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Mention that segments interpolate more

Scott Lahteine 6 lat temu
rodzic
commit
666d95285b
39 zmienionych plików z 78 dodań i 39 usunięć
  1. 2
    1
      Marlin/Configuration.h
  2. 2
    1
      Marlin/example_configurations/AlephObjects/TAZ4/Configuration.h
  3. 2
    1
      Marlin/example_configurations/AliExpress/CL-260/Configuration.h
  4. 2
    1
      Marlin/example_configurations/Anet/A6/Configuration.h
  5. 2
    1
      Marlin/example_configurations/Anet/A8/Configuration.h
  6. 2
    1
      Marlin/example_configurations/BQ/Hephestos/Configuration.h
  7. 2
    1
      Marlin/example_configurations/BQ/Hephestos_2/Configuration.h
  8. 2
    1
      Marlin/example_configurations/BQ/WITBOX/Configuration.h
  9. 2
    1
      Marlin/example_configurations/Cartesio/Configuration.h
  10. 2
    1
      Marlin/example_configurations/Creality/CR-10/Configuration.h
  11. 2
    1
      Marlin/example_configurations/Felix/Configuration.h
  12. 2
    1
      Marlin/example_configurations/Felix/DUAL/Configuration.h
  13. 2
    1
      Marlin/example_configurations/FolgerTech/i3-2020/Configuration.h
  14. 2
    1
      Marlin/example_configurations/Geeetech/GT2560/Configuration.h
  15. 2
    1
      Marlin/example_configurations/Geeetech/I3_Pro_X-GT2560/Configuration.h
  16. 2
    1
      Marlin/example_configurations/Infitary/i3-M508/Configuration.h
  17. 2
    1
      Marlin/example_configurations/Malyan/M150/Configuration.h
  18. 2
    1
      Marlin/example_configurations/Micromake/C1/basic/Configuration.h
  19. 2
    1
      Marlin/example_configurations/Micromake/C1/enhanced/Configuration.h
  20. 2
    1
      Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
  21. 2
    1
      Marlin/example_configurations/RigidBot/Configuration.h
  22. 2
    1
      Marlin/example_configurations/SCARA/Configuration.h
  23. 2
    1
      Marlin/example_configurations/Sanguinololu/Configuration.h
  24. 2
    1
      Marlin/example_configurations/TinyBoy2/Configuration.h
  25. 2
    1
      Marlin/example_configurations/Velleman/K8200/Configuration.h
  26. 2
    1
      Marlin/example_configurations/Velleman/K8400/Configuration.h
  27. 2
    1
      Marlin/example_configurations/Velleman/K8400/Dual-head/Configuration.h
  28. 2
    1
      Marlin/example_configurations/Wanhao/Duplicator 6/Configuration.h
  29. 2
    1
      Marlin/example_configurations/adafruit/ST7565/Configuration.h
  30. 2
    1
      Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration.h
  31. 2
    1
      Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration.h
  32. 2
    1
      Marlin/example_configurations/delta/generic/Configuration.h
  33. 2
    1
      Marlin/example_configurations/delta/kossel_mini/Configuration.h
  34. 2
    1
      Marlin/example_configurations/delta/kossel_pro/Configuration.h
  35. 2
    1
      Marlin/example_configurations/delta/kossel_xl/Configuration.h
  36. 2
    1
      Marlin/example_configurations/gCreate/gMax1.5+/Configuration.h
  37. 2
    1
      Marlin/example_configurations/makibox/Configuration.h
  38. 2
    1
      Marlin/example_configurations/tvrrug/Round2/Configuration.h
  39. 2
    1
      Marlin/example_configurations/wt150/Configuration.h

+ 2
- 1
Marlin/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/AlephObjects/TAZ4/Configuration.h Wyświetl plik

@@ -909,7 +909,8 @@
909 909
   #define ENABLE_LEVELING_FADE_HEIGHT
910 910
 
911 911
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
912
-  // split up moves into short segments like a Delta.
912
+  // split up moves into short segments like a Delta. This follows the
913
+  // contours of the bed more closely than edge-to-edge straight moves.
913 914
   #define SEGMENT_LEVELED_MOVES
914 915
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
915 916
 

+ 2
- 1
Marlin/example_configurations/AliExpress/CL-260/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/Anet/A6/Configuration.h Wyświetl plik

@@ -1008,7 +1008,8 @@
1008 1008
   #define ENABLE_LEVELING_FADE_HEIGHT
1009 1009
 
1010 1010
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1011
-  // split up moves into short segments like a Delta.
1011
+  // split up moves into short segments like a Delta. This follows the
1012
+  // contours of the bed more closely than edge-to-edge straight moves.
1012 1013
   #define SEGMENT_LEVELED_MOVES
1013 1014
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1014 1015
 

+ 2
- 1
Marlin/example_configurations/Anet/A8/Configuration.h Wyświetl plik

@@ -896,7 +896,8 @@
896 896
   #define ENABLE_LEVELING_FADE_HEIGHT
897 897
 
898 898
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
899
-  // split up moves into short segments like a Delta.
899
+  // split up moves into short segments like a Delta. This follows the
900
+  // contours of the bed more closely than edge-to-edge straight moves.
900 901
   #define SEGMENT_LEVELED_MOVES
901 902
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
902 903
 

+ 2
- 1
Marlin/example_configurations/BQ/Hephestos/Configuration.h Wyświetl plik

@@ -880,7 +880,8 @@
880 880
   #define ENABLE_LEVELING_FADE_HEIGHT
881 881
 
882 882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
883
-  // split up moves into short segments like a Delta.
883
+  // split up moves into short segments like a Delta. This follows the
884
+  // contours of the bed more closely than edge-to-edge straight moves.
884 885
   #define SEGMENT_LEVELED_MOVES
885 886
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886 887
 

+ 2
- 1
Marlin/example_configurations/BQ/Hephestos_2/Configuration.h Wyświetl plik

@@ -890,7 +890,8 @@
890 890
   #define ENABLE_LEVELING_FADE_HEIGHT
891 891
 
892 892
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
893
-  // split up moves into short segments like a Delta.
893
+  // split up moves into short segments like a Delta. This follows the
894
+  // contours of the bed more closely than edge-to-edge straight moves.
894 895
   #define SEGMENT_LEVELED_MOVES
895 896
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
896 897
 

+ 2
- 1
Marlin/example_configurations/BQ/WITBOX/Configuration.h Wyświetl plik

@@ -880,7 +880,8 @@
880 880
   #define ENABLE_LEVELING_FADE_HEIGHT
881 881
 
882 882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
883
-  // split up moves into short segments like a Delta.
883
+  // split up moves into short segments like a Delta. This follows the
884
+  // contours of the bed more closely than edge-to-edge straight moves.
884 885
   #define SEGMENT_LEVELED_MOVES
885 886
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886 887
 

+ 2
- 1
Marlin/example_configurations/Cartesio/Configuration.h Wyświetl plik

@@ -888,7 +888,8 @@
888 888
   #define ENABLE_LEVELING_FADE_HEIGHT
889 889
 
890 890
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
-  // split up moves into short segments like a Delta.
891
+  // split up moves into short segments like a Delta. This follows the
892
+  // contours of the bed more closely than edge-to-edge straight moves.
892 893
   #define SEGMENT_LEVELED_MOVES
893 894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
894 895
 

+ 2
- 1
Marlin/example_configurations/Creality/CR-10/Configuration.h Wyświetl plik

@@ -899,7 +899,8 @@
899 899
   #define ENABLE_LEVELING_FADE_HEIGHT
900 900
 
901 901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
902
-  // split up moves into short segments like a Delta.
902
+  // split up moves into short segments like a Delta. This follows the
903
+  // contours of the bed more closely than edge-to-edge straight moves.
903 904
   #define SEGMENT_LEVELED_MOVES
904 905
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905 906
 

+ 2
- 1
Marlin/example_configurations/Felix/Configuration.h Wyświetl plik

@@ -871,7 +871,8 @@
871 871
   #define ENABLE_LEVELING_FADE_HEIGHT
872 872
 
873 873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
874
-  // split up moves into short segments like a Delta.
874
+  // split up moves into short segments like a Delta. This follows the
875
+  // contours of the bed more closely than edge-to-edge straight moves.
875 876
   #define SEGMENT_LEVELED_MOVES
876 877
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877 878
 

+ 2
- 1
Marlin/example_configurations/Felix/DUAL/Configuration.h Wyświetl plik

@@ -871,7 +871,8 @@
871 871
   #define ENABLE_LEVELING_FADE_HEIGHT
872 872
 
873 873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
874
-  // split up moves into short segments like a Delta.
874
+  // split up moves into short segments like a Delta. This follows the
875
+  // contours of the bed more closely than edge-to-edge straight moves.
875 876
   #define SEGMENT_LEVELED_MOVES
876 877
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877 878
 

+ 2
- 1
Marlin/example_configurations/FolgerTech/i3-2020/Configuration.h Wyświetl plik

@@ -892,7 +892,8 @@
892 892
   #define ENABLE_LEVELING_FADE_HEIGHT
893 893
 
894 894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
-  // split up moves into short segments like a Delta.
895
+  // split up moves into short segments like a Delta. This follows the
896
+  // contours of the bed more closely than edge-to-edge straight moves.
896 897
   #define SEGMENT_LEVELED_MOVES
897 898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898 899
 

+ 2
- 1
Marlin/example_configurations/Geeetech/GT2560/Configuration.h Wyświetl plik

@@ -904,7 +904,8 @@
904 904
   #define ENABLE_LEVELING_FADE_HEIGHT
905 905
 
906 906
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
907
-  // split up moves into short segments like a Delta.
907
+  // split up moves into short segments like a Delta. This follows the
908
+  // contours of the bed more closely than edge-to-edge straight moves.
908 909
   #define SEGMENT_LEVELED_MOVES
909 910
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
910 911
 

+ 2
- 1
Marlin/example_configurations/Geeetech/I3_Pro_X-GT2560/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/Infitary/i3-M508/Configuration.h Wyświetl plik

@@ -893,7 +893,8 @@
893 893
   #define ENABLE_LEVELING_FADE_HEIGHT
894 894
 
895 895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897 898
   #define SEGMENT_LEVELED_MOVES
898 899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899 900
 

+ 2
- 1
Marlin/example_configurations/Malyan/M150/Configuration.h Wyświetl plik

@@ -917,7 +917,8 @@
917 917
   #define ENABLE_LEVELING_FADE_HEIGHT
918 918
 
919 919
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
920
-  // split up moves into short segments like a Delta.
920
+  // split up moves into short segments like a Delta. This follows the
921
+  // contours of the bed more closely than edge-to-edge straight moves.
921 922
   #define SEGMENT_LEVELED_MOVES
922 923
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
923 924
 

+ 2
- 1
Marlin/example_configurations/Micromake/C1/basic/Configuration.h Wyświetl plik

@@ -893,7 +893,8 @@
893 893
   #define ENABLE_LEVELING_FADE_HEIGHT
894 894
 
895 895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897 898
   #define SEGMENT_LEVELED_MOVES
898 899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899 900
 

+ 2
- 1
Marlin/example_configurations/Micromake/C1/enhanced/Configuration.h Wyświetl plik

@@ -893,7 +893,8 @@
893 893
   #define ENABLE_LEVELING_FADE_HEIGHT
894 894
 
895 895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897 898
   #define SEGMENT_LEVELED_MOVES
898 899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899 900
 

+ 2
- 1
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/RigidBot/Configuration.h Wyświetl plik

@@ -887,7 +887,8 @@
887 887
   #define ENABLE_LEVELING_FADE_HEIGHT
888 888
 
889 889
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
890
-  // split up moves into short segments like a Delta.
890
+  // split up moves into short segments like a Delta. This follows the
891
+  // contours of the bed more closely than edge-to-edge straight moves.
891 892
   #define SEGMENT_LEVELED_MOVES
892 893
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
893 894
 

+ 2
- 1
Marlin/example_configurations/SCARA/Configuration.h Wyświetl plik

@@ -901,7 +901,8 @@
901 901
   #define ENABLE_LEVELING_FADE_HEIGHT
902 902
 
903 903
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
904
-  // split up moves into short segments like a Delta.
904
+  // split up moves into short segments like a Delta. This follows the
905
+  // contours of the bed more closely than edge-to-edge straight moves.
905 906
   #define SEGMENT_LEVELED_MOVES
906 907
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
907 908
 

+ 2
- 1
Marlin/example_configurations/Sanguinololu/Configuration.h Wyświetl plik

@@ -920,7 +920,8 @@
920 920
   #define ENABLE_LEVELING_FADE_HEIGHT
921 921
 
922 922
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
923
-  // split up moves into short segments like a Delta.
923
+  // split up moves into short segments like a Delta. This follows the
924
+  // contours of the bed more closely than edge-to-edge straight moves.
924 925
   #define SEGMENT_LEVELED_MOVES
925 926
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
926 927
 

+ 2
- 1
Marlin/example_configurations/TinyBoy2/Configuration.h Wyświetl plik

@@ -945,7 +945,8 @@
945 945
   #define ENABLE_LEVELING_FADE_HEIGHT
946 946
 
947 947
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
948
-  // split up moves into short segments like a Delta.
948
+  // split up moves into short segments like a Delta. This follows the
949
+  // contours of the bed more closely than edge-to-edge straight moves.
949 950
   #define SEGMENT_LEVELED_MOVES
950 951
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
951 952
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8200/Configuration.h Wyświetl plik

@@ -919,7 +919,8 @@
919 919
   #define ENABLE_LEVELING_FADE_HEIGHT
920 920
 
921 921
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
922
-  // split up moves into short segments like a Delta.
922
+  // split up moves into short segments like a Delta. This follows the
923
+  // contours of the bed more closely than edge-to-edge straight moves.
923 924
   #define SEGMENT_LEVELED_MOVES
924 925
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
925 926
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8400/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8400/Dual-head/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/Wanhao/Duplicator 6/Configuration.h Wyświetl plik

@@ -899,7 +899,8 @@
899 899
   #define ENABLE_LEVELING_FADE_HEIGHT
900 900
 
901 901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
902
-  // split up moves into short segments like a Delta.
902
+  // split up moves into short segments like a Delta. This follows the
903
+  // contours of the bed more closely than edge-to-edge straight moves.
903 904
   #define SEGMENT_LEVELED_MOVES
904 905
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905 906
 

+ 2
- 1
Marlin/example_configurations/adafruit/ST7565/Configuration.h Wyświetl plik

@@ -889,7 +889,8 @@
889 889
   #define ENABLE_LEVELING_FADE_HEIGHT
890 890
 
891 891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893 894
   #define SEGMENT_LEVELED_MOVES
894 895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895 896
 

+ 2
- 1
Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration.h Wyświetl plik

@@ -1019,7 +1019,8 @@
1019 1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1020 1020
 
1021 1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1022
-  // split up moves into short segments like a Delta.
1022
+  // split up moves into short segments like a Delta. This follows the
1023
+  // contours of the bed more closely than edge-to-edge straight moves.
1023 1024
   #define SEGMENT_LEVELED_MOVES
1024 1025
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025 1026
 

+ 2
- 1
Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration.h Wyświetl plik

@@ -1019,7 +1019,8 @@
1019 1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1020 1020
 
1021 1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1022
-  // split up moves into short segments like a Delta.
1022
+  // split up moves into short segments like a Delta. This follows the
1023
+  // contours of the bed more closely than edge-to-edge straight moves.
1023 1024
   #define SEGMENT_LEVELED_MOVES
1024 1025
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025 1026
 

+ 2
- 1
Marlin/example_configurations/delta/generic/Configuration.h Wyświetl plik

@@ -1010,7 +1010,8 @@
1010 1010
 
1011 1011
 
1012 1012
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1013
-  // split up moves into short segments like a Delta.
1013
+  // split up moves into short segments like a Delta. This follows the
1014
+  // contours of the bed more closely than edge-to-edge straight moves.
1014 1015
   #define SEGMENT_LEVELED_MOVES
1015 1016
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1016 1017
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_mini/Configuration.h Wyświetl plik

@@ -1013,7 +1013,8 @@
1013 1013
 
1014 1014
 
1015 1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1016
-  // split up moves into short segments like a Delta.
1016
+  // split up moves into short segments like a Delta. This follows the
1017
+  // contours of the bed more closely than edge-to-edge straight moves.
1017 1018
   #define SEGMENT_LEVELED_MOVES
1018 1019
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019 1020
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_pro/Configuration.h Wyświetl plik

@@ -1013,7 +1013,8 @@
1013 1013
 
1014 1014
 
1015 1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1016
-  // split up moves into short segments like a Delta.
1016
+  // split up moves into short segments like a Delta. This follows the
1017
+  // contours of the bed more closely than edge-to-edge straight moves.
1017 1018
   #define SEGMENT_LEVELED_MOVES
1018 1019
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019 1020
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_xl/Configuration.h Wyświetl plik

@@ -1022,7 +1022,8 @@
1022 1022
 
1023 1023
 
1024 1024
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1025
-  // split up moves into short segments like a Delta.
1025
+  // split up moves into short segments like a Delta. This follows the
1026
+  // contours of the bed more closely than edge-to-edge straight moves.
1026 1027
   #define SEGMENT_LEVELED_MOVES
1027 1028
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1028 1029
 

+ 2
- 1
Marlin/example_configurations/gCreate/gMax1.5+/Configuration.h Wyświetl plik

@@ -903,7 +903,8 @@
903 903
   #define ENABLE_LEVELING_FADE_HEIGHT
904 904
 
905 905
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
906
-  // split up moves into short segments like a Delta.
906
+  // split up moves into short segments like a Delta. This follows the
907
+  // contours of the bed more closely than edge-to-edge straight moves.
907 908
   #define SEGMENT_LEVELED_MOVES
908 909
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
909 910
 

+ 2
- 1
Marlin/example_configurations/makibox/Configuration.h Wyświetl plik

@@ -892,7 +892,8 @@
892 892
   #define ENABLE_LEVELING_FADE_HEIGHT
893 893
 
894 894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
-  // split up moves into short segments like a Delta.
895
+  // split up moves into short segments like a Delta. This follows the
896
+  // contours of the bed more closely than edge-to-edge straight moves.
896 897
   #define SEGMENT_LEVELED_MOVES
897 898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898 899
 

+ 2
- 1
Marlin/example_configurations/tvrrug/Round2/Configuration.h Wyświetl plik

@@ -884,7 +884,8 @@
884 884
   #define ENABLE_LEVELING_FADE_HEIGHT
885 885
 
886 886
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
887
-  // split up moves into short segments like a Delta.
887
+  // split up moves into short segments like a Delta. This follows the
888
+  // contours of the bed more closely than edge-to-edge straight moves.
888 889
   #define SEGMENT_LEVELED_MOVES
889 890
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
890 891
 

+ 2
- 1
Marlin/example_configurations/wt150/Configuration.h Wyświetl plik

@@ -894,7 +894,8 @@
894 894
   #define ENABLE_LEVELING_FADE_HEIGHT
895 895
 
896 896
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
897
-  // split up moves into short segments like a Delta.
897
+  // split up moves into short segments like a Delta. This follows the
898
+  // contours of the bed more closely than edge-to-edge straight moves.
898 899
   #define SEGMENT_LEVELED_MOVES
899 900
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
900 901
 

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