Thomas Buck
6d7dd21fe4
misc changes
il y a 12 ans
Max Nuding
db78ce29e3
Fixed bug in fullscreenplayer, renamed animationfileextension to .cube
il y a 12 ans
Thomas Buck
4b9006ec7c
Worked at firmware.
Interrupt execution time does not change, strangely?
il y a 12 ans
Thomas Buck
bc2a3143f3
Strings now in program memory.
il y a 12 ans
Thomas Buck
2061a11605
Fixed horrible syntax.
Honestly: What is this kind of shit? Do you even care the slightest bit?
il y a 12 ans
Thomas Buck
18ec89a596
Debugging.
il y a 12 ans
Felix Baeder
2b93f0b50f
Fixed Renamebug
il y a 12 ans
hutattedonmyarm
7a1912e249
Fixed wrong translation data in resetView(), also added fullscreen detection for resetView(), and made nicer viewing point in fullscreen
il y a 12 ans
hutattedonmyarm
605a471d3a
Selecting LEDs now works perfectly!
il y a 12 ans
Thomas Buck
7b5fa338c8
Don't remove license informations!
il y a 12 ans
hutattedonmyarm
a782c97742
*cough* whoopsy
il y a 12 ans
hutattedonmyarm
48631b5348
Fixed levs, added axis and center point
il y a 12 ans
unknown
c0949ba834
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
il y a 12 ans
unknown
a1b4234543
Fixed pivot point and x and z axis of legs
il y a 12 ans
unknown
03694c39f9
Merge branch 'master' of https://github.com/xythobuz/LED-Cube
Conflicts:
CubeControl/Led3D.java
il y a 12 ans
unknown
10eaadfaa0
Fixed some element sizes.
il y a 12 ans
unknown
39ff79358e
Fixed legs
il y a 12 ans
Felix Baeder
c7eec18292
Set new rotationpoint for Cube
il y a 12 ans
Thomas Buck
8aa5269ea7
Added 3d snake game to play on cube.
Yes, I'm bored. But thats only for you to do the real work *wink wink*…
il y a 12 ans
Thomas Buck
ecf80f7ed3
Added pseudo logo.
il y a 12 ans
Thomas Buck
0795b49d18
Removed font. It was the default one.
il y a 12 ans
Thomas Buck
0dce607e4e
Loading an animation file now rebuilds frame list.
il y a 12 ans
Thomas Buck
3192302288
Added Protocol description as pdf.
Take a look at this to understand the protocol between hard- and
software.
il y a 12 ans
Thomas Buck
07b9d556f5
Created Hardware Emulator.
Runs on Unix and creates a virtual serial port that can be opened by
CubeControl. Only responds to OK, (h)elp and (v)ersion right now.
il y a 12 ans
hutattedonmyarm
4793c1f290
Print specific information on the object clicked for debugging reasons
il y a 12 ans
hutattedonmyarm
f60789d972
Made LEDs clickable... (kind of...)
il y a 12 ans
Thomas Buck
ba65d6c88d
Consistent storage format.
No longer using one- and two-dimensional arrays combined.
il y a 12 ans
Thomas Buck
006665ba0b
Memory now working.
Also changed nitrate to highest one possible with our clock speed,
38400bps.
il y a 12 ans
Thomas Buck
9be6492922
Code beautification…
il y a 12 ans
hutattedonmyarm
5fc968b6ef
Screwed around in the extendArray(), because it didn't work sometimes...
What the....? Well it works THIS way...
il y a 12 ans
Thomas Buck
36c3ed25b0
CubeFirmware debug mode improvements.
Now talks to FRAM most of the time…
il y a 12 ans
hutattedonmyarm
8f395715a9
Fixed wrong datatype for frame duration
il y a 12 ans
Thomas Buck
287df82da2
Fixed some frame stuff.
Auto select animations and frames, consistent order for frame and
animation buttons.
il y a 12 ans
hutattedonmyarm
feba4d2f81
Added slider for setting frame duration
il y a 12 ans
Thomas Buck
408e263152
Removed docs (11MB!)
il y a 12 ans
Thomas Buck
94daa9c742
Fixed duration (hutattedonmyarm), fixed playing (hutattedonmyarm), fixed other stuff (xythobuz)
il y a 12 ans
Thomas Buck
1bf08451f6
Debugging
il y a 12 ans
Thomas Buck
216d49726b
Serial problems solved.
Setting the DDR of the serial pins before initializing the serial
hardware caused some logic '1' spikes on the tx line.
il y a 12 ans
Thomas Buck
6c8877d466
Replaced serial Library.
This was done because I was suspecting an error to be there. This is
not the case, so we probably have a Hardware Problem with our USB
Serial Stuff… If we send data too fast it sends garbage. It also always
sends two additional bytes (0xC2 at the beginning, 0xFF at the end),
which both come at the beginning if we don't delay between sending the
chars…
il y a 12 ans
Thomas Buck
8b9c2b7ea8
Now not comparing Bounds but comparing objects.
Unfortunately, the Class.equals() seems to compare something that
differs between our stored LED Spheres and the Clicked Primitive… Need
to find another way to compare…
il y a 12 ans
Thomas Buck
e26222c8c4
LEDs nearly selectable :)
All the code that we need to select a LED with the mouse is there…
Unfortunately, we have a "CapabilityNotSetException" and i don't know
where to set that capability… See Led3D.java Line 198!
il y a 12 ans
Thomas Buck
d187e75577
Killed some pads...
Removing a dead IC (Atmega32) unfortunately killed some of it's pads…
I've marked the pads that need a flying wire added…
il y a 12 ans
Thomas Buck
39e87d7bdd
Fixed windows problems!
Finally! It's working… The DLL did not follow the _stdcall naming
convention!
il y a 12 ans
Thomas Buck
3fa3d0470e
Reactivated 3D
Accidentally left 3D Stuff as comment…
il y a 12 ans
unknown
b495b5e0cc
Tried fixing serial library for windows...
il y a 12 ans
Thomas Buck
fd353c6867
3D now optionable
il y a 12 ans
Thomas Buck
83ead69142
Now compiles on Mac
il y a 12 ans
Thomas Buck
bf5c1a3943
Tried fixing windows library problems.
Serial library is still not loaded correctly on the PCs in our school...
il y a 12 ans
Thomas Buck
9c4d0b4e87
Cleaned up
Fixed crappy indents again. Fixed editButton Creation.
il y a 12 ans
Felix Baeder
09da855dcb
Fix GUI
il y a 12 ans