133 Коммиты (9121091e5eeff4787d6f084e859e8199f67a9909)

Автор SHA1 Сообщение Дата
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 лет назад
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 лет назад
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 лет назад
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 лет назад
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 лет назад
  Thomas Buck 18b8317e42 Can show font bounding box 9 лет назад
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 лет назад
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 лет назад
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 лет назад
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 лет назад
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 лет назад
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 лет назад
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 лет назад
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 лет назад
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 лет назад
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 лет назад
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 лет назад
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 лет назад
  Thomas Buck 21d2478397 Added basic view frustum culling 9 лет назад
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 лет назад
  Thomas Buck 6625071dfd Render StaticModels 9 лет назад
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 лет назад
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 лет назад
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 лет назад
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9 лет назад
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9 лет назад
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9 лет назад
  Thomas Buck 741083b757 Fixed indent [skip ci] 9 лет назад
  Thomas Buck def2a75125 textile triangle display 9 лет назад
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 9 лет назад
  Thomas Buck e968717184 Added texture viewer 9 лет назад
  Thomas Buck 60c217d16a TextureManager now has independent storages 9 лет назад
  Thomas Buck 65be6f0114 Fixed wireframe background color 9 лет назад
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 лет назад
  Thomas Buck 2c547828ae Minor bugfixes 9 лет назад
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 9 лет назад
  Thomas Buck 1bb089c311 imgui integration working more or less 9 лет назад
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 лет назад
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 9 лет назад
  Thomas Buck 89d4636222 Sorting vectors now working 9 лет назад
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 лет назад
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 лет назад
  Thomas Buck 6afb071742 Slimmed down Render 10 лет назад
  Thomas Buck 13ade99a95 No segfault on window resize 10 лет назад
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 лет назад
  Thomas Buck e088c8ebcd Compiles in Ubuntu 14.04 with gcc 10 лет назад
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 лет назад
  Thomas Buck 07888bff23 tga methods now take filename instead of FILE * 10 лет назад
  Thomas Buck 6eb0b47437 Texture now TextureManager 10 лет назад
  Thomas Buck 8fbca37731 Created StaticMesh class 10 лет назад