13 Commits (9121091e5eeff4787d6f084e859e8199f67a9909)

Author SHA1 Message Date
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 9 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 9 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck 448783e71a Continued work on new Mesh implementation 9 years ago
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 9 years ago
  Thomas Buck 741083b757 Fixed indent [skip ci] 9 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 9 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 9 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 9 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e841776fe1 Prepared for Windows support 10 years ago
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck 2e9c1855c3 Removed useless global variables. 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck afda40b282 Reenabled some warnings 10 years ago
  Thomas Buck c0dcf2d54a Renamed OpenGLMesh to Mesh. 10 years ago
  Thomas Buck e8d9eb4634 Float comparison epsilon 10 years ago
  Thomas Buck 34d4d4a579 Less warnings 10 years ago
  Thomas Buck cc4de9324d Autoindent & retab 10 years ago
  Thomas Buck 884ce37576 Removed hel mstl subfolders 10 years ago
  Thomas Buck ece6b3ec5a Moved headers and started moving tests 10 years ago
  Thomas Buck e8b26392bf Removed empty unit tests 10 years ago
  Thomas Buck 1a01ee727c Improved documentation 10 years ago
  Thomas Buck 3f365336f9 Added stub for missing hel/CollisionObject. 10 years ago
  Thomas Buck f3fb7db04d Initial commit from SF CVS 10 years ago