Max Nuding
4201c11fa4
Removed vim bugger file *whoopsy* and added toggleLegsButton to fullscreenmode
12 年之前
Max Nuding
82fd17a95d
Revert "aaah..."
This reverts commit b6b00a6bcd .
12 年之前
Max Nuding
b6b00a6bcd
aaah...
12 年之前
Max Nuding
4d4b6e6e13
Fixed coordinate axis
12 年之前
Max Nuding
ff61aeb0bd
Fixed label of toggleLegsButton
12 年之前
Thomas Buck
57d88f75de
Cube now flicker free.
The display now gets updated with 48fps or 384 layers per second, while
the animations still play with 24fps.
12 年之前
Max Nuding
a3992fd301
Toggle legs, code cleanup
12 年之前
Thomas Buck
6d7dd21fe4
misc changes
12 年之前
Max Nuding
db78ce29e3
Fixed bug in fullscreenplayer, renamed animationfileextension to .cube
12 年之前
Thomas Buck
4b9006ec7c
Worked at firmware.
Interrupt execution time does not change, strangely?
12 年之前
Thomas Buck
bc2a3143f3
Strings now in program memory.
12 年之前
Thomas Buck
2061a11605
Fixed horrible syntax.
Honestly: What is this kind of shit? Do you even care the slightest bit?
12 年之前
Thomas Buck
18ec89a596
Debugging.
12 年之前
Felix Baeder
2b93f0b50f
Fixed Renamebug
12 年之前
hutattedonmyarm
7a1912e249
Fixed wrong translation data in resetView(), also added fullscreen detection for resetView(), and made nicer viewing point in fullscreen
12 年之前
hutattedonmyarm
605a471d3a
Selecting LEDs now works perfectly!
12 年之前
Thomas Buck
7b5fa338c8
Don't remove license informations!
12 年之前
hutattedonmyarm
a782c97742
*cough* whoopsy
12 年之前
hutattedonmyarm
48631b5348
Fixed levs, added axis and center point
12 年之前
unknown
c0949ba834
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
12 年之前
unknown
a1b4234543
Fixed pivot point and x and z axis of legs
12 年之前
unknown
03694c39f9
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
Conflicts:
CubeControl/Led3D.java
12 年之前
unknown
10eaadfaa0
Fixed some element sizes.
12 年之前
unknown
39ff79358e
Fixed legs
12 年之前
Felix Baeder
c7eec18292
Set new rotationpoint for Cube
12 年之前
Thomas Buck
8aa5269ea7
Added 3d snake game to play on cube.
Yes, I'm bored. But thats only for you to do the real work *wink wink*…
12 年之前
Thomas Buck
ecf80f7ed3
Added pseudo logo.
12 年之前
Thomas Buck
0795b49d18
Removed font. It was the default one.
12 年之前
Thomas Buck
0dce607e4e
Loading an animation file now rebuilds frame list.
12 年之前
Thomas Buck
3192302288
Added Protocol description as pdf.
Take a look at this to understand the protocol between hard- and
software.
12 年之前
Thomas Buck
07b9d556f5
Created Hardware Emulator.
Runs on Unix and creates a virtual serial port that can be opened by
CubeControl. Only responds to OK, (h)elp and (v)ersion right now.
12 年之前
hutattedonmyarm
4793c1f290
Print specific information on the object clicked for debugging reasons
12 年之前
hutattedonmyarm
f60789d972
Made LEDs clickable... (kind of...)
12 年之前
Thomas Buck
ba65d6c88d
Consistent storage format.
No longer using one- and two-dimensional arrays combined.
12 年之前
Thomas Buck
006665ba0b
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
12 年之前
Thomas Buck
9be6492922
Code beautification…
12 年之前
hutattedonmyarm
5fc968b6ef
Screwed around in the extendArray(), because it didn't work sometimes...
What the....? Well it works THIS way...
12 年之前
Thomas Buck
36c3ed25b0
CubeFirmware debug mode improvements.
Now talks to FRAM most of the time…
12 年之前
hutattedonmyarm
8f395715a9
Fixed wrong datatype for frame duration
12 年之前
Thomas Buck
287df82da2
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
12 年之前
hutattedonmyarm
feba4d2f81
Added slider for setting frame duration
12 年之前
Thomas Buck
408e263152
Removed docs (11MB!)
12 年之前
Thomas Buck
94daa9c742
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
12 年之前
Thomas Buck
1bf08451f6
Debugging
12 年之前
Thomas Buck
216d49726b
Serial problems solved.
Setting the DDR of the serial pins before initializing the serial
hardware caused some logic '1' spikes on the tx line.
12 年之前
Thomas Buck
6c8877d466
Replaced serial Library.
This was done because I was suspecting an error to be there. This is
not the case, so we probably have a Hardware Problem with our USB
Serial Stuff… If we send data too fast it sends garbage. It also always
sends two additional bytes (0xC2 at the beginning, 0xFF at the end),
which both come at the beginning if we don't delay between sending the
chars…
12 年之前
Thomas Buck
8b9c2b7ea8
Now not comparing Bounds but comparing objects.
Unfortunately, the Class.equals() seems to compare something that
differs between our stored LED Spheres and the Clicked Primitive… Need
to find another way to compare…
12 年之前
Thomas Buck
e26222c8c4
LEDs nearly selectable :)
All the code that we need to select a LED with the mouse is there…
Unfortunately, we have a "CapabilityNotSetException" and i don't know
where to set that capability… See Led3D.java Line 198!
12 年之前
Thomas Buck
d187e75577
Killed some pads...
Removing a dead IC (Atmega32) unfortunately killed some of it's pads…
I've marked the pads that need a flying wire added…
12 年之前
Thomas Buck
39e87d7bdd
Fixed windows problems!
Finally! It's working… The DLL did not follow the _stdcall naming
convention!
12 年之前