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ui.c 6.9KB

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  1. /*
  2. * ui.c
  3. *
  4. * Copyright (c) 2024 Thomas Buck (thomas@xythobuz.de)
  5. *
  6. * This program is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * See <http://www.gnu.org/licenses/>.
  17. */
  18. #include <stdio.h>
  19. #include <inttypes.h>
  20. #include "pico/stdlib.h"
  21. #include "adc.h"
  22. #include "buttons.h"
  23. #include "lcd.h"
  24. #include "led.h"
  25. #include "sequence.h"
  26. #include "ui.h"
  27. #define REDRAW_MS 2000
  28. static bool rec_held_down = false;
  29. static enum ui_modes ui_mode = 0;
  30. static enum machine_modes machine_mode = 0;
  31. static uint32_t last_redraw = 0;
  32. enum machine_modes ui_get_machinemode(void) {
  33. return machine_mode;
  34. }
  35. static void ui_redraw(void) {
  36. char mode[64] = {0};
  37. char val[64] = {0};
  38. char bat[64] = {0};
  39. switch (ui_mode) {
  40. case UI_BPM: {
  41. snprintf(mode, sizeof(mode) - 1, "BPM:");
  42. snprintf(val, sizeof(val) - 1, "%"PRIu32, sequence_get_bpm());
  43. break;
  44. }
  45. case UI_MODE: {
  46. if ((machine_mode == MODE_LOOPSTATION) && (sequence_get_ms() != 0)) {
  47. snprintf(mode, sizeof(mode) - 1, "Mode: %"PRIu32"ms", sequence_get_ms());
  48. }else {
  49. snprintf(mode, sizeof(mode) - 1, "Mode:");
  50. }
  51. switch (machine_mode) {
  52. case MODE_LOOPSTATION: {
  53. snprintf(val, sizeof(val) - 1, "Loop");
  54. break;
  55. }
  56. case MODE_DRUMMACHINE: {
  57. snprintf(val, sizeof(val) - 1, "Drum");
  58. break;
  59. }
  60. default: {
  61. printf("%s: invalid machine mode: %d\n", __func__, machine_mode);
  62. machine_mode = 0;
  63. ui_redraw();
  64. return;
  65. }
  66. }
  67. break;
  68. }
  69. case UI_LENGTH: {
  70. snprintf(mode, sizeof(mode) - 1, "Length:");
  71. snprintf(val, sizeof(val) - 1, "%"PRIu32, sequence_get_beats());
  72. break;
  73. }
  74. case UI_BANK: {
  75. snprintf(mode, sizeof(mode) - 1, "Bank:");
  76. snprintf(val, sizeof(val) - 1, "%"PRIu32, sequence_get_bank());
  77. break;
  78. }
  79. default: {
  80. printf("%s: invalid mode: %d\n", __func__, ui_mode);
  81. ui_mode = 0;
  82. ui_redraw();
  83. return;
  84. }
  85. }
  86. snprintf(bat, sizeof(bat) - 1, "Bat: %.2fV", bat_get());
  87. lcd_draw(mode, val, bat);
  88. }
  89. static void ui_buttons_loopstation(enum buttons btn, bool val) {
  90. switch (btn) {
  91. case BTN_A:
  92. case BTN_B:
  93. case BTN_C:
  94. case BTN_E:
  95. case BTN_F:
  96. case BTN_G: {
  97. if (val) {
  98. sequence_handle_button_loopstation(btn, rec_held_down);
  99. }
  100. break;
  101. }
  102. case BTN_REC:
  103. case BTN_D:
  104. case BTN_H: {
  105. rec_held_down = val;
  106. sequence_looptime(!val);
  107. break;
  108. }
  109. default: {
  110. printf("%s: invalid btn: %d\n", __func__, btn);
  111. break;
  112. }
  113. }
  114. }
  115. static void ui_buttons_drummachine(enum buttons btn, bool val) {
  116. switch (btn) {
  117. case BTN_A:
  118. case BTN_B:
  119. case BTN_C:
  120. case BTN_D:
  121. case BTN_E:
  122. case BTN_F:
  123. case BTN_G:
  124. case BTN_H:
  125. case BTN_REC: {
  126. if (val) {
  127. sequence_handle_button_drummachine(btn);
  128. }
  129. break;
  130. }
  131. default: {
  132. printf("%s: invalid btn: %d\n", __func__, btn);
  133. break;
  134. }
  135. }
  136. }
  137. static void ui_buttons(enum buttons btn, bool val) {
  138. switch (btn) {
  139. case BTN_CLICK: {
  140. if (val) {
  141. ui_mode = (ui_mode + 1) % UI_NUM_MODES;
  142. // allow other ui modes only in drumkit mode
  143. if (machine_mode == MODE_LOOPSTATION) {
  144. ui_mode = 0;
  145. }
  146. ui_redraw();
  147. }
  148. break;
  149. }
  150. default: {
  151. switch (machine_mode) {
  152. case MODE_LOOPSTATION: {
  153. ui_buttons_loopstation(btn, val);
  154. break;
  155. }
  156. case MODE_DRUMMACHINE: {
  157. ui_buttons_drummachine(btn, val);
  158. break;
  159. }
  160. default: {
  161. printf("%s: invalid mode: %d\n", __func__, machine_mode);
  162. machine_mode = 0;
  163. ui_buttons(btn, val);
  164. break;
  165. }
  166. }
  167. break;
  168. }
  169. }
  170. }
  171. void ui_encoder(int32_t val) {
  172. if (val == 0) {
  173. return;
  174. }
  175. switch (ui_mode) {
  176. case UI_BPM: {
  177. sequence_set_bpm(sequence_get_bpm() + val);
  178. break;
  179. }
  180. case UI_MODE: {
  181. int32_t tmp = machine_mode + val;
  182. while (tmp < 0) {
  183. tmp += MACHINE_NUM_MODES;
  184. }
  185. while (tmp >= MACHINE_NUM_MODES) {
  186. tmp -= MACHINE_NUM_MODES;
  187. }
  188. enum machine_modes prev_mode = machine_mode;
  189. machine_mode = tmp;
  190. printf("mode add %"PRIi32" now %d\n", val, machine_mode);
  191. if (prev_mode != machine_mode) {
  192. // reset sequence
  193. sequence_init();
  194. // turn off all LEDs
  195. for (uint i = 0; i < LED_COUNT; i++) {
  196. led_set(i, false);
  197. }
  198. // enable static LEDs in loopstation mode
  199. if (machine_mode == MODE_LOOPSTATION) {
  200. led_set(NUM_CHANNELS, true);
  201. led_set(NUM_CHANNELS + 4, true);
  202. }
  203. }
  204. break;
  205. }
  206. case UI_LENGTH: {
  207. sequence_set_beats(sequence_get_beats() + val);
  208. break;
  209. }
  210. case UI_BANK: {
  211. sequence_set_bank(sequence_get_bank() + val);
  212. break;
  213. }
  214. default: {
  215. printf("%s: invalid mode: %d\n", __func__, ui_mode);
  216. ui_mode = 0;
  217. ui_encoder(val);
  218. return;
  219. }
  220. }
  221. ui_redraw();
  222. }
  223. void ui_init(void) {
  224. buttons_callback(ui_buttons);
  225. // enable static LEDs in loopstation mode
  226. machine_mode = MODE_LOOPSTATION;
  227. led_set(NUM_CHANNELS, true);
  228. led_set(NUM_CHANNELS + 4, true);
  229. ui_redraw();
  230. }
  231. void ui_run(void) {
  232. uint32_t now = to_ms_since_boot(get_absolute_time());
  233. if (now >= (last_redraw + REDRAW_MS)) {
  234. ui_redraw();
  235. last_redraw = now;
  236. }
  237. }