Thomas Buck ff5d0d9043 Can now upload frames "by hand" | 12 years ago | |
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AudioFirmware | 12 years ago | |
CubeControl | 12 years ago | |
CubeFirmware | 12 years ago | |
Hardware | 12 years ago | |
HardwareEmulator | 12 years ago | |
UploadTest | 12 years ago | |
.gitignore | 12 years ago | |
COPYING | 12 years ago | |
README.md | 12 years ago | |
lookUp.c | 12 years ago | |
showoff.cube | 12 years ago |
8x8x8 Single Color LED Cube built with an AtMega32.
You can find the schematic as png and Eagle file in this directory.
2 Firmwares, for the AtMega8 TWI Slave and for the Atmega32. Currently in development.
We also build a software to create and load animations into the cube. This software is written in Java and C and should work on Windows and Unix. It’s source is in the “Cube Control” directory.
There is a makefile in every source code directory. Running make inside CubeControl should produce a file called CubeControlMac.jar, CubeControlLinux.jar or CubeControlWin.jar. If not, you should take a look at the makefile. Hard-Coded include directorys are probably different than on your system… You obviously need a working JDK and a C Compiler Environment (we use gcc). CubeControls makefile will autodetect a Windows Host and compile a Windows Version accordingly. If it is not on Windows, it will check uname and compile a Mac Version if Darwin is reported as OS name. A Linux Version will be compiled if no Darwin OS was detected.
The same goes for AudioFirmware and CubeFirmware. You need avr-gcc to compile these projects.