61 Révisions (master)

Auteur SHA1 Message Date
  Thomas Buck 99f07ee6fe Commander now ezOptionParser. Fixed many warnings. il y a 8 ans
  Thomas Buck 45288518bf Fixed indentation [skip ci] il y a 8 ans
  Thomas Buck 44935e3e1d Updated ImGui il y a 8 ans
  Thomas Buck 7f672f627f Fixed BoundingBox rendering problems il y a 9 ans
  Thomas Buck d6eab5d760 Imgui update, debugging il y a 9 ans
  Thomas Buck 9c84aa597f First try at scissoring room portals il y a 9 ans
  Thomas Buck d26aedf803 More debug output and support for windows compiling. il y a 9 ans
  Thomas Buck f8eee299e8 OpenGL error checking. il y a 9 ans
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. il y a 9 ans
  Thomas Buck 4681b6ac10 New vis check (work in progress) il y a 9 ans
  Thomas Buck 4ebef759ab Optimized Mesh rendering il y a 9 ans
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck f8dba33eea Removed custom Font support il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck 457c42b1b0 Proper GLFW text input il y a 9 ans
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. il y a 9 ans
  Thomas Buck 70da40d6ae Travis fix again il y a 9 ans
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW il y a 9 ans
  Thomas Buck eedb4ec4ed Now using glbinding il y a 9 ans
  Thomas Buck 362b45a8a5 Changed Shader compiling behaviour il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui il y a 9 ans
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. il y a 9 ans
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. il y a 9 ans
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) il y a 9 ans
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] il y a 9 ans
  Thomas Buck 9e759a7937 Added support for TR1 levels il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) il y a 9 ans
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. il y a 9 ans
  Thomas Buck 6282248c71 Fixed texture viewer, updated imgui again il y a 9 ans
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME il y a 9 ans
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. il y a 9 ans
  Thomas Buck 18b8317e42 Can show font bounding box il y a 9 ans
  Thomas Buck 965a9ef47d Fixed screenshot distortion bug il y a 9 ans
  Thomas Buck 0d31c3b41a Support for Room Sprites il y a 9 ans
  Thomas Buck 09b15dddcd Format code [skip ci] il y a 9 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 9 ans
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay il y a 9 ans
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset il y a 9 ans
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. il y a 9 ans
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. il y a 9 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 9 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 9 ans
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 9 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 9 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 9 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 9 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 9 ans
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. il y a 9 ans