ) using sphere bounding volumes now
  383. * New enumeration coding style project wide starts
  384. * New room depth sorting code starts
  385. * Fix for version stamp in corner
  386. * New update room render list per frame command
  387. * Misc minor sound/animation updates
  388. * Hel vising fix in ViewVolume, hel enabled by default
  389. * Look for bugs caused by huge refactoring of codebase
  390. * Hel objects in all builds
  391. * World class temp keeps Light and OpenGLMesh deps for now
  392. * Refactoring: OpenRaider, Render, TombRaider classes
  393. * World class emerges in cvs ( Big refactoring job )
  394. * Texture use moved into Render class
  395. * Emitter use moved into Render class
  396. * Seperation of physical and rendered world starts
  397. * Hel clean up, unit testing fixes
  398. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  399. * New Camera API, clean up starting
  400. * Quaternion ( class ) in cvs
  401. * Toggle for hel use
  402. * Fix port reporting is expected host order agian
  403. * libHel starts creeping into cvs build starting with some vising
  404. * Netcode fix
  405. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  406. * Inactive text no longer rendered
  407. * More libhel work
  408. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  409. * Little manual route chaining test for the fun of it
  410. * Trace tests
  411. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  412. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  413. * Fix for console use before level load crash
  414. * TR4 hack to play footsteps when running
  415. * TR4 pak sounds loaded and playable - just not sourced yet
  416. * New play command
  417. * Improved sound support
  418. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  419. * TR4 pak sound reading and dumping
  420. ( I couldn't find any paks using compression - however
  421. my algorithm can handle those that may )
  422. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  423. * TR4 ponytail type guessing algorithm works with TR4 paks
  424. ( May not apply to all custom lara models )
  425. * TR4 pigtails rendering algorithm now too
  426. * In TR4 ponytail works great with default settings
  427. * Up key now gets last command entered
  428. * r_ponytail console command
  429. * All builds use same texture binds as former EXPERMENTAL builds
  430. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  431. in list and handling
  432. * TR4 GL light support ( pretty )
  433. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  434. * One room render command and changes for other old commands
  435. * Fix for crash using new room ->adJRoom vector
  436. * Fixed room vertex lighting
  437. * Documentation updates
  438. * New scripts for installing
  439. * New client/server kills
  440. * Thanks dan for tesing multiplayer - lots of bugs found
  441. * Started moving room struct into more of a class type of
  442. collections and what not
  443. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  444. * Hack to handle camera out of world - moves to like a FPS
  445. viewpoint -- needs quats and 'dragging' to make it smoother
  446. * Entities drawn in different order to handle large alpha
  447. polygon in rooms ( Hack until sorting algorithm is in place )
  448. * Little hack to force exit of threads w/o calling back
  449. * Lowered network traffic rate and disabled debugging to stdout
  450. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  451. * Code to handle bad texture ids, like in Nasa.tr2
  452. * Network multiplayer test Client/Server can now connect
  453. and pass data and generate clients on each end of game
  454. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  455. * Network code starts
  456. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  457. * Speed boost for entity room clipping
  458. * Fixed color lighting - still some polygons can go all white
  459. * Console commands for clipping and new fly mode
  460. * Getting ready to seperate world clipping and storage from Render
  461. * Cheap wall clipping hack ( works great however )
  462. Doesn't take into account adjoint rooms ( there is a reason )
  463. * EXPERIMENTAL Better GL light support for font/world interaction
  464. * EXPERIMENTAL new level texture loading
  465. * Switching maps in game should never cause crashs anymore
  466. * Found then fixed several memory leaks
  467. * Makefile rule just for memory profiling build ( make memory )
  468. * Vectors replacing Lists for most collection implementations in Render
  469. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  470. * Turn animation for fun
  471. * Room vertex lighting back in
  472. * Vertex color/normal support changes for model meshes
  473. * Skeletal model/mesh model collision _support_
  474. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  475. * Hop up/down to rooms when in void
  476. * Primative 3rd person camera
  477. * GL light support for TR1-TR3
  478. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  479. * Removed room mesh rendering from Render
  480. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  481. * OpenGLMesh and Light classes start
  482. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  483. * Ah, a little free time -- cleaning up Render class a little
  484. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  485. * Auto depends generation for certian people =p
  486. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  487. * Time based animation tracer
  488. * Rounded out mtk3d a little more with common func from
  489. other projects
  490. * New pathing subsystem
  491. * Relocatable data dir ( thanks joshua for idea )
  492. Set by using init var 'HomeDir'
  493. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  494. * Fixed room mesh cache tris texcoors
  495. * Changed room tracking code
  496. * Replaced old room cache mesh texcoor system for tris
  497. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  498. * New menu state for keys
  499. * Major OpenRaider class clean up, reducing, reformatting for
  500. use with picky compilers, etc
  501. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  502. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  503. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  504. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  505. * Wall detection ( no clipping yet )
  506. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  507. values b/c assigned to wrong structure )
  508. * More debugging for bad cache room mesh crash
  509. * New animation fix by making getNumAnimsForMoveable use signed
  510. values ( seems to make TR4 and other levels loadable agian )
  511. * Stopped flickering idle lara by only drawing 1 frame of idle
  512. * Better bad cache quad handling?
  513. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  514. * Fix for room quad's texture bug
  515. * Console print system prototype
  516. * Misc clean ups
  517. * Level load menu prototype active by default
  518. * New debug info in game room/sector/pos
  519. * Floor player clipping by sector ( yay )
  520. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  521. * Floor player clipping by box ( hhmmm... )
  522. * Backport of Camera
  523. * Backport of SDLSystem prototype to replace SDL wrapper
  524. * Backport of mtk3d with GL style matrices and etc
  525. * Hacky fix for texture ids for room polygons
  526. ( Caused by new fast cache room polygon builder )
  527. * Backport of UnRaider Texture handler
  528. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  529. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  530. * Bug found Texture ids broken on new room mesh translation
  531. * Texcoord fix for quads
  532. * Removed damned vertex arrays
  533. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  534. * Partially fixed new renderer/translator
  535. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  536. * New Makefile optional memeory_test.cpp OBJ injection
  537. * "Commit of Doom" to break cvs source, yay!
  538. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  539. * Render cleaned up a little more
  540. * New room mesh system using arrays
  541. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  542. * Fixed TR4 bone layering
  543. * Worked on finiding/rendering ponytail some more
  544. * Moved angle clac for tags back into TombRaider class
  545. * Screenshot TGA file fix
  546. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  547. * Ponytail hack
  548. * Better UV generation
  549. * Broke TR2 with the new animation framing
  550. * Animation frame 'safety valve' to prevent overflows
  551. until it can be fixed correctly
  552. * Animation translation fixes
  553. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  554. * More TR format notes
  555. * TR4 object header
  556. * Minor changes to OpenRaider for speed/calarity
  557. * Idle aframe test code in
  558. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  559. * Fix for Lara model picking in TR4
  560. * Fix for TR4 loading ( tr4_light )
  561. * Fix for TR4 loading ( tr4_ai_data )
  562. * Fog support
  563. * Fix for world geo ( room bbox adjust )
  564. * Fix for bad mem usage reporting for overhead
  565. * Fix for HUGE memory leaks in TombRaider class
  566. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  567. * Fix for memfile size reporting
  568. * Fix for GLString truncation
  569. * New audio dir support back in
  570. * Fix for insert of tree_insert for memeory
  571. * Iterative version of tree_insert for memeory togglable
  572. at compile time
  573. * Fix for m-string max accounting
  574. * RBTree fix for memeory ( must stop coding after 0200 )
  575. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  576. * Stability has degraded with aggressive feature prototyping
  577. * More information for zero allocs
  578. * Fix for some 0 byte allocatations found in project
  579. * Check for 0 byte allocatations
  580. * Old List back in for now - slower, smaller
  581. * Removed many unnessacary sleeps from older builds
  582. * New feature tracks memory usage by file
  583. * Print to screen while loading back
  584. * New GLString now has helper functions for speedy string
  585. updates to replace hacks
  586. * Fixed damn 'memeory' rbtree
  587. * More verbose fatal error reporting
  588. * Reworked memeory prototype into better code
  589. * Removed working list tracker from memeory
  590. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  591. * Memeory memory overhead reduction for filename storage
  592. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  593. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  594. * Back to dynamic C-strings to save 'memeory memory'
  595. * Wrote a RBTree implementation directly into Memeory util
  596. * TGA debug fix
  597. * Looking at writing RBTree directly into Memeory util
  598. * Fixed driver string memory leak in main found with Memeory
  599. * Fixed GLString memory leak just found with Memeory
  600. * Fixes for release build to avoid memeory debugger
  601. * Memeory changes to avoid new/delete calls internally
  602. affecting MEMEORY_ERROR reports ( much much slower list based )
  603. * New iostreams and memeory header guards
  604. * Doh, corerction on pointer 0 padding
  605. * New delete accounting hack
  606. * New Memeory unit test features/fixes
  607. * Printing addr with hexadecimal for obvious reasons
  608. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  609. * Fixed overlapped vars/data members
  610. * Dumps memeory report filename fix
  611. * Dumps memeory report for unfreed on exit now?
  612. * Console commands to debug 'memeory'
  613. * New c func printing option in Tree
  614. * Memeory profiling system starting
  615. * Font data fixes
  616. * Fixed sourceforge cvs tree
  617. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  618. * Fixed bug where ent draw didn't account for viewmodel
  619. in same room
  620. * New texture binding method for strict checking and
  621. to avoid prechecks on unsorted polygons
  622. * More rendering toggles for more testing
  623. * Draw room bbox with r_portal
  624. * Moved more commands to console only ( See README )
  625. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  626. * Fix rendering bug with r_portal
  627. * RC uses pakdir for strict path enforcement now
  628. * New RC commands for Map/Music that represent backend correctly
  629. ( It's a FIFO, not a sorter )
  630. * RC parser now uses console command parser helper too
  631. * Improvements to console command parser
  632. ( less memory, faster normal case, easier to add new commands )
  633. * Hack to try to unload level shows it's time to start a
  634. rewrite =)
  635. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  636. * Screenshot console command
  637. * View model render toggle console command
  638. * View model index fix for entity use
  639. * Console command naming clean up starting
  640. * Console fix for backspacing over prompt
  641. * Load command to load levels by index
  642. * Many more console commands, replacing some key commands
  643. * Sprites render after players now for more accurate scene
  644. * Collapsed some rendering gobals into temp LARA entity gobal
  645. * Portal visual debugging
  646. * Console fix for prompt display after command given
  647. * Fix for bad cvs sync
  648. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  649. * Portal (precompiled) use starts
  650. * Very basic console prototype in place
  651. * Render control flags ( Not same as mode flags )
  652. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  653. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  654. * Fix for RC loader
  655. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  656. * Temp resource redundency pruning solution
  657. * More string safety auditing and fixes
  658. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  659. * Hack to fix texture dumping
  660. * More string clean up
  661. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  662. * Minor TR support work
  663. * Texture dumping fix for new mtk_tga
  664. * New tristrip rendering sprites
  665. * Changed to snprint in all objects now
  666. * Clean up in texture use
  667. * Clean up in screenshot code
  668. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  669. * Animation frame testing hack back keys '[' and ']'
  670. * Reduction of room rendering top levels ( consistent speed? )
  671. * Improvments to texture handling and loading
  672. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  673. * Updated mtk_tga from my current mtk_image source
  674. fixes tga save bug and more stuff
  675. * New more correct FPS counter for alpha testers amusement
  676. DisplayFPS=true in init and key command 'f'
  677. * Refactoring and clean up in OpenRaider
  678. * TombRaider getting ready for testing new class based system
  679. * Got new specs for TR4 and TR5
  680. * Readying class based system for new physics and rendering
  681. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  682. * Fixes for fast texture cache for older tombraider data
  683. * Fixes for TombRaider unit test
  684. * Makefile changes for gcc 3.0
  685. * GLString use fix, forgot to disable culling - thanks dan
  686. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  687. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  688. * Tune up of Sound
  689. * Disable cusor show on switch to fullscreen also
  690. * GLString scaling
  691. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  692. * New Sound flags ( allows for easier expansion )
  693. * Start loadscreen before caching sound now
  694. * NOTE audio support is fine - just low memory condition kill
  695. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  696. * Broke audio support by switching around
  697. OpenRaider, LoadLevel/SetupAudio
  698. * README update
  699. * Texture caching while reading from diskfile in callback
  700. * New load screen percentage feedback via callback
  701. * Fix for Tombraider multiple Clear() bug
  702. * New load ordering, might break some things
  703. * More work on GLString use in OR
  704. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  705. * Speed set on Camera
  706. * Played with some refactoring in OpenRaider class
  707. and thread hacks for external texture use
  708. * New texture loading to make external textures
  709. id independent of TR texture id at load time
  710. * Changed 'load screen' layout and particle setup
  711. * Removed dependence of Emitter on Texture agent - calls
  712. GL texture bind directly now
  713. * Particle partial resync with freyja_particle tree
  714. * Emitter partial resync with freyja_particle tree
  715. * Render minor reduction/refactoring, breaking up some code
  716. * New GL font system for OpenRaider ( GLString )
  717. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  718. * GlGetString use 'correct' fix
  719. * Music list reimplemented for CVS
  720. * Emitter commited to CVS ( oopsie )
  721. * Changlog reformated
  722. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  723. * New Changlog format
  724. * Minor GL string use 'temp fix' in Render
  725. * ModelDebug option to RC to disable model load debugging
  726. * TODO update
  727. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  728. * Minor rendering changes
  729. * Particle test fix
  730. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  731. * Particle testing ( Using one of my freyja prototypes )
  732. * Fullscreen toggle - '9' key
  733. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  734. * Timer prototype starts, just using a time delay for now
  735. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  736. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  737. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  738. * Set up new box just for windows TR compatibility tests
  739. ( got old ppro out, bought a hdd for it - weee )
  740. * Testing exported meshes with Freyja
  741. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  742. * Mesh export test for TombRaider
  743. * Texel adjustment method rolled back into TombRaider
  744. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  745. * TR4 sky mesh?
  746. * Texture changes
  747. * Freyja work with ponytail graphing
  748. * New FPS counter uses larger frame samples and reset
  749. ( readings still off by a little )
  750. * Splash screen for threaded loads (shakes for fullscreen feedback)
  751. * Particle engine research ( no code )
  752. * Threading testing
  753. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  754. * Might wait to install X 4.0.1 to work on bump map rendering
  755. * Render check for multitexture
  756. * Fixed OpenRaider to use new TombRaider::Texture API
  757. * Bump map use with new TombRaider backend API
  758. * "TR3 objtexture alpha clip" back in for 32bit textiles
  759. * More testing features like texture dumping for all versions
  760. * Special texture loading default use in TR4/TR5
  761. * Zero padding on dumped textures - yes, it is about time
  762. * Fixed special texture loading/dumping
  763. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  764. * 32bit texture default use in TR4/TR5
  765. * 32bit texture testing in TR5
  766. * Make rule regression testing in cvs tree
  767. `make tombraider.test`
  768. * Better make rules for tombraider.test
  769. * TombRaider fixes for compression use and dellocation
  770. * New TombRaider::LoadTR5
  771. * Worked on TombRaider agent
  772. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  773. * Added *some of the TR5 spec to regression test build
  774. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  775. * Some minor checks for bad allocation of meshes?
  776. * Changed moveable code to assume nonanimated entity
  777. * Entity drawing tied to room drawing
  778. (For vising, later use an entity cache per room to avoid full cycle)
  779. * Screenshot name now based on VERSION string (better bugs reports)
  780. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  781. * Fixed Freyja tree's colored polygons
  782. * More debug output on animation building
  783. * Fixed Freyja's tree too
  784. * Fixed TR4 decompress bug
  785. ( silly me, it only worked because of opt, didn't clear a var )
  786. * Animation grouping prototype
  787. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  788. * Fixes for mesh rendering ambient light level
  789. * Fixes for animtion rendering
  790. * Fixes for animation loading
  791. (TR2+ lara has some animation problems still, with junk frames)
  792. (TR1 lara works because all the right indices = 0)
  793. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  794. * Fixed animations using steping fix I wrote for libfreyja_egg
  795. this breaks the old TR aniamtion hacks though =)
  796. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  797. * Back porting to Freyja to help figure out TR animation problems
  798. * Worked on TR5 and TR4 texture alpha flags
  799. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  800. * Fixed skeletal/moveable loading and animation
  801. * Starting entity mapping tracer
  802. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  803. * NOTE make enities list so dup models won't draw to same position
  804. * Caching caused segfault - so now emulate dumb smart pointers
  805. * Removed Free TR data, it caused to many segfaults,
  806. for some reason it frees twice even with Clear()
  807. * Caching for duplicate models ( saves tons of memory )
  808. * Fixed loading and animation for all models in level
  809. * Broke animation with new loader?! (caused by new moveable loading)
  810. * Free TR data after load ( May cause segfault on exit )
  811. * Simple vising for items back in
  812. * Oops, removed mesh draw from viewmodel renderer
  813. ( was debuging item meshes )
  814. * Fixed tr4 (2 layer tags) flag set on non lara models
  815. * Fixed moveable loading
  816. * Looking for moveable object drawing problems ( werid )
  817. * Fixed item positioning set on load
  818. * Fixed sprite/room amb lighting back to white ( heh, oops )
  819. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  820. * Void color only when outside world
  821. * Various minor renderer changes
  822. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  823. * Fixed lara's colored polygons index bug for TR1
  824. * Autoload lara as view model
  825. * Tr4 two mesh system use
  826. * Basic skeletal model animation (frame rate based)
  827. * Skeletal model rendering
  828. * Skeletal model loader finished
  829. * No quaterions generated in current skeletal loader
  830. It'll be easy to add bone lerping later, but first I want
  831. correct behavior ( ie animation and placement )
  832. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  833. * Planning rendering engine #3
  834. * Once skeletal models are in rendering engine #2
  835. physics code can start
  836. * EXPERIMENTAL moveable code starts
  837. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  838. * Moveable code finaling coming back in ( now with quats )
  839. * Bug fix to ignore bad meshes in some TR4 levels?
  840. * TombRaider class test
  841. * Some TR5 specs fell in my lap today =)
  842. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  843. * Mouse motion control fixes
  844. * Item sprite rendering ( TR1, TR2, and should work for others )
  845. * Item sprite loading ( TR1, TR2, and should work for others )
  846. * Fixed room sprite loading
  847. * Hack temp fixes for camera ( broke it bad last night )
  848. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  849. * Baisc strafing and better forward/backward movement on camera
  850. * More user documentation and bug tracking
  851. * Portal toggle
  852. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  853. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  854. * Mouse look code
  855. * The portal code is hindered by the old XZ vis check =(
  856. once it's replaced it should be 100% correct
  857. * Added portal code, and is almost fully working now
  858. * Worked on portal code (testing)
  859. * Since adding quaternion camera, segfault on exit... hhmmm...
  860. * Finished quaternion based camera and rendering
  861. * Planning to break mtk3d into base type classes and expand it as
  862. a library with learping functions for use in animation also =)
  863. * Started on quaternion camera and quaternion support in mtk3d
  864. * TR4 sound fx postioning loader starts
  865. * GL driver string from resource
  866. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  867. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  868. * SDL key code fixes
  869. * More SDL fixes for rendering
  870. * More SDL work, fixes
  871. * FPS counter prints to console every 100 frames
  872. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  873. * SDL is very slow atm ( drag ass )
  874. You can edit Makefile to set it to use it if you want
  875. * Finished basic test SDL interface
  876. * Started on item sprite loading (likes a little more, but not priority)
  877. * Aren't you all gald I ditched render engine #1 now? ;)
  878. * New sprite rendering code
  879. * Fixed bug that drew static room meshes twice
  880. * Fixed bug that drew alpha sorted tris 3 times
  881. (Fixes all known alpha rendering bugs)
  882. * Room sprite loading code
  883. * Cleaned code, fixed some documentation
  884. * Started work on Resource agent, not ready to replace old code yet
  885. * No longer dump textures, unless explictly set in rc file
  886. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  887. * Fixed XEmacs modes should have been 'Mode: C++'
  888. * Looked at portal design guide, was useless
  889. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  890. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  891. * SDL support starts back
  892. * Added my old linux joystick code
  893. * Basic sorted alpha poly render second pass with very small penalty
  894. ( An all new rendering feature never in engine before )
  895. * Figured out best way to sort alpha polys exp with rooms only for now
  896. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  897. * Static mesh rendering back ( doesn't use room lighting
  898. intensity for now )
  899. * Texel alignment
  900. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  901. * Static meshes
  902. * Model meshes
  903. * Mipmaps in Texture as option
  904. * Code clean up
  905. * Item sprite and room sprite loader code about finished
  906. * Finished adding my screenshot code from Freyja, and
  907. made it produce TGAs instead of PPMs ( cmd 'S' )
  908. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  909. * POublic CVS Release
  910. * Vertex lighting now functional and stable in new engine
  911. * Fix for TR4 water alpha via textile generator, but
  912. some light shards are still black - might be other
  913. alpha flags that are unknown
  914. * New level loader using _map_list
  915. * New Map list RC rule
  916. * Start of item sprite code in new engine
  917. * Leaving old Texture calls for compaiblity with obsolete
  918. * New textile loading by moving new code into Freyja's
  919. TombRaider module to handle *all pixmap generation
  920. * User documentation
  921. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  922. * Testing
  923. * Resource system back in
  924. * AL init threaded off
  925. * Switched order of AL and GL inits
  926. ( so you can have in game progess loader for loading )
  927. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  928. * Should have all the best of the engines merged by Monday!
  929. * Started model rendering code for engine #2
  930. * New mode control for WIREFRAME, SOLID, TEXTURE
  931. * Fixed texel index bug for rooms
  932. * New Camera methods for visibility and more accessors
  933. * Render engine #2 feature upgrade by merging with engine #1
  934. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  935. * Rendering engine #2 fixes
  936. * New Camera method for positioning
  937. * Rendering engine #2 update
  938. * Added documentation to Sound agent
  939. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  940. * Texture manager fixes
  941. * Tesselated quads
  942. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  943. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  944. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  945. * Render fixes
  946. * OpenAL fixes for /dev/dsp in use and _init guard
  947. * Added Sound manager, OpenAL support for groovy 3d audio =)
  948. * Dropped all OSS code
  949. * Fixed segfault by freeing _texture and _tombraider twice
  950. * TR4 texture fixes ported from gegg
  951. * Fixed segfault on texture handling
  952. * Removed splash screen code completely
  953. ( Will later use loader screens just like TR )
  954. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  955. * Splash screen as compile time support
  956. * PThread support as compile time option
  957. * TR4 texel loading fixes
  958. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  959. * OpenRaider request for sourceforge hosting
  960. * New Render class is now the new renderer
  961. * GLUT use abstracted and placed into openraider.cpp
  962. * Mtk Image manager
  963. * Mtk texture manager
  964. * Thread for Freyja loader
  965. * Freyja camera
  966. * OpenRaider RC system design
  967. * Freyja loader replaces yuri loader in test build
  968. * Splash screen
  969. * New engine starts
  970. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  971. * Removed drawing another lara as an error marker for movables
  972. * Removed level dumping and saving
  973. * Split up mesh rendering
  974. * New 3rd person lara camera rendering
  975. * New animation control
  976. * This project is based on trueview by yuri and some patches
  977. and porting to linux by Mongoose along with code from
  978. GooseEgg by Mongoose
  979. * Log started