56 Commits (9121091e5eeff4787d6f084e859e8199f67a9909)

Author SHA1 Message Date
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 years ago
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 years ago
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 years ago
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 years ago
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 years ago
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 years ago
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 9 years ago
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 9 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck 86066a01ca Implemented get command 9 years ago
  Thomas Buck 1bb089c311 imgui integration working more or less 9 years ago
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 9 years ago
  Thomas Buck a74c620a72 loadImage(), move command 10 years ago
  Thomas Buck ab8b1ba104 Added walk action. No longer crashes in World::isWall() 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 years ago
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 years ago
  Thomas Buck 237a34b03d Camera now also service 10 years ago
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. 10 years ago
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 10 years ago
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck efecb6eea3 Fixed warnings with new Xcode 10 years ago
  Thomas Buck ab733572ff Removed unused code in Camera 10 years ago
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck 63e4bb5fd6 Removed memory test 10 years ago
  Thomas Buck afda40b282 Reenabled some warnings 10 years ago
  Thomas Buck 23a245a82f less warnings 10 years ago
  Thomas Buck d04a65c67f Improved documentation 10 years ago
  Thomas Buck cc4de9324d Autoindent & retab 10 years ago
  Thomas Buck 4e66f79da7 Even more warnings 10 years ago
  Thomas Buck 4c47d3edbe Using constants of math.h 10 years ago