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scale snake to single panel dot count

Thomas Buck 8 mēnešus atpakaļ
vecāks
revīzija
ae944557b4
1 mainītis faili ar 14 papildinājumiem un 11 dzēšanām
  1. 14
    11
      snake.py

+ 14
- 11
snake.py Parādīt failu

@@ -29,6 +29,7 @@ class Snake:
29 29
                                     3, 50, sc)
30 30
 
31 31
         self.text_c = (0, 0, 255)
32
+        self.fact = int(self.gui.width / self.gui.panelW)
32 33
 
33 34
         random.seed()
34 35
         self.restart()
@@ -39,9 +40,9 @@ class Snake:
39 40
         self.direction = "r"
40 41
         self.directionTmp = "r"
41 42
         self.score = 0
42
-        self.data = [[0 for y in range(self.gui.height)] for x in range(self.gui.width)]
43
+        self.data = [[0 for y in range(int(self.gui.height / self.fact))] for x in range(int(self.gui.width / self.fact))]
43 44
 
44
-        self.player = [ (int(self.gui.width / 2), int(self.gui.height / 2)) ]
45
+        self.player = [ (int(self.gui.width / 2 / self.fact), int(self.gui.height / 2 / self.fact)) ]
45 46
         self.data[self.player[0][0]][self.player[0][1]] = 1
46 47
 
47 48
         DrawText = util.getTextDrawer()
@@ -77,9 +78,9 @@ class Snake:
77 78
         return False
78 79
 
79 80
     def placeDot(self):
80
-        d = (random.randrange(0, self.gui.width), random.randrange(0, self.gui.height))
81
+        d = (random.randrange(0, int(self.gui.width / self.fact)), random.randrange(0, int(self.gui.height / self.fact)))
81 82
         while (self.data[d[0]][d[1]] != 0) or (d[0] < 15) or (d[1] < 8):
82
-            d = (random.randrange(0, self.gui.width), random.randrange(0, self.gui.height))
83
+            d = (random.randrange(0, int(self.gui.width / self.fact)), random.randrange(0, int(self.gui.height / self.fact)))
83 84
         self.data[d[0]][d[1]] = 2
84 85
 
85 86
     def buttons(self):
@@ -109,7 +110,7 @@ class Snake:
109 110
         elif self.direction == "d":
110 111
             player = (player[0], player[1] + 1)
111 112
 
112
-        if (player[0] < 0) or (player[1] < 0) or (player[0] >= self.gui.width) or (player[1] >= self.gui.height):
113
+        if (player[0] < 0) or (player[1] < 0) or (player[0] >= int(self.gui.width / self.fact)) or (player[1] >= int(self.gui.height / self.fact)):
113 114
             return False
114 115
 
115 116
         if self.data[player[0]][player[1]] == 0:
@@ -122,7 +123,7 @@ class Snake:
122 123
         else:
123 124
             # collected a dot
124 125
             self.score += 1
125
-            if self.score >= self.gui.width * self.gui.height:
126
+            if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
126 127
                 return False
127 128
 
128 129
             self.timestep = self.timestep * self.speedup
@@ -133,13 +134,13 @@ class Snake:
133 134
         return True
134 135
 
135 136
     def finishedEndScreen(self):
136
-        if self.score >= self.gui.width * self.gui.height:
137
+        if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
137 138
             return self.winText.finished()
138 139
         else:
139 140
             return self.loseText.finished()
140 141
 
141 142
     def drawEndScreen(self):
142
-        if self.score >= self.gui.width * self.gui.height:
143
+        if self.score >= int(self.gui.width / self.fact) * int(self.gui.height / self.fact):
143 144
             self.winText.draw()
144 145
         else:
145 146
             self.loseText.draw()
@@ -179,9 +180,11 @@ class Snake:
179 180
                 self.loseText.restart()
180 181
                 self.scoreText.restart()
181 182
 
182
-        for x in range(0, self.gui.width):
183
-            for y in range(0, self.gui.height):
184
-                self.gui.set_pixel(x, y, self.colors[self.data[x][y]])
183
+        for x in range(0, int(self.gui.width / self.fact)):
184
+            for y in range(0, int(self.gui.height / self.fact)):
185
+                for x1 in range(0, self.fact):
186
+                    for y1 in range(0, self.fact):
187
+                        self.gui.set_pixel(x * self.fact + x1, y * self.fact + y1, self.colors[self.data[x][y]])
185 188
 
186 189
         # draw score
187 190
         self.text.setText(str(self.score), "tom-thumb")

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