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Revert "bring my copy up to date"

This reverts commit 503905c628.
Bob-the-Kuhn il y a 5 ans
Parent
révision
db89fc0304
76 fichiers modifiés avec 381 ajouts et 0 suppressions
  1. 5
    0
      Marlin/Configuration_adv.h
  2. 1
    0
      Marlin/src/lcd/menu/menu_game.cpp
  3. 10
    0
      Marlin/src/lcd/menu/menu_main.cpp
  4. 5
    0
      config/default/Configuration_adv.h
  5. 5
    0
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  6. 5
    0
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  7. 5
    0
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  8. 5
    0
      config/examples/Anet/A2/Configuration_adv.h
  9. 5
    0
      config/examples/Anet/A2plus/Configuration_adv.h
  10. 5
    0
      config/examples/Anet/A6/Configuration_adv.h
  11. 5
    0
      config/examples/Anet/A8/Configuration_adv.h
  12. 5
    0
      config/examples/AnyCubic/i3/Configuration_adv.h
  13. 5
    0
      config/examples/ArmEd/Configuration_adv.h
  14. 5
    0
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  15. 5
    0
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  16. 5
    0
      config/examples/BQ/Hephestos/Configuration_adv.h
  17. 5
    0
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  18. 5
    0
      config/examples/BQ/WITBOX/Configuration_adv.h
  19. 5
    0
      config/examples/Cartesio/Configuration_adv.h
  20. 5
    0
      config/examples/Creality/CR-10/Configuration_adv.h
  21. 5
    0
      config/examples/Creality/CR-10S/Configuration_adv.h
  22. 5
    0
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  23. 5
    0
      config/examples/Creality/CR-10mini/Configuration_adv.h
  24. 5
    0
      config/examples/Creality/CR-8/Configuration_adv.h
  25. 5
    0
      config/examples/Creality/Ender-2/Configuration_adv.h
  26. 5
    0
      config/examples/Creality/Ender-3/Configuration_adv.h
  27. 5
    0
      config/examples/Creality/Ender-4/Configuration_adv.h
  28. 5
    0
      config/examples/Einstart-S/Configuration_adv.h
  29. 5
    0
      config/examples/Felix/Configuration_adv.h
  30. 5
    0
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  31. 5
    0
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  32. 5
    0
      config/examples/Formbot/Raptor/Configuration_adv.h
  33. 5
    0
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  34. 5
    0
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  35. 5
    0
      config/examples/Geeetech/A10M/Configuration_adv.h
  36. 5
    0
      config/examples/Geeetech/A20M/Configuration_adv.h
  37. 5
    0
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  38. 5
    0
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  39. 5
    0
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  40. 5
    0
      config/examples/Infitary/i3-M508/Configuration_adv.h
  41. 5
    0
      config/examples/JGAurora/A5/Configuration_adv.h
  42. 5
    0
      config/examples/MakerParts/Configuration_adv.h
  43. 5
    0
      config/examples/Malyan/M150/Configuration_adv.h
  44. 5
    0
      config/examples/Malyan/M200/Configuration_adv.h
  45. 5
    0
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  46. 5
    0
      config/examples/Mks/Robin/Configuration_adv.h
  47. 5
    0
      config/examples/Mks/Sbase/Configuration_adv.h
  48. 5
    0
      config/examples/RapideLite/RL200/Configuration_adv.h
  49. 5
    0
      config/examples/RigidBot/Configuration_adv.h
  50. 5
    0
      config/examples/SCARA/Configuration_adv.h
  51. 5
    0
      config/examples/Sanguinololu/Configuration_adv.h
  52. 5
    0
      config/examples/TheBorg/Configuration_adv.h
  53. 5
    0
      config/examples/TinyBoy2/Configuration_adv.h
  54. 5
    0
      config/examples/Tronxy/X3A/Configuration_adv.h
  55. 5
    0
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  56. 5
    0
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  57. 5
    0
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  58. 5
    0
      config/examples/VORONDesign/Configuration_adv.h
  59. 5
    0
      config/examples/Velleman/K8200/Configuration_adv.h
  60. 5
    0
      config/examples/Velleman/K8400/Configuration_adv.h
  61. 5
    0
      config/examples/WASP/PowerWASP/Configuration_adv.h
  62. 5
    0
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  63. 5
    0
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  64. 5
    0
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  65. 5
    0
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  66. 5
    0
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  67. 5
    0
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  68. 5
    0
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  69. 5
    0
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  70. 5
    0
      config/examples/delta/generic/Configuration_adv.h
  71. 5
    0
      config/examples/delta/kossel_mini/Configuration_adv.h
  72. 5
    0
      config/examples/delta/kossel_xl/Configuration_adv.h
  73. 5
    0
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  74. 5
    0
      config/examples/makibox/Configuration_adv.h
  75. 5
    0
      config/examples/tvrrug/Round2/Configuration_adv.h
  76. 5
    0
      config/examples/wt150/Configuration_adv.h

+ 5
- 0
Marlin/Configuration_adv.h Voir le fichier

@@ -995,6 +995,11 @@
995 995
   //#define MARLIN_INVADERS
996 996
   //#define MARLIN_SNAKE
997 997
 
998
+  // Frivolous Game Options
999
+  //#define MARLIN_BRICKOUT
1000
+  //#define MARLIN_INVADERS
1001
+  //#define MARLIN_SNAKE
1002
+
998 1003
 #endif // HAS_GRAPHICAL_LCD
999 1004
 
1000 1005
 // @section safety

+ 1
- 0
Marlin/src/lcd/menu/menu_game.cpp Voir le fichier

@@ -46,3 +46,4 @@ void menu_game() {
46 46
 }
47 47
 
48 48
 #endif // HAS_GAME_MENU
49
+

+ 10
- 0
Marlin/src/lcd/menu/menu_main.cpp Voir le fichier

@@ -136,6 +136,16 @@ void menu_led();
136 136
   #endif
137 137
 #endif
138 138
 
139
+#if HAS_GAME_MENU
140
+  void menu_game();
141
+#elif ENABLED(MARLIN_BRICKOUT)
142
+  void lcd_goto_brickout();
143
+#elif ENABLED(MARLIN_INVADERS)
144
+  void lcd_goto_invaders();
145
+#elif ENABLED(MARLIN_SNAKE)
146
+  void lcd_goto_snake();
147
+#endif
148
+
139 149
 void menu_main() {
140 150
   START_MENU();
141 151
   MENU_BACK(MSG_WATCH);

+ 5
- 0
config/default/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/3DFabXYZ/Migbot/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/AlephObjects/TAZ4/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/AliExpress/UM2pExt/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Anet/A2/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Anet/A2plus/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Anet/A6/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Anet/A8/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/AnyCubic/i3/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/ArmEd/Configuration_adv.h Voir le fichier

@@ -1001,6 +1001,11 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
+  // Frivolous Game Options
1005
+  //#define MARLIN_BRICKOUT
1006
+  //#define MARLIN_INVADERS
1007
+  //#define MARLIN_SNAKE
1008
+
1004 1009
 #endif // HAS_GRAPHICAL_LCD
1005 1010
 
1006 1011
 // @section safety

+ 5
- 0
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/BIBO/TouchX/default/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/BQ/Hephestos/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/BQ/Hephestos_2/Configuration_adv.h Voir le fichier

@@ -1002,6 +1002,11 @@
1002 1002
   //#define MARLIN_INVADERS
1003 1003
   //#define MARLIN_SNAKE
1004 1004
 
1005
+  // Frivolous Game Options
1006
+  //#define MARLIN_BRICKOUT
1007
+  //#define MARLIN_INVADERS
1008
+  //#define MARLIN_SNAKE
1009
+
1005 1010
 #endif // HAS_GRAPHICAL_LCD
1006 1011
 
1007 1012
 // @section safety

+ 5
- 0
config/examples/BQ/WITBOX/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/Cartesio/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10S/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10_5S/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/CR-10mini/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/CR-8/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-2/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-3/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/Creality/Ender-4/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Einstart-S/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Felix/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/FlashForge/CreatorPro/Configuration_adv.h Voir le fichier

@@ -993,6 +993,11 @@
993 993
   //#define MARLIN_INVADERS
994 994
   //#define MARLIN_SNAKE
995 995
 
996
+  // Frivolous Game Options
997
+  //#define MARLIN_BRICKOUT
998
+  //#define MARLIN_INVADERS
999
+  //#define MARLIN_SNAKE
1000
+
996 1001
 #endif // HAS_GRAPHICAL_LCD
997 1002
 
998 1003
 // @section safety

+ 5
- 0
config/examples/FolgerTech/i3-2020/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Formbot/Raptor/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Formbot/T_Rex_2+/Configuration_adv.h Voir le fichier

@@ -1001,6 +1001,11 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
+  // Frivolous Game Options
1005
+  //#define MARLIN_BRICKOUT
1006
+  //#define MARLIN_INVADERS
1007
+  //#define MARLIN_SNAKE
1008
+
1004 1009
 #endif // HAS_GRAPHICAL_LCD
1005 1010
 
1006 1011
 // @section safety

+ 5
- 0
config/examples/Formbot/T_Rex_3/Configuration_adv.h Voir le fichier

@@ -1001,6 +1001,11 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
+  // Frivolous Game Options
1005
+  //#define MARLIN_BRICKOUT
1006
+  //#define MARLIN_INVADERS
1007
+  //#define MARLIN_SNAKE
1008
+
1004 1009
 #endif // HAS_GRAPHICAL_LCD
1005 1010
 
1006 1011
 // @section safety

+ 5
- 0
config/examples/Geeetech/A10M/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Geeetech/A20M/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Geeetech/MeCreator2/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Infitary/i3-M508/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/JGAurora/A5/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/MakerParts/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Malyan/M150/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Malyan/M200/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Micromake/C1/enhanced/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Mks/Robin/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Mks/Sbase/Configuration_adv.h Voir le fichier

@@ -998,6 +998,11 @@
998 998
   //#define MARLIN_INVADERS
999 999
   //#define MARLIN_SNAKE
1000 1000
 
1001
+  // Frivolous Game Options
1002
+  //#define MARLIN_BRICKOUT
1003
+  //#define MARLIN_INVADERS
1004
+  //#define MARLIN_SNAKE
1005
+
1001 1006
 #endif // HAS_GRAPHICAL_LCD
1002 1007
 
1003 1008
 // @section safety

+ 5
- 0
config/examples/RapideLite/RL200/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/RigidBot/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/SCARA/Configuration_adv.h Voir le fichier

@@ -994,6 +994,11 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
+  // Frivolous Game Options
998
+  //#define MARLIN_BRICKOUT
999
+  //#define MARLIN_INVADERS
1000
+  //#define MARLIN_SNAKE
1001
+
997 1002
 #endif // HAS_GRAPHICAL_LCD
998 1003
 
999 1004
 // @section safety

+ 5
- 0
config/examples/Sanguinololu/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/TheBorg/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/TinyBoy2/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Tronxy/X3A/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Tronxy/X5S-2E/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/UltiMachine/Archim1/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/UltiMachine/Archim2/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/VORONDesign/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Velleman/K8200/Configuration_adv.h Voir le fichier

@@ -1010,6 +1010,11 @@
1010 1010
   //#define MARLIN_INVADERS
1011 1011
   //#define MARLIN_SNAKE
1012 1012
 
1013
+  // Frivolous Game Options
1014
+  //#define MARLIN_BRICKOUT
1015
+  //#define MARLIN_INVADERS
1016
+  //#define MARLIN_SNAKE
1017
+
1013 1018
 #endif // HAS_GRAPHICAL_LCD
1014 1019
 
1015 1020
 // @section safety

+ 5
- 0
config/examples/Velleman/K8400/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/WASP/PowerWASP/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/Wanhao/Duplicator 6/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/Anycubic/Kossel/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/kossel/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/MKS/SBASE/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/Tevo Little Monster/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/generic/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/delta/kossel_mini/Configuration_adv.h Voir le fichier

@@ -995,6 +995,11 @@
995 995
   //#define MARLIN_INVADERS
996 996
   //#define MARLIN_SNAKE
997 997
 
998
+  // Frivolous Game Options
999
+  //#define MARLIN_BRICKOUT
1000
+  //#define MARLIN_INVADERS
1001
+  //#define MARLIN_SNAKE
1002
+
998 1003
 #endif // HAS_GRAPHICAL_LCD
999 1004
 
1000 1005
 // @section safety

+ 5
- 0
config/examples/delta/kossel_xl/Configuration_adv.h Voir le fichier

@@ -996,6 +996,11 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
+  // Frivolous Game Options
1000
+  //#define MARLIN_BRICKOUT
1001
+  //#define MARLIN_INVADERS
1002
+  //#define MARLIN_SNAKE
1003
+
999 1004
 #endif // HAS_GRAPHICAL_LCD
1000 1005
 
1001 1006
 // @section safety

+ 5
- 0
config/examples/gCreate/gMax1.5+/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/makibox/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/tvrrug/Round2/Configuration_adv.h Voir le fichier

@@ -997,6 +997,11 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
+  // Frivolous Game Options
1001
+  //#define MARLIN_BRICKOUT
1002
+  //#define MARLIN_INVADERS
1003
+  //#define MARLIN_SNAKE
1004
+
1000 1005
 #endif // HAS_GRAPHICAL_LCD
1001 1006
 
1002 1007
 // @section safety

+ 5
- 0
config/examples/wt150/Configuration_adv.h Voir le fichier

@@ -998,6 +998,11 @@
998 998
   //#define MARLIN_INVADERS
999 999
   //#define MARLIN_SNAKE
1000 1000
 
1001
+  // Frivolous Game Options
1002
+  //#define MARLIN_BRICKOUT
1003
+  //#define MARLIN_INVADERS
1004
+  //#define MARLIN_SNAKE
1005
+
1001 1006
 #endif // HAS_GRAPHICAL_LCD
1002 1007
 
1003 1008
 // @section safety

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