611 Révisions (63e5a0b55f2220a1d2721b6fb1c62bf877d91450)
 

Auteur SHA1 Message Date
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 10 ans
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 10 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 10 ans
  Thomas Buck 28c15c890e Menu background now chosen randomly il y a 10 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 10 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 10 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 10 ans
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. il y a 10 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 10 ans
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode il y a 10 ans
  Thomas Buck a2bed57177 Controller support, Camera Quaternion il y a 10 ans
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling il y a 10 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 10 ans
  Thomas Buck 3e15451d64 Fixed StaticModel rotation il y a 10 ans
  Thomas Buck 6625071dfd Render StaticModels il y a 10 ans
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW il y a 10 ans
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding il y a 10 ans
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] il y a 10 ans
  Thomas Buck 014962658a Room Mesh displayed more or less correctly il y a 10 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 10 ans
  Thomas Buck 54d9e33c4f Allow travis build failures in linux il y a 10 ans
  Thomas Buck 86eb716b47 Fix glm includes for Travis il y a 10 ans
  Thomas Buck 43a70b7d24 More Travis fixing... il y a 10 ans
  Thomas Buck f76c2a7887 Travis fix? il y a 10 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
  Thomas Buck 448783e71a Continued work on new Mesh implementation il y a 10 ans
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms il y a 10 ans
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes il y a 10 ans
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities il y a 10 ans
  Thomas Buck efa479c45d Improved Console, added auto-completion il y a 10 ans
  Thomas Buck 9368922f02 Code formatting [skip ci] il y a 10 ans
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test il y a 10 ans
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI il y a 10 ans
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder il y a 10 ans
  Thomas Buck 741083b757 Fixed indent [skip ci] il y a 10 ans
  Thomas Buck bd24c36a7f Added SoundManager il y a 10 ans
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers il y a 10 ans
  Thomas Buck 2c6806450e Added FPS histogram il y a 10 ans
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command il y a 10 ans
  Thomas Buck def2a75125 textile triangle display il y a 10 ans
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures il y a 10 ans
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file il y a 10 ans
  Thomas Buck 838fe35ad4 Added BinaryMemory reader il y a 10 ans
  Thomas Buck dc66df2716 Didn't even compile... il y a 10 ans
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms il y a 10 ans
  Thomas Buck e968717184 Added texture viewer il y a 10 ans
  Thomas Buck 60c217d16a TextureManager now has independent storages il y a 10 ans
  Thomas Buck 328e012e4e Update imgui il y a 10 ans
  Thomas Buck 65be6f0114 Fixed wireframe background color il y a 10 ans
  Thomas Buck af4c9b1ed9 Added binary file format template for Script il y a 10 ans