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📝 Refer to 'PROGMEM' as 'flash'

Scott Lahteine преди 2 години
родител
ревизия
672d0d4448
променени са 1 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 4
    4
      Marlin/Configuration_adv.h

+ 4
- 4
Marlin/Configuration_adv.h Целия файл

@@ -1679,11 +1679,11 @@
1679 1679
   //#define XYZ_NO_FRAME
1680 1680
   #define XYZ_HOLLOW_FRAME
1681 1681
 
1682
-  // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
1682
+  // A bigger font is available for edit items. Costs 3120 bytes of flash.
1683 1683
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1684 1684
   //#define USE_BIG_EDIT_FONT
1685 1685
 
1686
-  // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
1686
+  // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
1687 1687
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1688 1688
   //#define USE_SMALL_INFOFONT
1689 1689
 
@@ -1739,7 +1739,7 @@
1739 1739
   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap
1740 1740
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
1741 1741
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
1742
-  //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
1742
+  //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
1743 1743
 
1744 1744
   // Frivolous Game Options
1745 1745
   //#define MARLIN_BRICKOUT
@@ -2300,7 +2300,7 @@
2300 2300
 #define BUFSIZE 4
2301 2301
 
2302 2302
 // Transmission to Host Buffer Size
2303
-// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
2303
+// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
2304 2304
 // To buffer a simple "ok" you need 4 bytes.
2305 2305
 // For ADVANCED_OK (M105) you need 32 bytes.
2306 2306
 // For debug-echo: 128 bytes for the optimal speed.

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