Thomas Buck
668b6a6311
Integrated xyRobot libSerial fixes.
il y a 12 ans
Thomas Buck
b3b5b35dc7
Implemented own font in CubeFirmware.
Also removed CubeControl CLI, thus no longer having 100% CPU Usage.
il y a 12 ans
Thomas Buck
4961757466
Removed wrong copyright notices.
il y a 12 ans
Max Nuding
4bd6980ed5
removed axis
il y a 12 ans
Max Nuding
627387d131
Prettier fullscreen and nicer default-view in fullscreenmode (now all LEDs are displayed)
il y a 12 ans
Thomas Buck
8414d2c418
CubeWorker is sending data!
il y a 12 ans
Thomas Buck
079371541b
Fucked up file access rights.
il y a 12 ans
Thomas Buck
9b0b6d5874
No high cpu usage while idling in Emulator.
Emulator reads now blocking.
il y a 12 ans
Thomas Buck
840611e983
Now shows success message after up-/download.
il y a 12 ans
Thomas Buck
79d5b19e65
Misc fixes.
Better error output CubeControl. Better debug output cubeEmu. cubeEmu
now supports sending data, but still hangs sometimes or doesn't answer
with OKs, etc.
il y a 12 ans
Thomas Buck
4bd60b795a
Added comments.
il y a 12 ans
hutattedonmyarm
0b2dec7f87
White background
il y a 12 ans
hutattedonmyarm
05b9709a2f
Removes unnecessary output
il y a 12 ans
Max Nuding
d3a56cb0e8
nicer fullscreen (still in progress)
il y a 12 ans
Max Nuding
83e0493c4c
Fixed legs not rotating while not being displayed
il y a 12 ans
Max Nuding
32b4ce936f
Changed BG color
il y a 12 ans
Max Nuding
4201c11fa4
Removed vim bugger file *whoopsy* and added toggleLegsButton to fullscreenmode
il y a 12 ans
Max Nuding
82fd17a95d
Revert "aaah..."
This reverts commit b6b00a6bcd .
il y a 12 ans
Max Nuding
b6b00a6bcd
aaah...
il y a 12 ans
Max Nuding
4d4b6e6e13
Fixed coordinate axis
il y a 12 ans
Max Nuding
ff61aeb0bd
Fixed label of toggleLegsButton
il y a 12 ans
Max Nuding
a3992fd301
Toggle legs, code cleanup
il y a 12 ans
Max Nuding
db78ce29e3
Fixed bug in fullscreenplayer, renamed animationfileextension to .cube
il y a 12 ans
Thomas Buck
2061a11605
Fixed horrible syntax.
Honestly: What is this kind of shit? Do you even care the slightest bit?
il y a 12 ans
Felix Baeder
2b93f0b50f
Fixed Renamebug
il y a 12 ans
hutattedonmyarm
7a1912e249
Fixed wrong translation data in resetView(), also added fullscreen detection for resetView(), and made nicer viewing point in fullscreen
il y a 12 ans
hutattedonmyarm
605a471d3a
Selecting LEDs now works perfectly!
il y a 12 ans
Thomas Buck
7b5fa338c8
Don't remove license informations!
il y a 12 ans
hutattedonmyarm
a782c97742
*cough* whoopsy
il y a 12 ans
hutattedonmyarm
48631b5348
Fixed levs, added axis and center point
il y a 12 ans
unknown
a1b4234543
Fixed pivot point and x and z axis of legs
il y a 12 ans
unknown
10eaadfaa0
Fixed some element sizes.
il y a 12 ans
unknown
39ff79358e
Fixed legs
il y a 12 ans
Felix Baeder
c7eec18292
Set new rotationpoint for Cube
il y a 12 ans
Thomas Buck
ecf80f7ed3
Added pseudo logo.
il y a 12 ans
Thomas Buck
0795b49d18
Removed font. It was the default one.
il y a 12 ans
Thomas Buck
0dce607e4e
Loading an animation file now rebuilds frame list.
il y a 12 ans
hutattedonmyarm
4793c1f290
Print specific information on the object clicked for debugging reasons
il y a 12 ans
hutattedonmyarm
f60789d972
Made LEDs clickable... (kind of...)
il y a 12 ans
Thomas Buck
006665ba0b
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
il y a 12 ans
Thomas Buck
9be6492922
Code beautification…
il y a 12 ans
hutattedonmyarm
5fc968b6ef
Screwed around in the extendArray(), because it didn't work sometimes...
What the....? Well it works THIS way...
il y a 12 ans
hutattedonmyarm
8f395715a9
Fixed wrong datatype for frame duration
il y a 12 ans
Thomas Buck
287df82da2
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
il y a 12 ans
hutattedonmyarm
feba4d2f81
Added slider for setting frame duration
il y a 12 ans
Thomas Buck
408e263152
Removed docs (11MB!)
il y a 12 ans
Thomas Buck
94daa9c742
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
il y a 12 ans
Thomas Buck
8b9c2b7ea8
Now not comparing Bounds but comparing objects.
Unfortunately, the Class.equals() seems to compare something that
differs between our stored LED Spheres and the Clicked Primitive… Need
to find another way to compare…
il y a 12 ans
Thomas Buck
e26222c8c4
LEDs nearly selectable :)
All the code that we need to select a LED with the mouse is there…
Unfortunately, we have a "CapabilityNotSetException" and i don't know
where to set that capability… See Led3D.java Line 198!
il y a 12 ans
Thomas Buck
39e87d7bdd
Fixed windows problems!
Finally! It's working… The DLL did not follow the _stdcall naming
convention!
il y a 12 ans