6 Commits (29ca435f21cd3ed8d0db0818377a443a7e9ba1fa)

Author SHA1 Message Date
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 years ago